Remove spatial compat check

This commit is contained in:
Maikiwi 2022-02-17 22:57:26 -08:00
parent 4d22a257ac
commit 542d3a348c
2 changed files with 52 additions and 4 deletions

View file

@ -236,8 +236,33 @@ var CiderAudio = {
hierarchical_loading: function (){
CiderAudio.hierarchical_unloading();
// Vibrant Bass, CAP, Analog Warmth
// Vibrant Bass, CAP, Analog Warmth, Spatial
if (app.cfg.audio.vibrantBass.multiplier !== 0 &&
app.cfg.advanced.ciderPPE === true &&
app.cfg.audio.spatial === true &&
app.cfg.audio.analogWarmth === true) {
CiderAudio.vibrantbass_h2_1(true)
CiderAudio.llpw_h2_2(true, 2);
CiderAudio.analogWarmth_h2_3(true, 3);
CiderAudio.audioNodes.gainNode.connect(CiderAudio.audioNodes.spatialNode);
CiderAudio.audioNodes.spatialNode.connect(CiderAudio.audioNodes.analogWarmth[0]);
console.log('[Cider][Audio] Vibrant Bass, CAP, Analog Warmth, Spatial')
}
// Vibrant Bass, CAP, Spatial
else if (app.cfg.audio.vibrantBass.multiplier !== 0 &&
app.cfg.advanced.ciderPPE === true &&
app.cfg.audio.spatial === true &&
app.cfg.audio.analogWarmth === false) {
CiderAudio.vibrantbass_h2_1(true)
CiderAudio.llpw_h2_2(true, 2);
CiderAudio.audioNodes.gainNode.connect(CiderAudio.audioNodes.spatialNode);
CiderAudio.audioNodes.spatialNode.connect(CiderAudio.audioNodes.llpw[0]);
console.log('[Cider][Audio] Vibrant Bass, CAP, Spatial')
}
// Vibrant Bass, CAP, Analog Warmth
else if (app.cfg.audio.vibrantBass.multiplier !== 0 &&
app.cfg.advanced.ciderPPE === true &&
app.cfg.audio.spatial === false &&
app.cfg.audio.analogWarmth === true) {
@ -248,6 +273,29 @@ var CiderAudio = {
CiderAudio.audioNodes.gainNode.connect(CiderAudio.audioNodes.analogWarmth[0]);
console.log('[Cider][Audio] Vibrant Bass, CAP, Analog Warmth')
}
// CAP, Spatial
else if (app.cfg.audio.vibrantBass.multiplier === 0 &&
app.cfg.advanced.ciderPPE === true &&
app.cfg.audio.spatial === true &&
app.cfg.audio.analogWarmth === false) {
CiderAudio.llpw_h2_2(true, 1);
CiderAudio.audioNodes.gainNode.connect(CiderAudio.audioNodes.spatialNode);
CiderAudio.audioNodes.spatialNode.connect(CiderAudio.audioNodes.llpw[0]);
console.log('[Cider][Audio] CAP, Spatial')
}
// Analog Warmth, Spatial
else if (app.cfg.audio.vibrantBass.multiplier === 0 &&
app.cfg.advanced.ciderPPE === false &&
app.cfg.audio.spatial === true &&
app.cfg.audio.analogWarmth === true) {
CCiderAudio.analogWarmth_h2_3(true, 1);
//CiderAudio.audioNodes.gainNode.connect(CiderAudio.audioNodes.spatialInput.input);
CiderAudio.audioNodes.gainNode.connect(CiderAudio.audioNodes.spatialNode);
CiderAudio.audioNodes.spatialNode.connect(CiderAudio.audioNodes.analogWarmth[0]);
console.log('[Cider][Audio] Analog Warmth, Spatial')
}
// CAP, Analog Warmth
else if (app.cfg.audio.vibrantBass.multiplier === 0 &&
app.cfg.advanced.ciderPPE === true &&