feat: Add basic SDL2 window application
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1 changed files with 61 additions and 0 deletions
61
src/main.cpp
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61
src/main.cpp
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#include <SDL2/SDL.h>
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#include <iostream>
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int main(int argc, char* argv[]) {
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// Initialize SDL2
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "SDL2 initialization failed: " << SDL_GetError() << std::endl;
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return 1;
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}
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// Create window
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SDL_Window* window = SDL_CreateWindow(
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"Observations on the Sublime Dynamics of Eroding Matter",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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800, 600,
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SDL_WINDOW_SHOWN
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);
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if (!window) {
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std::cerr << "Window creation failed: " << SDL_GetError() << std::endl;
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SDL_Quit();
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return 1;
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}
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// Create renderer
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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std::cerr << "Renderer creation failed: " << SDL_GetError() << std::endl;
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 1;
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}
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// Main event loop
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bool running = true;
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SDL_Event event;
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while (running) {
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// Handle events
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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running = false;
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}
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}
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// Clear screen with black background
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// Present the renderer
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SDL_RenderPresent(renderer);
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}
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// Cleanup
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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