Package org.lwjgl.glfw
Class GLFWGamepadState.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
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- org.lwjgl.glfw.GLFWGamepadState.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable
,java.lang.Iterable<GLFWGamepadState>
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
- Enclosing class:
- GLFWGamepadState
public static class GLFWGamepadState.Buffer extends org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer> implements org.lwjgl.system.NativeResource
An array ofGLFWGamepadState
structs.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description java.nio.FloatBuffer
axes()
Returns aFloatBuffer
view of theaxes
field.float
axes(int index)
Returns the value at the specified index of theaxes
field.GLFWGamepadState.Buffer
axes(int index, float value)
Sets the specified value at the specified index of theaxes
field.GLFWGamepadState.Buffer
axes(java.nio.FloatBuffer value)
Copies the specifiedFloatBuffer
to theaxes
field.java.nio.ByteBuffer
buttons()
Returns aByteBuffer
view of thebuttons
field.byte
buttons(int index)
Returns the value at the specified index of thebuttons
field.GLFWGamepadState.Buffer
buttons(int index, byte value)
Sets the specified value at the specified index of thebuttons
field.GLFWGamepadState.Buffer
buttons(java.nio.ByteBuffer value)
Copies the specifiedByteBuffer
to thebuttons
field.
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newGLFWGamepadState.Buffer
instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byGLFWGamepadState.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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buttons
public java.nio.ByteBuffer buttons()
Returns aByteBuffer
view of thebuttons
field.
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buttons
public byte buttons(int index)
Returns the value at the specified index of thebuttons
field.
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axes
public java.nio.FloatBuffer axes()
Returns aFloatBuffer
view of theaxes
field.
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axes
public float axes(int index)
Returns the value at the specified index of theaxes
field.
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buttons
public GLFWGamepadState.Buffer buttons(java.nio.ByteBuffer value)
Copies the specifiedByteBuffer
to thebuttons
field.
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buttons
public GLFWGamepadState.Buffer buttons(int index, byte value)
Sets the specified value at the specified index of thebuttons
field.
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axes
public GLFWGamepadState.Buffer axes(java.nio.FloatBuffer value)
Copies the specifiedFloatBuffer
to theaxes
field.
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axes
public GLFWGamepadState.Buffer axes(int index, float value)
Sets the specified value at the specified index of theaxes
field.
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