i've added so much and idek anymore

This commit is contained in:
Sebastian Cabrera 2025-08-10 16:50:33 -04:00
parent c120871293
commit 51ff181659
Signed by: okseby
GPG key ID: 2DDBFDEE356CF3DE
19 changed files with 1573 additions and 10 deletions

View file

@ -7,13 +7,26 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find SDL2
find_package(SDL2 REQUIRED)
# GLM - direct path approach for macOS/Homebrew
set(GLM_INCLUDE_DIR "/opt/homebrew/include")
if(EXISTS "${GLM_INCLUDE_DIR}/glm/glm.hpp")
message(STATUS "Found GLM at: ${GLM_INCLUDE_DIR}")
else()
message(FATAL_ERROR "GLM not found at ${GLM_INCLUDE_DIR}/glm/glm.hpp")
endif()
# Collect all source files
set(SOURCES
src/main.cpp
src/core/Application.cpp
src/core/InputHandler.cpp
src/window/Window.cpp
src/renderer/Renderer.cpp
src/events/EventManager.cpp
src/particles/Particle.cpp
src/particles/ParticleManager.cpp
src/particles/ParticleSystem.cpp
src/particles/ParticleFactory.cpp
)
# Add executable
@ -22,8 +35,17 @@ add_executable(${PROJECT_NAME} ${SOURCES})
# Link SDL2
target_link_libraries(${PROJECT_NAME} SDL2::SDL2)
# GLM is header-only, no linking needed
# target_link_libraries(${PROJECT_NAME} ${GLM_LIBRARIES})
# Include directories for SDL2
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
# Include directories for GLM - set globally
include_directories(${GLM_INCLUDE_DIR})
# Alternative approach: also set via CMAKE_CXX_FLAGS as fallback
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${GLM_INCLUDE_DIR}")
# Set include directories for our source files
target_include_directories(${PROJECT_NAME} PRIVATE src)