Package org.lwjgl.assimp
Class AINodeAnim
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.Struct
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- org.lwjgl.assimp.AINodeAnim
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- All Implemented Interfaces:
java.lang.AutoCloseable
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
public class AINodeAnim extends org.lwjgl.system.Struct implements org.lwjgl.system.NativeResource
Describes the animation of a single node. The name specifies the bone/node which is affected by this animation channel. The keyframes are given in three separate series of values, one each for position, rotation and scaling. The transformation matrix computed from these values replaces the node's original transformation matrix at a specific time.This means all keys are absolute and not relative to the bone default pose. The order in which the transformations are applied is - as usual - scaling, rotation, translation.
Note:
All keys are returned in their correct, chronological order. Duplicate keys don't pass the validation step. Most likely there will be no negative time values, but they are not forbidden also ( so implementations need to cope with them! )
Member documentation
mNodeName
– The name of the node affected by this animation. The node must exist and it must be unique.mNumPositionKeys
– The number of position keysmPositionKeys
– The position keys of this animation channel. Positions are specified as 3D vector. The array ismNumPositionKeys
in size. If there are position keys, there will also be at least one scaling and one rotation key.mNumRotationKeys
– The number of rotation keysmRotationKeys
– The rotation keys of this animation channel. Rotations are given as quaternions, which are 4D vectors. The array ismNumRotationKeys
in size. If there are rotation keys, there will also be at least one scaling and one position key.mNumScalingKeys
– The number of scaling keysmScalingKeys
– The scaling keys of this animation channel. Scalings are specified as 3D vector. The array ismNumScalingKeys
in size. If there are scaling keys, there will also be at least one position and one rotation key.mPreState
– Defines how the animation behaves before the first key is encountered. The default value is aiAnimBehaviour_DEFAULT (the original transformation matrix of the affected node is used). One of:AnimBehaviour_DEFAULT
AnimBehaviour_CONSTANT
AnimBehaviour_LINEAR
AnimBehaviour_REPEAT
mPostState
– Defines how the animation behaves after the last key was processed. The default value is aiAnimBehaviour_DEFAULT (the original transformation matrix of the affected node is taken). One of:AnimBehaviour_DEFAULT
AnimBehaviour_CONSTANT
AnimBehaviour_LINEAR
AnimBehaviour_REPEAT
Layout
struct aiNodeAnim {
struct aiString
mNodeName; unsigned int mNumPositionKeys;struct aiVectorKey
* mPositionKeys; unsigned int mNumRotationKeys;struct aiQuatKey
* mRotationKeys; unsigned int mNumScalingKeys;struct aiVectorKey
* mScalingKeys; aiAnimBehaviour mPreState; aiAnimBehaviour mPostState; }
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
AINodeAnim.Buffer
An array ofAINodeAnim
structs.
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Field Summary
Fields Modifier and Type Field Description static int
ALIGNOF
The struct alignment in bytes.static int
MNODENAME
MNUMPOSITIONKEYS
MNUMROTATIONKEYS
MNUMSCALINGKEYS
MPOSITIONKEYS
MPOSTSTATE
MPRESTATE
MROTATIONKEYS
MSCALINGKEYSThe struct member offsets.static int
SIZEOF
The struct size in bytes.
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Constructor Summary
Constructors Constructor Description AINodeAnim(java.nio.ByteBuffer container)
Creates aAINodeAnim
instance at the current position of the specifiedByteBuffer
container.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static AINodeAnim
calloc()
Returns a newAINodeAnim
instance allocated withmemCalloc
.static AINodeAnim.Buffer
calloc(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated withmemCalloc
.static AINodeAnim
callocStack()
Returns a newAINodeAnim
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static AINodeAnim.Buffer
callocStack(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static AINodeAnim.Buffer
callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static AINodeAnim
callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static AINodeAnim
create()
Returns a newAINodeAnim
instance allocated withBufferUtils
.static AINodeAnim.Buffer
create(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated withBufferUtils
.static AINodeAnim
create(long address)
Returns a newAINodeAnim
instance for the specified memory address.static AINodeAnim.Buffer
create(long address, int capacity)
Create aAINodeAnim.Buffer
instance at the specified memory.static AINodeAnim
createSafe(long address)
static AINodeAnim.Buffer
createSafe(long address, int capacity)
static AINodeAnim
malloc()
Returns a newAINodeAnim
instance allocated withmemAlloc
.static AINodeAnim.Buffer
malloc(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated withmemAlloc
.static AINodeAnim
mallocStack()
Returns a newAINodeAnim
instance allocated on the thread-localMemoryStack
.static AINodeAnim.Buffer
mallocStack(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated on the thread-localMemoryStack
.static AINodeAnim.Buffer
mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim.Buffer
instance allocated on the specifiedMemoryStack
.static AINodeAnim
mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim
instance allocated on the specifiedMemoryStack
.AIString
mNodeName()
Returns aAIString
view of themNodeName
field.AINodeAnim
mNodeName(java.util.function.Consumer<AIString> consumer)
Passes themNodeName
field to the specifiedConsumer
.AINodeAnim
mNodeName(AIString value)
Copies the specifiedAIString
to themNodeName
field.int
mNumPositionKeys()
Returns the value of themNumPositionKeys
field.int
mNumRotationKeys()
Returns the value of themNumRotationKeys
field.int
mNumScalingKeys()
Returns the value of themNumScalingKeys
field.AIVectorKey.Buffer
mPositionKeys()
Returns aAIVectorKey.Buffer
view of the struct array pointed to by themPositionKeys
field.AINodeAnim
mPositionKeys(AIVectorKey.Buffer value)
Sets the address of the specifiedAIVectorKey.Buffer
to themPositionKeys
field.int
mPostState()
Returns the value of themPostState
field.AINodeAnim
mPostState(int value)
Sets the specified value to themPostState
field.int
mPreState()
Returns the value of themPreState
field.AINodeAnim
mPreState(int value)
Sets the specified value to themPreState
field.AIQuatKey.Buffer
mRotationKeys()
Returns aAIQuatKey.Buffer
view of the struct array pointed to by themRotationKeys
field.AINodeAnim
mRotationKeys(AIQuatKey.Buffer value)
Sets the address of the specifiedAIQuatKey.Buffer
to themRotationKeys
field.AIVectorKey.Buffer
mScalingKeys()
Returns aAIVectorKey.Buffer
view of the struct array pointed to by themScalingKeys
field.AINodeAnim
mScalingKeys(AIVectorKey.Buffer value)
Sets the address of the specifiedAIVectorKey.Buffer
to themScalingKeys
field.static AIString
nmNodeName(long struct)
Unsafe version ofmNodeName()
.static void
nmNodeName(long struct, AIString value)
Unsafe version ofmNodeName
.static int
nmNumPositionKeys(long struct)
Unsafe version ofmNumPositionKeys()
.static void
nmNumPositionKeys(long struct, int value)
Sets the specified value to themNumPositionKeys
field of the specifiedstruct
.static int
nmNumRotationKeys(long struct)
Unsafe version ofmNumRotationKeys()
.static void
nmNumRotationKeys(long struct, int value)
Sets the specified value to themNumRotationKeys
field of the specifiedstruct
.static int
nmNumScalingKeys(long struct)
Unsafe version ofmNumScalingKeys()
.static void
nmNumScalingKeys(long struct, int value)
Sets the specified value to themNumScalingKeys
field of the specifiedstruct
.static AIVectorKey.Buffer
nmPositionKeys(long struct)
Unsafe version ofmPositionKeys()
.static void
nmPositionKeys(long struct, AIVectorKey.Buffer value)
Unsafe version ofmPositionKeys
.static int
nmPostState(long struct)
Unsafe version ofmPostState()
.static void
nmPostState(long struct, int value)
Unsafe version ofmPostState
.static int
nmPreState(long struct)
Unsafe version ofmPreState()
.static void
nmPreState(long struct, int value)
Unsafe version ofmPreState
.static AIQuatKey.Buffer
nmRotationKeys(long struct)
Unsafe version ofmRotationKeys()
.static void
nmRotationKeys(long struct, AIQuatKey.Buffer value)
Unsafe version ofmRotationKeys
.static AIVectorKey.Buffer
nmScalingKeys(long struct)
Unsafe version ofmScalingKeys()
.static void
nmScalingKeys(long struct, AIVectorKey.Buffer value)
Unsafe version ofmScalingKeys
.AINodeAnim
set(AINodeAnim src)
Copies the specified struct data to this struct.AINodeAnim
set(AIString mNodeName, AIVectorKey.Buffer mPositionKeys, AIQuatKey.Buffer mRotationKeys, AIVectorKey.Buffer mScalingKeys, int mPreState, int mPostState)
Initializes this struct with the specified values.int
sizeof()
static void
validate(long struct)
Validates pointer members that should not beNULL
.static void
validate(long array, int count)
Callsvalidate(long)
for each struct contained in the specified struct array.
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Constructor Detail
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AINodeAnim
public AINodeAnim(java.nio.ByteBuffer container)
Creates aAINodeAnim
instance at the current position of the specifiedByteBuffer
container. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Detail
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sizeof
public int sizeof()
- Specified by:
sizeof
in classorg.lwjgl.system.Struct
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mNumPositionKeys
public int mNumPositionKeys()
Returns the value of themNumPositionKeys
field.
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mPositionKeys
@Nullable public AIVectorKey.Buffer mPositionKeys()
Returns aAIVectorKey.Buffer
view of the struct array pointed to by themPositionKeys
field.
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mNumRotationKeys
public int mNumRotationKeys()
Returns the value of themNumRotationKeys
field.
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mRotationKeys
@Nullable public AIQuatKey.Buffer mRotationKeys()
Returns aAIQuatKey.Buffer
view of the struct array pointed to by themRotationKeys
field.
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mNumScalingKeys
public int mNumScalingKeys()
Returns the value of themNumScalingKeys
field.
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mScalingKeys
@Nullable public AIVectorKey.Buffer mScalingKeys()
Returns aAIVectorKey.Buffer
view of the struct array pointed to by themScalingKeys
field.
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mPreState
public int mPreState()
Returns the value of themPreState
field.
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mPostState
public int mPostState()
Returns the value of themPostState
field.
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mNodeName
public AINodeAnim mNodeName(AIString value)
Copies the specifiedAIString
to themNodeName
field.
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mNodeName
public AINodeAnim mNodeName(java.util.function.Consumer<AIString> consumer)
Passes themNodeName
field to the specifiedConsumer
.
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mPositionKeys
public AINodeAnim mPositionKeys(@Nullable AIVectorKey.Buffer value)
Sets the address of the specifiedAIVectorKey.Buffer
to themPositionKeys
field.
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mRotationKeys
public AINodeAnim mRotationKeys(@Nullable AIQuatKey.Buffer value)
Sets the address of the specifiedAIQuatKey.Buffer
to themRotationKeys
field.
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mScalingKeys
public AINodeAnim mScalingKeys(@Nullable AIVectorKey.Buffer value)
Sets the address of the specifiedAIVectorKey.Buffer
to themScalingKeys
field.
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mPreState
public AINodeAnim mPreState(int value)
Sets the specified value to themPreState
field.
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mPostState
public AINodeAnim mPostState(int value)
Sets the specified value to themPostState
field.
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set
public AINodeAnim set(AIString mNodeName, @Nullable AIVectorKey.Buffer mPositionKeys, @Nullable AIQuatKey.Buffer mRotationKeys, @Nullable AIVectorKey.Buffer mScalingKeys, int mPreState, int mPostState)
Initializes this struct with the specified values.
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set
public AINodeAnim set(AINodeAnim src)
Copies the specified struct data to this struct.- Parameters:
src
- the source struct- Returns:
- this struct
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malloc
public static AINodeAnim malloc()
Returns a newAINodeAnim
instance allocated withmemAlloc
. The instance must be explicitly freed.
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calloc
public static AINodeAnim calloc()
Returns a newAINodeAnim
instance allocated withmemCalloc
. The instance must be explicitly freed.
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create
public static AINodeAnim create()
Returns a newAINodeAnim
instance allocated withBufferUtils
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create
public static AINodeAnim create(long address)
Returns a newAINodeAnim
instance for the specified memory address.
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createSafe
@Nullable public static AINodeAnim createSafe(long address)
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malloc
public static AINodeAnim.Buffer malloc(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated withmemAlloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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calloc
public static AINodeAnim.Buffer calloc(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated withmemCalloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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create
public static AINodeAnim.Buffer create(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated withBufferUtils
.- Parameters:
capacity
- the buffer capacity
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create
public static AINodeAnim.Buffer create(long address, int capacity)
Create aAINodeAnim.Buffer
instance at the specified memory.- Parameters:
address
- the memory addresscapacity
- the buffer capacity
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createSafe
@Nullable public static AINodeAnim.Buffer createSafe(long address, int capacity)
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mallocStack
public static AINodeAnim mallocStack()
Returns a newAINodeAnim
instance allocated on the thread-localMemoryStack
.
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callocStack
public static AINodeAnim callocStack()
Returns a newAINodeAnim
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.
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mallocStack
public static AINodeAnim mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocate
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callocStack
public static AINodeAnim callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocate
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mallocStack
public static AINodeAnim.Buffer mallocStack(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated on the thread-localMemoryStack
.- Parameters:
capacity
- the buffer capacity
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callocStack
public static AINodeAnim.Buffer callocStack(int capacity)
Returns a newAINodeAnim.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.- Parameters:
capacity
- the buffer capacity
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mallocStack
public static AINodeAnim.Buffer mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim.Buffer
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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callocStack
public static AINodeAnim.Buffer callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newAINodeAnim.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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nmNodeName
public static AIString nmNodeName(long struct)
Unsafe version ofmNodeName()
.
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nmNumPositionKeys
public static int nmNumPositionKeys(long struct)
Unsafe version ofmNumPositionKeys()
.
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nmPositionKeys
@Nullable public static AIVectorKey.Buffer nmPositionKeys(long struct)
Unsafe version ofmPositionKeys()
.
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nmNumRotationKeys
public static int nmNumRotationKeys(long struct)
Unsafe version ofmNumRotationKeys()
.
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nmRotationKeys
@Nullable public static AIQuatKey.Buffer nmRotationKeys(long struct)
Unsafe version ofmRotationKeys()
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nmNumScalingKeys
public static int nmNumScalingKeys(long struct)
Unsafe version ofmNumScalingKeys()
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nmScalingKeys
@Nullable public static AIVectorKey.Buffer nmScalingKeys(long struct)
Unsafe version ofmScalingKeys()
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nmPreState
public static int nmPreState(long struct)
Unsafe version ofmPreState()
.
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nmPostState
public static int nmPostState(long struct)
Unsafe version ofmPostState()
.
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nmNumPositionKeys
public static void nmNumPositionKeys(long struct, int value)
Sets the specified value to themNumPositionKeys
field of the specifiedstruct
.
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nmPositionKeys
public static void nmPositionKeys(long struct, @Nullable AIVectorKey.Buffer value)
Unsafe version ofmPositionKeys
.
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nmNumRotationKeys
public static void nmNumRotationKeys(long struct, int value)
Sets the specified value to themNumRotationKeys
field of the specifiedstruct
.
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nmRotationKeys
public static void nmRotationKeys(long struct, @Nullable AIQuatKey.Buffer value)
Unsafe version ofmRotationKeys
.
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nmNumScalingKeys
public static void nmNumScalingKeys(long struct, int value)
Sets the specified value to themNumScalingKeys
field of the specifiedstruct
.
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nmScalingKeys
public static void nmScalingKeys(long struct, @Nullable AIVectorKey.Buffer value)
Unsafe version ofmScalingKeys
.
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nmPreState
public static void nmPreState(long struct, int value)
Unsafe version ofmPreState
.
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nmPostState
public static void nmPostState(long struct, int value)
Unsafe version ofmPostState
.
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validate
public static void validate(long struct)
Validates pointer members that should not beNULL
.- Parameters:
struct
- the struct to validate
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validate
public static void validate(long array, int count)
Callsvalidate(long)
for each struct contained in the specified struct array.- Parameters:
array
- the struct array to validatecount
- the number of structs inarray
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