Class GLFWGamepadState.Buffer

    • Nested Class Summary

      • Nested classes/interfaces inherited from interface org.lwjgl.system.Pointer

        org.lwjgl.system.Pointer.Default
    • Field Summary

      • Fields inherited from interface org.lwjgl.system.Pointer

        BITS32, BITS64, CLONG_SHIFT, CLONG_SIZE, POINTER_SHIFT, POINTER_SIZE
    • Constructor Summary

      Constructors 
      Constructor Description
      Buffer​(long address, int cap)  
      Buffer​(java.nio.ByteBuffer container)
      Creates a new GLFWGamepadState.Buffer instance backed by the specified container.
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      java.nio.FloatBuffer axes()
      Returns a FloatBuffer view of the axes field.
      float axes​(int index)
      Returns the value at the specified index of the axes field.
      GLFWGamepadState.Buffer axes​(int index, float value)
      Sets the specified value at the specified index of the axes field.
      GLFWGamepadState.Buffer axes​(java.nio.FloatBuffer value)
      Copies the specified FloatBuffer to the axes field.
      java.nio.ByteBuffer buttons()
      Returns a ByteBuffer view of the buttons field.
      byte buttons​(int index)
      Returns the value at the specified index of the buttons field.
      GLFWGamepadState.Buffer buttons​(int index, byte value)
      Sets the specified value at the specified index of the buttons field.
      GLFWGamepadState.Buffer buttons​(java.nio.ByteBuffer value)
      Copies the specified ByteBuffer to the buttons field.
      • Methods inherited from class org.lwjgl.system.CustomBuffer

        address, address, address0, capacity, clear, compact, duplicate, flip, free, hasRemaining, limit, limit, mark, position, position, put, remaining, reset, rewind, slice, slice, toString
      • Methods inherited from interface org.lwjgl.system.NativeResource

        close, free
      • Methods inherited from class java.lang.Object

        getClass, notify, notifyAll, wait, wait, wait
      • Methods inherited from class org.lwjgl.system.Pointer.Default

        equals, hashCode
      • Methods inherited from class org.lwjgl.system.StructBuffer

        apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, stream
    • Constructor Detail

      • Buffer

        public Buffer​(java.nio.ByteBuffer container)
        Creates a new GLFWGamepadState.Buffer instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by GLFWGamepadState.SIZEOF, and its mark will be undefined.

        The created buffer instance holds a strong reference to the container object.

      • Buffer

        public Buffer​(long address,
                      int cap)
    • Method Detail

      • buttons

        public java.nio.ByteBuffer buttons()
        Returns a ByteBuffer view of the buttons field.
      • buttons

        public byte buttons​(int index)
        Returns the value at the specified index of the buttons field.
      • axes

        public java.nio.FloatBuffer axes()
        Returns a FloatBuffer view of the axes field.
      • axes

        public float axes​(int index)
        Returns the value at the specified index of the axes field.
      • buttons

        public GLFWGamepadState.Buffer buttons​(java.nio.ByteBuffer value)
        Copies the specified ByteBuffer to the buttons field.
      • buttons

        public GLFWGamepadState.Buffer buttons​(int index,
                                               byte value)
        Sets the specified value at the specified index of the buttons field.
      • axes

        public GLFWGamepadState.Buffer axes​(java.nio.FloatBuffer value)
        Copies the specified FloatBuffer to the axes field.
      • axes

        public GLFWGamepadState.Buffer axes​(int index,
                                            float value)
        Sets the specified value at the specified index of the axes field.