Renamed config var to discordrpc because this migration shit is giving me a headache

This commit is contained in:
Core 2022-05-02 05:09:38 +01:00
parent 47a48673e6
commit 12be570a98
No known key found for this signature in database
GPG key ID: FE9BF1B547F8F3C6
3 changed files with 23 additions and 23 deletions

View file

@ -53,10 +53,10 @@ export default class DiscordRPC {
* @private
*/
private connect() {
if (!this._utils.getStoreValue("general.discord_rpc.enabled")) {
if (!this._utils.getStoreValue("general.discordrpc.enabled")) {
return;
}
const clientId = this._utils.getStoreValue("general.discord_rpc.client") === "Cider" ? '911790844204437504' : '886578863147192350';
const clientId = this._utils.getStoreValue("general.discordrpc.client") === "Cider" ? '911790844204437504' : '886578863147192350';
// Apparently needed for ask to join, join, spectate etc.
RPC.register(clientId)
@ -187,7 +187,7 @@ export default class DiscordRPC {
activity = DiscordRPC.filterActivity(activity, this._attributes)
// Set the activity
if (!this._attributes.status && this._utils.getStoreValue("general.discord_rpc.clear_on_pause")) {
if (!this._attributes.status && this._utils.getStoreValue("general.discordrpc.clear_on_pause")) {
this._client.clearActivity()
} else if (this._activity && this._activityCache !== this._activity && this._activity.details) {
this._client.setActivity(activity)
@ -200,7 +200,7 @@ export default class DiscordRPC {
* @param {object} attributes
*/
private updateActivity(attributes: any) {
if (!this._utils.getStoreValue("general.discord_rpc.enabled") || this._utils.getStoreValue("general.privateEnabled")) {
if (!this._utils.getStoreValue("general.discordrpc.enabled") || this._utils.getStoreValue("general.privateEnabled")) {
return
} else if (!this._client || !this._connection) {
this.connect()
@ -208,15 +208,15 @@ export default class DiscordRPC {
// Check if show buttons is (true) or (false)
this._activity = {
details: this._utils.getStoreValue("general.discord_rpc.details_format"),
state: this._utils.getStoreValue("general.discord_rpc.state_format"),
details: this._utils.getStoreValue("general.discordrpc.details_format"),
state: this._utils.getStoreValue("general.discordrpc.state_format"),
largeImageKey: attributes?.artwork?.url?.replace('{w}', '1024').replace('{h}', '1024'),
largeImageText: attributes.albumName,
instance: false // Whether the activity is in a game session
}
// Add the buttons if people want them
if (!this._utils.getStoreValue("general.discord_rpc.hide_buttons")) {
if (!this._utils.getStoreValue("general.discordrpc.hide_buttons")) {
this._activity.buttons = [
{label: 'Listen on Cider', url: attributes.url.cider},
{label: 'View on Apple Music', url: attributes.url.appleMusic}
@ -230,7 +230,7 @@ export default class DiscordRPC {
}
// If the user wants to keep the activity when paused
if (!this._utils.getStoreValue("general.discord_rpc.clear_on_pause")) {
if (!this._utils.getStoreValue("general.discordrpc.clear_on_pause")) {
this._activity.smallImageKey = attributes.status ? 'play' : 'pause';
this._activity.smallImageText = attributes.status ? 'Playing' : 'Paused';
}