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6 commits

9 changed files with 836 additions and 167 deletions

75
.gitignore vendored
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@ -1,6 +1,73 @@
# ---> Zig
.zig-cache/
zig-out/
# ---> C++
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Build directories
build/
build-*/
docgen_tmp/
bin/
obj/
Debug/
Release/
x64/
x86/
# IDE and Editor files
.vscode/
.idea/
*.swp
*.swo
*~
# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# CMake
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
Makefile
# Dependency directories
node_modules/
vendor/
# Logs
*.log

17
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16)
project(observations-on-the-sublime-dynamics-of-eroding-matter)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find SDL2
find_package(SDL2 REQUIRED)
# Add executable
add_executable(${PROJECT_NAME} src/main.cpp)
# Link SDL2
target_link_libraries(${PROJECT_NAME} SDL2::SDL2)
# Include directories for SDL2
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})

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@ -1,2 +1,99 @@
# observations-on-the-sublime-dynamics-of-eroding-matter
# Observations on the Sublime Dynamics of Eroding Matter
A C++ project using SDL2 for graphics and window management.
## Prerequisites
### macOS
Install SDL2 using Homebrew:
```bash
brew install sdl2
```
### Ubuntu/Debian
```bash
sudo apt-get install libsdl2-dev
```
### Windows
Download SDL2 development libraries from [SDL2 website](https://www.libsdl.org/download-2.0.php) or use vcpkg:
```bash
vcpkg install sdl2
```
## Building
### Option 1: Using Build Scripts (Recommended)
#### Unix-like Systems (macOS/Linux)
```bash
# Build the project
./build.sh
# Clean and rebuild
./build.sh -c
# Check dependencies only
./build.sh --check-only
# Show help
./build.sh -h
```
#### Windows
```cmd
# Build the project
build.bat
# Clean and rebuild
build.bat -c
# Check dependencies only
build.bat --check-only
# Show help
build.bat -h
```
### Option 2: Manual Build
1. Create a build directory:
```bash
mkdir build
cd build
```
2. Configure with CMake:
```bash
cmake ..
```
3. Build the project:
```bash
make
```
## Running
From the build directory:
```bash
./observations-on-the-sublime-dynamics-of-eroding-matter
```
## Build Script Features
The build scripts provide:
- **Dependency checking**: Automatically verifies CMake, C++ compiler, and SDL2
- **Cross-platform support**: Works on macOS, Linux, and Windows
- **Smart SDL2 detection**: Finds SDL2 installed via Homebrew, package managers, or system paths
- **Build optimization**: Uses parallel compilation and Release configuration
- **Error handling**: Clear error messages and helpful installation instructions
- **Flexible options**: Clean builds, dependency checks, and future test/install support
## Features
- SDL2 window with 800x600 resolution
- Black background
- Proper event handling (close window to exit)
- Clean resource management

333
build.bat Normal file
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@echo off
setlocal enabledelayedexpansion
REM Build script for "Observations on the Sublime Dynamics of Eroding Matter"
REM A C++ project using SDL2
set "SCRIPT_NAME=%~n0"
set "PROJECT_NAME=observations-on-the-sublime-dynamics-of-eroding-matter"
REM Colors for output (Windows 10+)
set "RED=[91m"
set "GREEN=[92m"
set "YELLOW=[93m"
set "BLUE=[94m"
set "NC=[0m"
REM Function to print colored output
:print_status
echo %BLUE%[INFO]%NC% %~1
goto :eof
:print_success
echo %GREEN%[SUCCESS]%NC% %~1
goto :eof
:print_warning
echo %YELLOW%[WARNING]%NC% %~1
goto :eof
:print_error
echo %RED%[ERROR]%NC% %~1
goto :eof
REM Function to check if command exists
:command_exists
where %1 >nul 2>&1
if %errorlevel% equ 0 (
set "COMMAND_EXISTS=true"
) else (
set "COMMAND_EXISTS=false"
)
goto :eof
REM Function to check SDL2 installation
:check_sdl2
call :print_status "Checking SDL2 installation..."
REM Check if SDL2 is available via vcpkg or system
set "SDL2_FOUND=false"
REM Check if SDL2 is in PATH
where sdl2-config >nul 2>&1
if %errorlevel% equ 0 (
call :print_success "SDL2 found in PATH"
set "SDL2_FOUND=true"
goto :sdl2_check_end
)
REM Check if vcpkg is available and SDL2 is installed
where vcpkg >nul 2>&1
if %errorlevel% equ 0 (
vcpkg list | findstr sdl2 >nul 2>&1
if %errorlevel% equ 0 (
call :print_success "SDL2 found via vcpkg"
set "SDL2_FOUND=true"
goto :sdl2_check_end
)
)
REM Check if SDL2 headers exist in common locations
if exist "C:\SDL2\include\SDL2\SDL.h" (
call :print_success "SDL2 found in C:\SDL2"
set "SDL2_FOUND=true"
goto :sdl2_check_end
)
if exist "%ProgramFiles%\SDL2\include\SDL2\SDL.h" (
call :print_success "SDL2 found in %ProgramFiles%\SDL2"
set "SDL2_FOUND=true"
goto :sdl2_check_end
)
if exist "%ProgramFiles(x86)%\SDL2\include\SDL2\SDL.h" (
call :print_success "SDL2 found in %ProgramFiles(x86)%\SDL2"
set "SDL2_FOUND=true"
goto :sdl2_check_end
)
:sdl2_check_end
if "%SDL2_FOUND%"=="false" (
call :print_warning "SDL2 not found. Please install SDL2:"
call :print_status " 1. Download from: https://www.libsdl.org/download-2.0.php"
call :print_status " 2. Or use vcpkg: vcpkg install sdl2"
call :print_status " 3. Or use MSYS2: pacman -S mingw-w64-x86_64-SDL2"
exit /b 1
)
goto :eof
REM Function to check CMake
:check_cmake
call :print_status "Checking CMake installation..."
call :command_exists cmake
if "%COMMAND_EXISTS%"=="false" (
call :print_error "CMake not found. Please install CMake first:"
call :print_status " Download from: https://cmake.org/download/"
call :print_status " Or use chocolatey: choco install cmake"
call :print_status " Or use winget: winget install Kitware.CMake"
exit /b 1
)
for /f "tokens=3" %%i in ('cmake --version 2^>nul') do (
set "CMAKE_VERSION=%%i"
goto :cmake_version_found
)
:cmake_version_found
call :print_success "CMake found: version %CMAKE_VERSION%"
REM Check minimum version requirement (simplified check)
REM This is a basic check - you might want to implement proper version comparison
call :print_success "CMake version check passed"
goto :eof
REM Function to check C++ compiler
:check_compiler
call :print_status "Checking C++ compiler..."
set "COMPILER_FOUND=false"
REM Check for MSVC
where cl >nul 2>&1
if %errorlevel% equ 0 (
call :print_success "MSVC found"
set "COMPILER_FOUND=true"
goto :compiler_check_end
)
REM Check for MinGW
where g++ >nul 2>&1
if %errorlevel% equ 0 (
call :print_success "MinGW G++ found"
set "COMPILER_FOUND=true"
goto :compiler_check_end
)
REM Check for Clang
where clang++ >nul 2>&1
if %errorlevel% equ 0 (
call :print_success "Clang++ found"
set "COMPILER_FOUND=true"
goto :compiler_check_end
)
:compiler_check_end
if "%COMPILER_FOUND%"=="false" (
call :print_error "No C++ compiler found. Please install one of:"
call :print_status " - Visual Studio with C++ workload"
call :print_status " - MinGW-w64"
call :print_status " - Clang for Windows"
exit /b 1
)
goto :eof
REM Function to clean build directory
:clean_build
if exist "build" (
call :print_status "Cleaning build directory..."
rmdir /s /q build
call :print_success "Build directory cleaned"
)
goto :eof
REM Function to build project
:build_project
call :print_status "Creating build directory..."
if not exist "build" mkdir build
cd build
call :print_status "Configuring project with CMake..."
cmake .. -DCMAKE_BUILD_TYPE=Release
if %errorlevel% neq 0 (
call :print_error "CMake configuration failed"
exit /b 1
)
call :print_status "Building project..."
cmake --build . --config Release
if %errorlevel% neq 0 (
call :print_error "Build failed"
exit /b 1
)
call :print_success "Build completed successfully!"
REM Check if executable was created
if exist "%PROJECT_NAME%.exe" (
call :print_success "Executable created: %PROJECT_NAME%.exe"
call :print_status "You can run it with: %PROJECT_NAME%.exe"
) else (
call :print_error "Executable not found after build"
exit /b 1
)
cd ..
goto :eof
REM Function to run tests (placeholder for future use)
:run_tests
call :print_status "Running tests..."
call :print_warning "No tests configured yet"
goto :eof
REM Function to install (placeholder for future use)
:install_project
call :print_status "Installing project..."
call :print_warning "Installation not configured yet"
goto :eof
REM Function to show help
:show_help
echo Usage: %SCRIPT_NAME%.bat [OPTIONS]
echo.
echo Options:
echo -h, --help Show this help message
echo -c, --clean Clean build directory before building
echo -t, --test Run tests after building
echo -i, --install Install the project
echo --check-only Only check dependencies without building
echo.
echo Examples:
echo %SCRIPT_NAME%.bat # Build the project
echo %SCRIPT_NAME%.bat -c # Clean and build
echo %SCRIPT_NAME%.bat --check-only # Only check dependencies
goto :eof
REM Main script
:main
call :print_status "Starting build process for 'Observations on the Sublime Dynamics of Eroding Matter'"
call :print_status "Project directory: %CD%"
REM Parse command line arguments
set "CLEAN_BUILD=false"
set "RUN_TESTS=false"
set "INSTALL_PROJECT=false"
set "CHECK_ONLY=false"
:parse_args
if "%~1"=="" goto :args_parsed
if "%~1"=="-h" goto :show_help
if "%~1"=="--help" goto :show_help
if "%~1"=="-c" (
set "CLEAN_BUILD=true"
shift
goto :parse_args
)
if "%~1"=="--clean" (
set "CLEAN_BUILD=true"
shift
goto :parse_args
)
if "%~1"=="-t" (
set "RUN_TESTS=true"
shift
goto :parse_args
)
if "%~1"=="--test" (
set "RUN_TESTS=true"
shift
goto :parse_args
)
if "%~1"=="-i" (
set "INSTALL_PROJECT=true"
shift
goto :parse_args
)
if "%~1"=="--install" (
set "INSTALL_PROJECT=true"
shift
goto :parse_args
)
if "%~1"=="--check-only" (
set "CHECK_ONLY=true"
shift
goto :parse_args
)
call :print_error "Unknown option: %~1"
call :show_help
exit /b 1
:args_parsed
REM Check dependencies
call :check_cmake
if %errorlevel% neq 0 exit /b 1
call :check_compiler
if %errorlevel% neq 0 exit /b 1
call :check_sdl2
if %errorlevel% neq 0 exit /b 1
if "%CHECK_ONLY%"=="true" (
call :print_success "All dependencies are satisfied!"
exit /b 0
)
REM Clean build directory if requested
if "%CLEAN_BUILD%"=="true" (
call :clean_build
)
REM Build the project
call :build_project
REM Run tests if requested
if "%RUN_TESTS%"=="true" (
call :run_tests
)
REM Install if requested
if "%INSTALL_PROJECT%"=="true" (
call :install_project
)
call :print_success "Build process completed successfully!"
exit /b 0
REM Entry point
if "%~1"=="-h" goto :show_help
if "%~1"=="--help" goto :show_help
goto :main

256
build.sh Executable file
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#!/bin/bash
# Build script for "Observations on the Sublime Dynamics of Eroding Matter"
# A C++ project using SDL2
set -e # Exit on any error
# Colors for output
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
NC='\033[0m' # No Color
# Function to print colored output
print_status() {
echo -e "${BLUE}[INFO]${NC} $1"
}
print_success() {
echo -e "${GREEN}[SUCCESS]${NC} $1"
}
print_warning() {
echo -e "${YELLOW}[WARNING]${NC} $1"
}
print_error() {
echo -e "${RED}[ERROR]${NC} $1"
}
# Function to check if command exists
command_exists() {
command -v "$1" >/dev/null 2>&1
}
# Function to check SDL2 installation
check_sdl2() {
print_status "Checking SDL2 installation..."
if [[ "$OSTYPE" == "darwin"* ]]; then
# macOS
if command_exists brew; then
if brew list sdl2 >/dev/null 2>&1; then
print_success "SDL2 found via Homebrew"
return 0
else
print_warning "SDL2 not found. Installing via Homebrew..."
brew install sdl2
print_success "SDL2 installed successfully"
return 0
fi
else
print_error "Homebrew not found. Please install Homebrew first: https://brew.sh/"
return 1
fi
elif [[ "$OSTYPE" == "linux-gnu"* ]]; then
# Linux
if command_exists pkg-config; then
if pkg-config --exists sdl2; then
print_success "SDL2 found via pkg-config"
return 0
else
print_warning "SDL2 not found. Please install libsdl2-dev:"
print_status " Ubuntu/Debian: sudo apt-get install libsdl2-dev"
print_status " Fedora: sudo dnf install SDL2-devel"
print_status " Arch: sudo pacman -S sdl2"
return 1
fi
else
print_error "pkg-config not found. Please install it first."
return 1
fi
else
print_error "Unsupported operating system: $OSTYPE"
return 1
fi
}
# Function to check CMake
check_cmake() {
print_status "Checking CMake installation..."
if command_exists cmake; then
CMAKE_VERSION=$(cmake --version | head -n1 | cut -d' ' -f3)
print_success "CMake found: version $CMAKE_VERSION"
# Check minimum version requirement
REQUIRED_VERSION="3.16.0"
if [ "$(printf '%s\n' "$REQUIRED_VERSION" "$CMAKE_VERSION" | sort -V | head -n1)" = "$REQUIRED_VERSION" ]; then
print_success "CMake version meets requirement (>= $REQUIRED_VERSION)"
else
print_error "CMake version $CMAKE_VERSION is too old. Required: >= $REQUIRED_VERSION"
return 1
fi
else
print_error "CMake not found. Please install CMake first:"
print_status " macOS: brew install cmake"
print_status " Ubuntu/Debian: sudo apt-get install cmake"
print_status " Or download from: https://cmake.org/download/"
return 1
fi
}
# Function to check C++ compiler
check_compiler() {
print_status "Checking C++ compiler..."
if command_exists g++; then
print_success "G++ found: $(g++ --version | head -n1)"
elif command_exists clang++; then
print_success "Clang++ found: $(clang++ --version | head -n1)"
else
print_error "No C++ compiler found. Please install g++ or clang++"
return 1
fi
}
# Function to clean build directory
clean_build() {
if [ -d "build" ]; then
print_status "Cleaning build directory..."
rm -rf build
print_success "Build directory cleaned"
fi
}
# Function to build project
build_project() {
print_status "Creating build directory..."
mkdir -p build
cd build
print_status "Configuring project with CMake..."
cmake .. -DCMAKE_BUILD_TYPE=Release
print_status "Building project..."
make -j$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4)
print_success "Build completed successfully!"
# Check if executable was created
if [ -f "observations-on-the-sublime-dynamics-of-eroding-matter" ]; then
print_success "Executable created: observations-on-the-sublime-dynamics-of-eroding-matter"
print_status "You can run it with: ./observations-on-the-sublime-dynamics-of-eroding-matter"
else
print_error "Executable not found after build"
exit 1
fi
}
# Function to run tests (placeholder for future use)
run_tests() {
print_status "Running tests..."
# Add test execution logic here when tests are implemented
print_warning "No tests configured yet"
}
# Function to install (placeholder for future use)
install_project() {
print_status "Installing project..."
# Add installation logic here when needed
print_warning "Installation not configured yet"
}
# Function to show help
show_help() {
echo "Usage: $0 [OPTIONS]"
echo ""
echo "Options:"
echo " -h, --help Show this help message"
echo " -c, --clean Clean build directory before building"
echo " -t, --test Run tests after building"
echo " -i, --install Install the project"
echo " --check-only Only check dependencies without building"
echo ""
echo "Examples:"
echo " $0 # Build the project"
echo " $0 -c # Clean and build"
echo " $0 --check-only # Only check dependencies"
}
# Main script
main() {
print_status "Starting build process for 'Observations on the Sublime Dynamics of Eroding Matter'"
print_status "Project directory: $(pwd)"
# Parse command line arguments
CLEAN_BUILD=false
RUN_TESTS=false
INSTALL_PROJECT=false
CHECK_ONLY=false
while [[ $# -gt 0 ]]; do
case $1 in
-h|--help)
show_help
exit 0
;;
-c|--clean)
CLEAN_BUILD=true
shift
;;
-t|--test)
RUN_TESTS=true
shift
;;
-i|--install)
INSTALL_PROJECT=true
shift
;;
--check-only)
CHECK_ONLY=true
shift
;;
*)
print_error "Unknown option: $1"
show_help
exit 1
;;
esac
done
# Check dependencies
check_cmake || exit 1
check_compiler || exit 1
check_sdl2 || exit 1
if [ "$CHECK_ONLY" = true ]; then
print_success "All dependencies are satisfied!"
exit 0
fi
# Clean build directory if requested
if [ "$CLEAN_BUILD" = true ]; then
clean_build
fi
# Build the project
build_project
# Run tests if requested
if [ "$RUN_TESTS" = true ]; then
run_tests
fi
# Install if requested
if [ "$INSTALL_PROJECT" = true ]; then
install_project
fi
print_success "Build process completed successfully!"
}
# Run main function with all arguments
main "$@"

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@ -1,65 +0,0 @@
const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
// This creates a "module", which represents a collection of source files alongside
// some compilation options, such as optimization mode and linked system libraries.
// Every executable or library we compile will be based on one or more modules.
const exe_mod = b.createModule(.{
// `root_source_file` is the Zig "entry point" of the module. If a module
// only contains e.g. external object files, you can make this `null`.
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// This creates a `std.Build.Step.Compile`, but this one builds an executable
// rather than a static library.
const exe = b.addExecutable(.{
.name = "observations_on_the_sublime_dyna",
.root_module = exe_mod,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}

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.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = .observations_on_the_sublime_dyna,
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// Together with name, this represents a globally unique package
// identifier. This field is generated by the Zig toolchain when the
// package is first created, and then *never changes*. This allows
// unambiguous detection of one package being an updated version of
// another.
//
// When forking a Zig project, this id should be regenerated (delete the
// field and run `zig build`) if the upstream project is still maintained.
// Otherwise, the fork is *hostile*, attempting to take control over the
// original project's identity. Thus it is recommended to leave the comment
// on the following line intact, so that it shows up in code reviews that
// modify the field.
.fingerprint = 0xd3af2d9ec070a04e, // Changing this has security and trust implications.
// Tracks the earliest Zig version that the package considers to be a
// supported use case.
.minimum_zig_version = "0.14.1",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
//.example = .{
// // When updating this field to a new URL, be sure to delete the corresponding
// // `hash`, otherwise you are communicating that you expect to find the old hash at
// // the new URL. If the contents of a URL change this will result in a hash mismatch
// // which will prevent zig from using it.
// .url = "https://example.com/foo.tar.gz",
//
// // This is computed from the file contents of the directory of files that is
// // obtained after fetching `url` and applying the inclusion rules given by
// // `paths`.
// //
// // This field is the source of truth; packages do not come from a `url`; they
// // come from a `hash`. `url` is just one of many possible mirrors for how to
// // obtain a package matching this `hash`.
// //
// // Uses the [multihash](https://multiformats.io/multihash/) format.
// .hash = "...",
//
// // When this is provided, the package is found in a directory relative to the
// // build root. In this case the package's hash is irrelevant and therefore not
// // computed. This field and `url` are mutually exclusive.
// .path = "foo",
//
// // When this is set to `true`, a package is declared to be lazily
// // fetched. This makes the dependency only get fetched if it is
// // actually used.
// .lazy = false,
//},
},
// Specifies the set of files and directories that are included in this package.
// Only files and directories listed here are included in the `hash` that
// is computed for this package. Only files listed here will remain on disk
// when using the zig package manager. As a rule of thumb, one should list
// files required for compilation plus any license(s).
// Paths are relative to the build root. Use the empty string (`""`) to refer to
// the build root itself.
// A directory listed here means that all files within, recursively, are included.
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

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src/main.cpp Normal file
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#include <SDL2/SDL.h>
#include <iostream>
int main(int argc, char* argv[]) {
// Initialize SDL2
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL2 initialization failed: " << SDL_GetError() << std::endl;
return 1;
}
// Create window
SDL_Window* window = SDL_CreateWindow(
"Observations on the Sublime Dynamics of Eroding Matter",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
800, 600,
SDL_WINDOW_SHOWN
);
if (!window) {
std::cerr << "Window creation failed: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
// Create renderer
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
std::cerr << "Renderer creation failed: " << SDL_GetError() << std::endl;
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
// Main event loop
bool running = true;
SDL_Event event;
while (running) {
// Handle events
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
}
}
// Clear screen with black background
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// Present the renderer
SDL_RenderPresent(renderer);
}
// Cleanup
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

View file

@ -1,11 +0,0 @@
const std = @import("std");
pub fn main() !void {
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
try stdout.print("Hello, world!\n", .{});
try bw.flush();
}