I might have broken something (everything)
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8789118ca7
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25 changed files with 12 additions and 68 deletions
21
.vscode/launch.json
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21
.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "java",
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"name": "Debug (Launch) - Current File",
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"request": "launch",
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"mainClass": "${file}"
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},
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{
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"type": "java",
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"name": "Debug (Launch)-GameManager<pixels>",
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"request": "launch",
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"mainClass": "bz.bronze.pixels.game.GameManager",
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"projectName": "pixels"
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}
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]
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-11"/>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="src" path="res"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<projectDescription>
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<name>pixels</name>
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<comment/>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=11
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org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
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org.eclipse.jdt.core.compiler.compliance=10
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org.eclipse.jdt.core.compiler.debug.lineNumber=generate
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org.eclipse.jdt.core.compiler.debug.localVariable=generate
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org.eclipse.jdt.core.compiler.debug.sourceFile=generate
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org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
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org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
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org.eclipse.jdt.core.compiler.source=11
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pixels/bin/com/okseby/pixels/engine/AbstractGame.class
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pixels/bin/com/okseby/pixels/engine/AbstractGame.class
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pixels/bin/com/okseby/pixels/engine/GameContainer.class
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pixels/bin/com/okseby/pixels/engine/GameContainer.class
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pixels/bin/com/okseby/pixels/engine/Input.class
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pixels/bin/com/okseby/pixels/engine/Input.class
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pixels/bin/com/okseby/pixels/engine/Renderer.class
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pixels/bin/com/okseby/pixels/engine/Renderer.class
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pixels/bin/com/okseby/pixels/engine/Window.class
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pixels/bin/com/okseby/pixels/engine/Window.class
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pixels/bin/com/okseby/pixels/engine/gfx/Image.class
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pixels/bin/com/okseby/pixels/engine/gfx/Image.class
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pixels/bin/com/okseby/pixels/game/GameManager.class
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pixels/bin/com/okseby/pixels/game/GameManager.class
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package bz.bronze.pixels.engine;
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package com.okseby.pixels.engine;
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public abstract class AbstractGame {
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public abstract class AbstractGame {
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public abstract void update(float dt);
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public abstract void update(float dt);
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package bz.bronze.pixels.engine;
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package com.okseby.pixels.engine;
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public class GameContainer implements Runnable {
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public class GameContainer implements Runnable {
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private Thread thread;
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private Thread thread;
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package bz.bronze.pixels.engine;
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package com.okseby.pixels.engine;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.awt.event.KeyListener;
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package bz.bronze.pixels.engine;
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package com.okseby.pixels.engine;
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import java.awt.image.DataBufferInt;
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import java.awt.image.DataBufferInt;
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import bz.bronze.pixels.engine.gfx.Image;
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import com.okseby.pixels.engine.gfx.Image;
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public class Renderer {
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public class Renderer {
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private int pW, pH;
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private int pW, pH;
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package bz.bronze.pixels.engine;
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package com.okseby.pixels.engine;
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import java.awt.BorderLayout;
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import java.awt.BorderLayout;
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import java.awt.Canvas;
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import java.awt.Canvas;
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package bz.bronze.pixels.engine.gfx;
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package com.okseby.pixels.engine.gfx;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.IOException;
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package bz.bronze.pixels.game;
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package com.okseby.pixels.game;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import bz.bronze.pixels.engine.AbstractGame;
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import com.okseby.pixels.engine.AbstractGame;
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import bz.bronze.pixels.engine.GameContainer;
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import com.okseby.pixels.engine.GameContainer;
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import bz.bronze.pixels.engine.Renderer;
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import com.okseby.pixels.engine.Renderer;
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import bz.bronze.pixels.engine.gfx.Image;
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import com.okseby.pixels.engine.gfx.Image;
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public class GameManager extends AbstractGame {
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public class GameManager extends AbstractGame {
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static GameContainer gc;
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static GameContainer gc;
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