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# Loom
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A roguelike game with pixel art graphics
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BIN
assets/floor.png
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BIN
assets/floor.png
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After Width: | Height: | Size: 332 KiB |
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@ -2,48 +2,84 @@ package dev.bangbang.loom;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.PerspectiveCamera;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy;
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import com.badlogic.gdx.graphics.g3d.decals.Decal;
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import com.badlogic.gdx.graphics.g3d.decals.DecalBatch;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.ScreenUtils;
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public class Game extends ApplicationAdapter {
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SpriteBatch batch;
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Texture img;
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BitmapFont font;
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OrthographicCamera camera;
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PerspectiveCamera camera;
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DecalBatch batch;
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Decal someDude;
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Decal floor;
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float speed;
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float angle;
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float radius;
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@Override
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public void create () {
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batch = new SpriteBatch();
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img = new Texture("badlogic.jpg");
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font = new BitmapFont();
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camera = new OrthographicCamera();
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camera.setToOrtho(false, 1600, 900);
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Texture badLogicTexture = new Texture("badlogic.jpg");
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TextureRegion badLogicTextureRegion = new TextureRegion(badLogicTexture);
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font.getData().setScale(2);
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Texture floorTexture = new Texture("floor.png");
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TextureRegion floorTextureRegion = new TextureRegion(floorTexture);
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camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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camera.near = 1;
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camera.far = 300;
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camera.position.set(0f, 10f, 0);
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camera.lookAt(5f, 0f, 5f);
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batch = new DecalBatch(new CameraGroupStrategy(camera));
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floor = Decal.newDecal(floorTextureRegion);
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floor.setPosition(0f, 0f, 0f);
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floor.lookAt(Vector3.Y, camera.up);
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someDude = Decal.newDecal(1, 1, badLogicTextureRegion);
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someDude.setPosition(0f, someDude.getScaleY(), 3);
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speed = 0.2f;
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angle = 0f;
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radius = 10f;
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}
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@Override
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public void render () {
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ScreenUtils.clear(1, 0, 0, 1);
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ScreenUtils.clear(1, 0, 0, 1, true);
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camera.update();
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batch.setProjectionMatrix(camera.combined);
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batch.begin();
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batch.draw(img, 0, 0);
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font.draw(batch, "FPS: " + Integer.toString(Gdx.graphics.getFramesPerSecond()), 5, 895);
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batch.add(floor);
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batch.add(someDude);
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batch.flush();
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batch.end();
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// BOUNCE :D
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if (camera.position.y > 20f || camera.position.y < 5f)
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speed = -speed;
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camera.position.y += (speed);
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someDude.lookAt(camera.position, camera.up);
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// CIRCLE EM
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someDude.setX(radius * MathUtils.cos(angle));
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someDude.setZ(radius * MathUtils.sin(angle));
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angle += 0.1;
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if (angle > (360 * MathUtils.degreesToRadians)) {
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angle = 0f;
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}
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}
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@Override
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public void dispose () {
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batch.dispose();
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img.dispose();
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}
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}
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