orchard/src/renderer/main/gamepad.js
2022-04-30 21:29:44 +02:00

327 lines
No EOL
10 KiB
JavaScript

function simulateGamepad () {
const app = window.app
app.chrome.showCursor = true
let cursorPos = [0, 0];
let intTabIndex = 0
const cursorSpeedPvt = 8
const cursorSize = 16
let scrollSpeed = 8
let buttonPressDelay = 500
let stickDeadZone = 0.2
let scrollGroup = null
let scrollGroupY = null
let elementFocusEnabled = true
let start;
let cursorSpeed = cursorSpeedPvt
let lastButtonPress = {
}
var sounds = {
Confirm: new Audio("./sounds/confirm.ogg"),
Menu: new Audio("./sounds/btn1.ogg"),
Hover: new Audio("./sounds/hover.ogg")
}
let element = document.elementFromPoint(0, 0)
let elementType = 0
function appLoop() {
var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
if (!gamepads) {
return;
}
var gp = gamepads[0];
// LEFT STICK
if (gp.axes[0] > stickDeadZone) {
cursorPos[0] += (gp.axes[0] * cursorSpeed)
} else if (gp.axes[0] < -stickDeadZone) {
cursorPos[0] += (gp.axes[0] * cursorSpeed)
}
if (gp.axes[1] > stickDeadZone) {
cursorPos[1] += (gp.axes[1] * cursorSpeed)
} else if (gp.axes[1] < -stickDeadZone) {
cursorPos[1] += (gp.axes[1] * cursorSpeed)
}
if (cursorPos[0] < cursorSize) {
cursorPos[0] = cursorSize
}
if (cursorPos[1] < cursorSize) {
cursorPos[1] = cursorSize
}
if (cursorPos[0] > window.innerWidth - cursorSize) {
cursorPos[0] = window.innerWidth - cursorSize
}
if (cursorPos[1] > window.innerHeight - cursorSize) {
cursorPos[1] = window.innerHeight - cursorSize
}
// RIGHT STICK.
if (scrollGroupY) {
if (gp.axes[3] > stickDeadZone) {
$(scrollGroupY).scrollTop($(scrollGroupY).scrollTop() + (gp.axes[3] * scrollSpeed))
elementFocusEnabled = false
} else if (gp.axes[3] < -stickDeadZone) {
$(scrollGroupY).scrollTop($(scrollGroupY).scrollTop() + (gp.axes[3] * scrollSpeed))
elementFocusEnabled = false
} else {
elementFocusEnabled = true
}
}
if (scrollGroup) {
if (gp.axes[2] > stickDeadZone) {
$(scrollGroup).scrollLeft($(scrollGroup).scrollLeft() + (gp.axes[2] * scrollSpeed))
elementFocusEnabled = false
} else if (gp.axes[2] < -stickDeadZone) {
$(scrollGroup).scrollLeft($(scrollGroup).scrollLeft() + (gp.axes[2] * scrollSpeed))
elementFocusEnabled = false
} else {
elementFocusEnabled = true
}
}
$(".cursor").css({
top: cursorPos[1] + "px",
left: cursorPos[0] + "px",
display: "block"
})
// A BUTTON
if (gp.buttons[0].pressed) {
if (!lastButtonPress["A"]) {
lastButtonPress["A"] = 0
}
if (Date.now() - lastButtonPress["A"] > buttonPressDelay) {
lastButtonPress["A"] = Date.now()
sounds.Confirm.play()
if (elementType == 0) {
document.activeElement.dispatchEvent(new Event("click"))
document.activeElement.dispatchEvent(new Event("controller-click"))
} else {
element.dispatchEvent(new Event("click"))
element.dispatchEvent(new Event("controller-click"))
}
}
}
// B BUTTON
if (gp.buttons[1].pressed) {
if (!lastButtonPress["B"]) {
lastButtonPress["B"] = 0
}
if (Date.now() - lastButtonPress["B"] > buttonPressDelay) {
lastButtonPress["B"] = Date.now()
if (elementType == 0) {
document.activeElement.dispatchEvent(new Event("contextmenu"))
setTimeout(() => {
if ($(".menu-option").length > 0) {
let bounds = $(".menu-option")[0].getBoundingClientRect()
cursorPos[0] = bounds.left + (bounds.width / 2)
cursorPos[1] = bounds.top + (bounds.height / 2)
}
}, 100)
} else {
element.dispatchEvent(new Event("contextmenu"))
}
}
}
// right bumper
if (gp.buttons[5].pressed) {
if (!lastButtonPress["RB"]) {
lastButtonPress["RB"] = 0
}
if (Date.now() - lastButtonPress["RB"] > buttonPressDelay) {
lastButtonPress["RB"] = Date.now()
app.navigateForward()
}
}
// left bumper
if (gp.buttons[4].pressed) {
if (!lastButtonPress["LB"]) {
lastButtonPress["LB"] = 0
}
if (Date.now() - lastButtonPress["LB"] > buttonPressDelay) {
lastButtonPress["LB"] = Date.now()
app.navigateBack()
}
}
// cursor hover
if (elementFocusEnabled) {
element = document.elementFromPoint(cursorPos[0], cursorPos[1])
}
if (element) {
let closest = element.closest("[tabindex], input, button, a")
// VERT SCROLL
let scrollGroupCloY = element.closest(`[scrollaxis="y"]`)
if (scrollGroupCloY) {
scrollGroupY = scrollGroupCloY
}
// HOZ SCROLL
let scrollGroupClo = element.closest(".v-hl-container")
if (scrollGroupClo) {
if (scrollGroupClo.classList.contains("v-hl-container")) {
scrollGroup = scrollGroupClo
scrollGroup.style["scroll-snap-type"] = "unset"
} else {
scrollGroup.style["scroll-snap-type"] = ""
scrollGroup = null
}
}
if (closest) {
elementType = 0
closest.focus()
} else {
if (closest) {
closest.blur()
}
elementType = 1
element.focus()
}
cursorSpeed = cursorSpeedPvt
if (!element.classList.contains("app-chrome")
&& !element.classList.contains("app-content")) {
cursorSpeed = cursorSpeedPvt
}
// console.log($._data($(element), "events"))
} else {
cursorSpeed = 12
}
// console.log(gp.axes[0], gp.axes[1])
start = requestAnimationFrame(appLoop);
}
// controller pairing
notyf.error("Press the button on your controller to pair it to Cider.")
window.addEventListener("gamepadconnected", function (e) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index, e.gamepad.id,
e.gamepad.buttons.length, e.gamepad.axes.length);
notyf.success("Pairing successful!")
appLoop()
}, { once: true });
document.addEventListener("keydown", (e) => {
sounds.Confirm.currentTime = 0
sounds.Menu.currentTime = 0
sounds.Hover.currentTime = 0
let tabbable = $("[tabindex]")
console.log(e.key)
switch (e.key) {
default:
break;
case "ArrowLeft":
e.preventDefault()
cursorPos[0] -= cursorSpeed
break;
case "ArrowRight":
e.preventDefault()
cursorPos[0] += cursorSpeed
break;
case "ArrowUp":
e.preventDefault()
cursorPos[1] -= cursorSpeed
// sounds.Hover.play()
// if (intTabIndex <= 0) {
// intTabIndex = 0
// } else {
// intTabIndex--
// }
// $(tabbable[intTabIndex]).focus()
// $("#app-content").scrollTop($(document.activeElement).offset().top)
break;
case "ArrowDown":
e.preventDefault()
cursorPos[1] += cursorSpeed
// if (intTabIndex < tabbable.length) {
// intTabIndex++
// } else {
// intTabIndex = tabbable.length
// }
// $(tabbable[intTabIndex]).focus()
// $("#app-content").scrollTop($(document.activeElement).offset().top)
break;
case "c":
app.resetState()
break;
case "x":
// set cursorPos to the top right of the screen
// sounds.Menu.play()
if (elementType == 0) {
document.activeElement.dispatchEvent(new Event("contextmenu"))
} else {
element.dispatchEvent(new Event("contextmenu"))
}
e.preventDefault()
break;
case "z":
sounds.Confirm.play()
if (elementType == 0) {
document.activeElement.dispatchEvent(new Event("click"))
document.activeElement.dispatchEvent(new Event("controller-click"))
} else {
element.dispatchEvent(new Event("click"))
element.dispatchEvent(new Event("controller-click"))
}
e.preventDefault()
break;
}
$(".cursor").css({
top: cursorPos[1] + "px",
left: cursorPos[0] + "px"
})
function lerp(a, b, n) {
return (1 - n) * a + n * b
}
element = document.elementFromPoint(cursorPos[0], cursorPos[1])
if (element) {
let closest = element.closest("[tabindex], input, button, a")
if (closest) {
elementType = 0
closest.focus()
} else {
elementType = 1
element.focus()
}
}
console.log(element)
});
}
export {simulateGamepad}