Package org.lwjgl.opengl
Class GL41
- java.lang.Object
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Field Summary
Fields Modifier and Type Field Description static int
GL_ACTIVE_PROGRAM
Accepted bytype
parameter to GetProgramPipelineiv.static int
GL_ALL_SHADER_BITS
Accepted bystages
parameter to UseProgramStages.static int
GL_FIXED
Accepted by thetype
parameter of VertexAttribPointer.static int
GL_FRAGMENT_SHADER_BIT
GL_GEOMETRY_SHADER_BITAccepted bystages
parameter to UseProgramStages.static int
GL_HIGH_FLOAT
GL_HIGH_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static int
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPEAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_LAYER_PROVOKING_VERTEX
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.static int
GL_LOW_FLOAT
GL_LOW_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static int
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_UNIFORM_VECTORSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_MAX_VIEWPORTS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.static int
GL_MEDIUM_FLOAT
GL_MEDIUM_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static int
GL_NUM_PROGRAM_BINARY_FORMATS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev.static int
GL_NUM_SHADER_BINARY_FORMATS
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_PROGRAM_BINARY_FORMATS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev.static int
GL_PROGRAM_BINARY_LENGTH
Accepted by thepname
parameter of GetProgramiv.static int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.static int
GL_PROGRAM_PIPELINE_BINDING
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_PROGRAM_SEPARABLE
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.static int
GL_RGB565
Accepted by theformat
parameter of most commands taking sized internal formats.static int
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILERAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_TESS_CONTROL_SHADER_BIT
GL_TESS_EVALUATION_SHADER_BITAccepted bystages
parameter to UseProgramStages.static int
GL_UNDEFINED_VERTEX
Returned in thedata
parameter from a Get query with apname
of LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX.static int
GL_VERTEX_SHADER_BIT
Accepted bystages
parameter to UseProgramStages.static int
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITSAccepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.-
Fields inherited from class org.lwjgl.opengl.GL11
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_4D_COLOR_TEXTURE, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ADD, GL_ALL_ATTRIB_BITS, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA16, GL_ALPHA4, GL_ALPHA8, GL_ALWAYS, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BITS, GL_BLUE_SCALE, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CCW, GL_CLAMP, GL_CLEAR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COEFF, GL_COLOR, GL_COLOR_ARRAY, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_WRITEMASK, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_CONSTANT_ATTENUATION, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_INDEX, GL_CURRENT_NORMAL, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_TEXTURE_COORDS, GL_CW, GL_DECAL, GL_DECR, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DIFFUSE, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DST_ALPHA, GL_DST_COLOR, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_BIT, GL_EXP, GL_EXP2, GL_EXTENSIONS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FILL, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_START, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BITS, GL_GREEN_SCALE, GL_HINT_BIT, GL_INCR, GL_INDEX_ARRAY, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_WRITEMASK, GL_INT, GL_INTENSITY, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY4, GL_INTENSITY8, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LOAD, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MATRIX_MODE, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_EVAL_ORDER, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_VIEWPORT_DIMS, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_MULT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMALIZE, GL_NOTEQUAL, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_PASS_THROUGH_TOKEN, GL_PERSPECTIVE_CORRECTION_HINT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MODE_BIT, GL_POINT, GL_POINT_BIT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_R, GL_R3_G3_B2, GL_READ_BUFFER, GL_RED, GL_RED_BIAS, GL_RED_BITS, GL_RED_SCALE, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RETURN, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA, GL_RGBA_MODE, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_RIGHT, GL_S, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SET, GL_SHADE_MODEL, GL_SHININESS, GL_SHORT, GL_SMOOTH, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MATRIX, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RESIDENT, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRANSFORM_BIT, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_V2F, GL_V3F, GL_VENDOR, GL_VERSION, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_XOR, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
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Fields inherited from class org.lwjgl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_LIGHT_MODEL_COLOR_CONTROL, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_RESCALE_NORMAL, GL_SEPARATE_SPECULAR_COLOR, GL_SINGLE_COLOR, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV
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Fields inherited from class org.lwjgl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_ADD_SIGNED, GL_CLAMP_TO_BORDER, GL_CLIENT_ACTIVE_TEXTURE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT, GL_DOT3_RGB, GL_DOT3_RGBA, GL_INTERPOLATE, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MULTISAMPLE, GL_MULTISAMPLE_BIT, GL_NORMAL_MAP, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROXY_TEXTURE_CUBE_MAP, GL_REFLECTION_MAP, GL_RGB_SCALE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SUBTRACT, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX
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Fields inherited from class org.lwjgl.opengl.GL14
GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_COLOR_SUM, GL_COMPARE_R_TO_TEXTURE, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_SECONDARY_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_TEXTURE_MODE, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS
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Fields inherited from class org.lwjgl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_COLOR_ARRAY_BUFFER_BINDING, GL_CURRENT_FOG_COORD, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_ALPHA, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY
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Fields inherited from class org.lwjgl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_COORD_REPLACE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_SHADER
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Fields inherited from class org.lwjgl.opengl.GL21
GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8
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Fields inherited from class org.lwjgl.opengl.GL30
GL_ALPHA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_READ_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INDEX, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
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Fields inherited from class org.lwjgl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER
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Fields inherited from class org.lwjgl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED
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Fields inherited from class org.lwjgl.opengl.GL33
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR
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Fields inherited from class org.lwjgl.opengl.GL40
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glActiveShaderProgram(int pipeline, int program)
Sets the active program object for a program pipeline object.static void
glBindProgramPipeline(int pipeline)
Binds a program pipeline to the current context.static void
glClearDepthf(float depth)
Specifies the clear value for the depth bufferstatic int
glCreateShaderProgramv(int type, java.lang.CharSequence string)
Creates a stand-alone program from an array of null-terminated source code strings.static int
glCreateShaderProgramv(int type, java.lang.CharSequence... strings)
Creates a stand-alone program from an array of null-terminated source code strings.static int
glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings)
Creates a stand-alone program from an array of null-terminated source code strings.static void
glDeleteProgramPipelines(int pipeline)
Deletes program pipeline objects.static void
glDeleteProgramPipelines(int[] pipelines)
Array version of:DeleteProgramPipelines
static void
glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
Deletes program pipeline objects.static void
glDepthRangeArrayv(int first, double[] v)
Array version of:DepthRangeArrayv
static void
glDepthRangeArrayv(int first, java.nio.DoubleBuffer v)
Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports.static void
glDepthRangef(float zNear, float zFar)
Specifies mapping of depth values from normalized device coordinates to window coordinatesstatic void
glDepthRangeIndexed(int index, double zNear, double zFar)
Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified viewport.static int
glGenProgramPipelines()
Reserves program pipeline object names.static void
glGenProgramPipelines(int[] pipelines)
Array version of:GenProgramPipelines
static void
glGenProgramPipelines(java.nio.IntBuffer pipelines)
Reserves program pipeline object names.static double
glGetDoublei(int target, int index)
Queries the double value of an indexed state variable.static void
glGetDoublei_v(int target, int index, double[] data)
Array version of:GetDoublei_v
static void
glGetDoublei_v(int target, int index, java.nio.DoubleBuffer data)
Queries the double value of an indexed state variable.static float
glGetFloati(int target, int index)
Queries the float value of an indexed state variable.static void
glGetFloati_v(int target, int index, float[] data)
Array version of:GetFloati_v
static void
glGetFloati_v(int target, int index, java.nio.FloatBuffer data)
Queries the float value of an indexed state variable.static void
glGetProgramBinary(int program, int[] length, int[] binaryFormat, java.nio.ByteBuffer binary)
Array version of:GetProgramBinary
static void
glGetProgramBinary(int program, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
Returns a binary representation of a program object's compiled and linked executable source.static int
glGetProgramPipelinei(int pipeline, int pname)
Retrieves properties of a program pipeline object.static java.lang.String
glGetProgramPipelineInfoLog(int pipeline)
Retrieves the info log string from a program pipeline object.static java.lang.String
glGetProgramPipelineInfoLog(int pipeline, int bufSize)
Retrieves the info log string from a program pipeline object.static void
glGetProgramPipelineInfoLog(int pipeline, int[] length, java.nio.ByteBuffer infoLog)
Array version of:GetProgramPipelineInfoLog
static void
glGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
Retrieves the info log string from a program pipeline object.static void
glGetProgramPipelineiv(int pipeline, int pname, int[] params)
Array version of:GetProgramPipelineiv
static void
glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
Retrieves properties of a program pipeline object.static void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
Array version of:GetShaderPrecisionFormat
static int
glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range)
Retrieves the range and precision for numeric formats supported by the shader compiler.static void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
Retrieves the range and precision for numeric formats supported by the shader compiler.static void
glGetVertexAttribLdv(int index, int pname, double[] params)
Array version of:GetVertexAttribLdv
static void
glGetVertexAttribLdv(int index, int pname, java.nio.DoubleBuffer params)
Double version ofGetVertexAttribiv
.static boolean
glIsProgramPipeline(int pipeline)
Determines if a name corresponds to a program pipeline object.static void
glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
Loads a program object with a program binary.static void
glProgramParameteri(int program, int pname, int value)
Specifies the integer value of a program object parameter.static void
glProgramUniform1d(int program, int location, double x)
Specifies the value of a double uniform variable for a specified program object.static void
glProgramUniform1dv(int program, int location, double[] value)
Array version of:ProgramUniform1dv
static void
glProgramUniform1dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single double uniform variable or a double uniform variable array for a specified program object.static void
glProgramUniform1f(int program, int location, float x)
Specifies the value of a float uniform variable for a specified program object.static void
glProgramUniform1fv(int program, int location, float[] value)
Array version of:ProgramUniform1fv
static void
glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.static void
glProgramUniform1i(int program, int location, int x)
Specifies the value of an int uniform variable for a specified program object.static void
glProgramUniform1iv(int program, int location, int[] value)
Array version of:ProgramUniform1iv
static void
glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.static void
glProgramUniform1ui(int program, int location, int x)
Specifies the value of a uint uniform variable for a specified program object.static void
glProgramUniform1uiv(int program, int location, int[] value)
Array version of:ProgramUniform1uiv
static void
glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uint uniform variable or a uint uniform variable array for a specified program object.static void
glProgramUniform2d(int program, int location, double x, double y)
Specifies the value of a dvec2 uniform variable for a specified program object.static void
glProgramUniform2dv(int program, int location, double[] value)
Array version of:ProgramUniform2dv
static void
glProgramUniform2dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec2 uniform variable or a dvec2 uniform variable array for a specified program object.static void
glProgramUniform2f(int program, int location, float x, float y)
Specifies the value of a vec2 uniform variable for a specified program object.static void
glProgramUniform2fv(int program, int location, float[] value)
Array version of:ProgramUniform2fv
static void
glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for a specified program object.static void
glProgramUniform2i(int program, int location, int x, int y)
Specifies the value of an ivec2 uniform variable for a specified program object.static void
glProgramUniform2iv(int program, int location, int[] value)
Array version of:ProgramUniform2iv
static void
glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for a specified program object.static void
glProgramUniform2ui(int program, int location, int x, int y)
Specifies the value of a uvec2 uniform variable for a specified program object.static void
glProgramUniform2uiv(int program, int location, int[] value)
Array version of:ProgramUniform2uiv
static void
glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for a specified program object.static void
glProgramUniform3d(int program, int location, double x, double y, double z)
Specifies the value of a dvec3 uniform variable for a specified program object.static void
glProgramUniform3dv(int program, int location, double[] value)
Array version of:ProgramUniform3dv
static void
glProgramUniform3dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec3 uniform variable or a dvec3 uniform variable array for a specified program object.static void
glProgramUniform3f(int program, int location, float x, float y, float z)
Specifies the value of a vec3 uniform variable for a specified program object.static void
glProgramUniform3fv(int program, int location, float[] value)
Array version of:ProgramUniform3fv
static void
glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for a specified program object.static void
glProgramUniform3i(int program, int location, int x, int y, int z)
Specifies the value of an ivec3 uniform variable for a specified program object.static void
glProgramUniform3iv(int program, int location, int[] value)
Array version of:ProgramUniform3iv
static void
glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for a specified program object.static void
glProgramUniform3ui(int program, int location, int x, int y, int z)
Specifies the value of a uvec3 uniform variable for a specified program object.static void
glProgramUniform3uiv(int program, int location, int[] value)
Array version of:ProgramUniform3uiv
static void
glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for a specified program object.static void
glProgramUniform4d(int program, int location, double x, double y, double z, double w)
Specifies the value of a dvec4 uniform variable for a specified program object.static void
glProgramUniform4dv(int program, int location, double[] value)
Array version of:ProgramUniform4dv
static void
glProgramUniform4dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec4 uniform variable or a dvec4 uniform variable array for a specified program object.static void
glProgramUniform4f(int program, int location, float x, float y, float z, float w)
Specifies the value of a vec4 uniform variable for a specified program object.static void
glProgramUniform4fv(int program, int location, float[] value)
Array version of:ProgramUniform4fv
static void
glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for a specified program object.static void
glProgramUniform4i(int program, int location, int x, int y, int z, int w)
Specifies the value of an ivec4 uniform variable for a specified program object.static void
glProgramUniform4iv(int program, int location, int[] value)
Array version of:ProgramUniform4iv
static void
glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for a specified program object.static void
glProgramUniform4ui(int program, int location, int x, int y, int z, int w)
Specifies the value of a uvec4 uniform variable for a specified program object.static void
glProgramUniform4uiv(int program, int location, int[] value)
Array version of:ProgramUniform4uiv
static void
glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for a specified program object.static void
glProgramUniformMatrix2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2dv
static void
glProgramUniformMatrix2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2 uniform variable or a dmat2 uniform variable array for the current program object.static void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2fv
static void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2 uniform variable or a mat2 uniform variable array for the current program object.static void
glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2x3dv
static void
glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2x3 uniform variable or a dmat2x3 uniform variable array for the current program object.static void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x3fv
static void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.static void
glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2x4dv
static void
glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2x4 uniform variable or a dmat2x4 uniform variable array for the current program object.static void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x4fv
static void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.static void
glProgramUniformMatrix3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3dv
static void
glProgramUniformMatrix3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3 uniform variable or a dmat3 uniform variable array for the current program object.static void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3fv
static void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.static void
glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3x2dv
static void
glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3x2 uniform variable or a dmat3x2 uniform variable array for the current program object.static void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x2fv
static void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.static void
glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3x4dv
static void
glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3x4 uniform variable or a dmat3x4 uniform variable array for the current program object.static void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x4fv
static void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.static void
glProgramUniformMatrix4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4dv
static void
glProgramUniformMatrix4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4 uniform variable or a dmat4 uniform variable array for the current program object.static void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4fv
static void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.static void
glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4x2dv
static void
glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4x2 uniform variable or a dmat4x2 uniform variable array for the current program object.static void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x2fv
static void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.static void
glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4x3dv
static void
glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4x3 uniform variable or a dmat4x3 uniform variable array for the current program object.static void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x3fv
static void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.static void
glReleaseShaderCompiler()
Releases resources allocated by the shader compiler.static void
glScissorArrayv(int first, int[] v)
Array version of:ScissorArrayv
static void
glScissorArrayv(int first, java.nio.IntBuffer v)
Defines the scissor box for multiple viewports.static void
glScissorIndexed(int index, int left, int bottom, int width, int height)
Defines the scissor box for a specific viewport.static void
glScissorIndexedv(int index, int[] v)
Array version of:ScissorIndexedv
static void
glScissorIndexedv(int index, java.nio.IntBuffer v)
Pointer version ofScissorIndexed
.static void
glShaderBinary(int[] shaders, int binaryformat, java.nio.ByteBuffer binary)
Array version of:ShaderBinary
static void
glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
Loads pre-compiled shader binaries.static void
glUseProgramStages(int pipeline, int stages, int program)
Binds stages of a program object to a program pipeline.static void
glValidateProgramPipeline(int pipeline)
Validates a program pipeline object against current GL state.static void
glVertexAttribL1d(int index, double x)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL1dv(int index, double[] v)
Array version of:VertexAttribL1dv
static void
glVertexAttribL1dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL1d
.static void
glVertexAttribL2d(int index, double x, double y)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL2dv(int index, double[] v)
Array version of:VertexAttribL2dv
static void
glVertexAttribL2dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL2d
.static void
glVertexAttribL3d(int index, double x, double y, double z)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL3dv(int index, double[] v)
Array version of:VertexAttribL3dv
static void
glVertexAttribL3dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL3d
.static void
glVertexAttribL4d(int index, double x, double y, double z, double w)
Specifies the value of a generic vertex attribute.static void
glVertexAttribL4dv(int index, double[] v)
Array version of:VertexAttribL4dv
static void
glVertexAttribL4dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL4d
.static void
glVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Specifies the location and organization of a 64-bit vertex attribute array.static void
glVertexAttribLPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.static void
glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.static void
glViewportArrayv(int first, float[] v)
Array version of:ViewportArrayv
static void
glViewportArrayv(int first, java.nio.FloatBuffer v)
Sets multiple viewports.static void
glViewportIndexedf(int index, float x, float y, float w, float h)
Sets a specified viewport.static void
glViewportIndexedfv(int index, float[] v)
Array version of:ViewportIndexedfv
static void
glViewportIndexedfv(int index, java.nio.FloatBuffer v)
Pointer version ofViewportIndexedf
.static int
nglCreateShaderProgramv(int type, int count, long strings)
Unsafe version of:CreateShaderProgramv
static void
nglDeleteProgramPipelines(int n, long pipelines)
Unsafe version of:DeleteProgramPipelines
static void
nglDepthRangeArrayv(int first, int count, long v)
Unsafe version of:DepthRangeArrayv
static void
nglGenProgramPipelines(int n, long pipelines)
Unsafe version of:GenProgramPipelines
static void
nglGetDoublei_v(int target, int index, long data)
Unsafe version of:GetDoublei_v
static void
nglGetFloati_v(int target, int index, long data)
Unsafe version of:GetFloati_v
static void
nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary)
Unsafe version of:GetProgramBinary
static void
nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)
Unsafe version of:GetProgramPipelineInfoLog
static void
nglGetProgramPipelineiv(int pipeline, int pname, long params)
Unsafe version of:GetProgramPipelineiv
static void
nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision)
Unsafe version of:GetShaderPrecisionFormat
static void
nglGetVertexAttribLdv(int index, int pname, long params)
Unsafe version of:GetVertexAttribLdv
static void
nglProgramBinary(int program, int binaryFormat, long binary, int length)
Unsafe version of:ProgramBinary
static void
nglProgramUniform1dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1dv
static void
nglProgramUniform1fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1fv
static void
nglProgramUniform1iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1iv
static void
nglProgramUniform1uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1uiv
static void
nglProgramUniform2dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2dv
static void
nglProgramUniform2fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2fv
static void
nglProgramUniform2iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2iv
static void
nglProgramUniform2uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2uiv
static void
nglProgramUniform3dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3dv
static void
nglProgramUniform3fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3fv
static void
nglProgramUniform3iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3iv
static void
nglProgramUniform3uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3uiv
static void
nglProgramUniform4dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4dv
static void
nglProgramUniform4fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4fv
static void
nglProgramUniform4iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4iv
static void
nglProgramUniform4uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4uiv
static void
nglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2dv
static void
nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2fv
static void
nglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x3dv
static void
nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x3fv
static void
nglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x4dv
static void
nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x4fv
static void
nglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3dv
static void
nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3fv
static void
nglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x2dv
static void
nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x2fv
static void
nglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x4dv
static void
nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x4fv
static void
nglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4dv
static void
nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4fv
static void
nglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x2dv
static void
nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x2fv
static void
nglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x3dv
static void
nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x3fv
static void
nglScissorArrayv(int first, int count, long v)
Unsafe version of:ScissorArrayv
static void
nglScissorIndexedv(int index, long v)
Unsafe version of:ScissorIndexedv
static void
nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length)
Unsafe version of:ShaderBinary
static void
nglVertexAttribL1dv(int index, long v)
Unsafe version of:VertexAttribL1dv
static void
nglVertexAttribL2dv(int index, long v)
Unsafe version of:VertexAttribL2dv
static void
nglVertexAttribL3dv(int index, long v)
Unsafe version of:VertexAttribL3dv
static void
nglVertexAttribL4dv(int index, long v)
Unsafe version of:VertexAttribL4dv
static void
nglVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Unsafe version of:VertexAttribLPointer
static void
nglViewportArrayv(int first, int count, long v)
Unsafe version of:ViewportArrayv
static void
nglViewportIndexedfv(int index, long v)
Unsafe version of:ViewportIndexedfv
-
Methods inherited from class org.lwjgl.opengl.GL11
glAccum, glAlphaFunc, glAreTexturesResident, glAreTexturesResident, glAreTexturesResident, glArrayElement, glBegin, glBindTexture, glBitmap, glBitmap, glBlendFunc, glCallList, glCallLists, glCallLists, glCallLists, glCallLists, glClear, glClearAccum, glClearColor, glClearDepth, glClearIndex, glClearStencil, glClipPlane, glClipPlane, glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3dv, glColor3f, glColor3fv, glColor3fv, glColor3i, glColor3iv, glColor3iv, glColor3s, glColor3sv, glColor3sv, glColor3ub, glColor3ubv, glColor3ui, glColor3uiv, glColor3uiv, glColor3us, glColor3usv, glColor3usv, glColor4b, glColor4bv, glColor4d, glColor4dv, glColor4dv, glColor4f, glColor4fv, glColor4fv, glColor4i, glColor4iv, glColor4iv, glColor4s, glColor4sv, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv, glColor4uiv, glColor4us, glColor4usv, glColor4usv, glColorMask, glColorMaterial, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glColorPointer, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCullFace, glDeleteLists, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRange, glDisable, glDisableClientState, glDrawArrays, glDrawBuffer, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glDrawPixels, glEdgeFlag, glEdgeFlagPointer, glEdgeFlagPointer, glEdgeFlagv, glEnable, glEnableClientState, glEnd, glEndList, glEvalCoord1d, glEvalCoord1dv, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord1fv, glEvalCoord2d, glEvalCoord2dv, glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glEvalCoord2fv, glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glFeedbackBuffer, glFeedbackBuffer, glFinish, glFlush, glFogf, glFogfv, glFogfv, glFogi, glFogiv, glFogiv, glFrontFace, glFrustum, glGenLists, glGenTextures, glGenTextures, glGenTextures, glGetBoolean, glGetBooleanv, glGetClipPlane, glGetClipPlane, glGetDouble, glGetDoublev, glGetDoublev, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetLightf, glGetLightfv, glGetLightfv, glGetLighti, glGetLightiv, glGetLightiv, glGetMapd, glGetMapdv, glGetMapdv, glGetMapf, glGetMapfv, glGetMapfv, glGetMapi, glGetMapiv, glGetMapiv, glGetMaterialfv, glGetMaterialfv, glGetMaterialiv, glGetMaterialiv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapuiv, glGetPixelMapusv, glGetPixelMapusv, glGetPixelMapusv, glGetPointer, glGetPointerv, glGetPolygonStipple, glGetPolygonStipple, glGetString, glGetTexEnvf, glGetTexEnvfv, glGetTexEnvfv, glGetTexEnvi, glGetTexEnviv, glGetTexEnviv, glGetTexGend, glGetTexGendv, glGetTexGendv, glGetTexGenf, glGetTexGenfv, glGetTexGenfv, glGetTexGeni, glGetTexGeniv, glGetTexGeniv, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexImage, glGetTexLevelParameterf, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteri, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glHint, glIndexd, glIndexdv, glIndexdv, glIndexf, glIndexfv, glIndexfv, glIndexi, glIndexiv, glIndexiv, glIndexMask, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexPointer, glIndexs, glIndexsv, glIndexsv, glIndexub, glIndexubv, glInitNames, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture, glLightf, glLightfv, glLightfv, glLighti, glLightiv, glLightiv, glLightModelf, glLightModelfv, glLightModelfv, glLightModeli, glLightModeliv, glLightModeliv, glLineStipple, glLineWidth, glListBase, glLoadIdentity, glLoadMatrixd, glLoadMatrixd, glLoadMatrixf, glLoadMatrixf, glLoadName, glLogicOp, glMap1d, glMap1d, glMap1f, glMap1f, glMap2d, glMap2d, glMap2f, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f, glMaterialf, glMaterialfv, glMaterialfv, glMateriali, glMaterialiv, glMaterialiv, glMatrixMode, glMultMatrixd, glMultMatrixd, glMultMatrixf, glMultMatrixf, glNewList, glNormal3b, glNormal3bv, glNormal3d, glNormal3dv, glNormal3dv, glNormal3f, glNormal3fv, glNormal3fv, glNormal3i, glNormal3iv, glNormal3iv, glNormal3s, glNormal3sv, glNormal3sv, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glNormalPointer, glOrtho, glPassThrough, glPixelMapfv, glPixelMapfv, glPixelMapfv, glPixelMapuiv, glPixelMapuiv, glPixelMapuiv, glPixelMapusv, glPixelMapusv, glPixelMapusv, glPixelStoref, glPixelStorei, glPixelTransferf, glPixelTransferi, glPixelZoom, glPointSize, glPolygonMode, glPolygonOffset, glPolygonStipple, glPolygonStipple, glPopAttrib, glPopClientAttrib, glPopMatrix, glPopName, glPrioritizeTextures, glPrioritizeTextures, glPushAttrib, glPushClientAttrib, glPushMatrix, glPushName, glRasterPos2d, glRasterPos2dv, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2fv, glRasterPos2i, glRasterPos2iv, glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos2sv, glRasterPos3d, glRasterPos3dv, glRasterPos3dv, glRasterPos3f, glRasterPos3fv, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3iv, glRasterPos3s, glRasterPos3sv, glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4dv, glRasterPos4f, glRasterPos4fv, glRasterPos4fv, glRasterPos4i, glRasterPos4iv, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glRasterPos4sv, glReadBuffer, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glRectd, glRectdv, glRectdv, glRectf, glRectfv, glRectfv, glRecti, glRectiv, glRectiv, glRects, glRectsv, glRectsv, glRenderMode, glRotated, glRotatef, glScaled, glScalef, glScissor, glSelectBuffer, glSelectBuffer, glShadeModel, glStencilFunc, glStencilMask, glStencilOp, glTexCoord1d, glTexCoord1dv, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1fv, glTexCoord1i, glTexCoord1iv, glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord1sv, glTexCoord2d, glTexCoord2dv, glTexCoord2dv, glTexCoord2f, glTexCoord2fv, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2iv, glTexCoord2s, glTexCoord2sv, glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3dv, glTexCoord3f, glTexCoord3fv, glTexCoord3fv, glTexCoord3i, glTexCoord3iv, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord3sv, glTexCoord4d, glTexCoord4dv, glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4fv, glTexCoord4i, glTexCoord4iv, glTexCoord4iv, glTexCoord4s, glTexCoord4sv, glTexCoord4sv, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexCoordPointer, glTexEnvf, glTexEnvfv, glTexEnvfv, glTexEnvi, glTexEnviv, glTexEnviv, glTexGend, glTexGendv, glTexGendv, glTexGenf, glTexGenfv, glTexGenfv, glTexGeni, glTexGeniv, glTexGeniv, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage1D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage1D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTranslated, glTranslatef, glVertex2d, glVertex2dv, glVertex2dv, glVertex2f, glVertex2fv, glVertex2fv, glVertex2i, glVertex2iv, glVertex2iv, glVertex2s, glVertex2sv, glVertex2sv, glVertex3d, glVertex3dv, glVertex3dv, glVertex3f, glVertex3fv, glVertex3fv, glVertex3i, glVertex3iv, glVertex3iv, glVertex3s, glVertex3sv, glVertex3sv, glVertex4d, glVertex4dv, glVertex4dv, glVertex4f, glVertex4fv, glVertex4fv, glVertex4i, glVertex4iv, glVertex4iv, glVertex4s, glVertex4sv, glVertex4sv, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glVertexPointer, glViewport, nglAreTexturesResident, nglBitmap, nglCallLists, nglClipPlane, nglColor3bv, nglColor3dv, nglColor3fv, nglColor3iv, nglColor3sv, nglColor3ubv, nglColor3uiv, nglColor3usv, nglColor4bv, nglColor4dv, nglColor4fv, nglColor4iv, nglColor4sv, nglColor4ubv, nglColor4uiv, nglColor4usv, nglColorPointer, nglDeleteTextures, nglDrawElements, nglDrawPixels, nglEdgeFlagPointer, nglEdgeFlagv, nglEvalCoord1dv, nglEvalCoord1fv, nglEvalCoord2dv, nglEvalCoord2fv, nglFeedbackBuffer, nglFogfv, nglFogiv, nglGenTextures, nglGetBooleanv, nglGetClipPlane, nglGetDoublev, nglGetFloatv, nglGetIntegerv, nglGetLightfv, nglGetLightiv, nglGetMapdv, nglGetMapfv, nglGetMapiv, nglGetMaterialfv, nglGetMaterialiv, nglGetPixelMapfv, nglGetPixelMapuiv, nglGetPixelMapusv, nglGetPointerv, nglGetPolygonStipple, nglGetString, nglGetTexEnvfv, nglGetTexEnviv, nglGetTexGendv, nglGetTexGenfv, nglGetTexGeniv, nglGetTexImage, nglGetTexLevelParameterfv, nglGetTexLevelParameteriv, nglGetTexParameterfv, nglGetTexParameteriv, nglIndexdv, nglIndexfv, nglIndexiv, nglIndexPointer, nglIndexsv, nglIndexubv, nglInterleavedArrays, nglLightfv, nglLightiv, nglLightModelfv, nglLightModeliv, nglLoadMatrixd, nglLoadMatrixf, nglMap1d, nglMap1f, nglMap2d, nglMap2f, nglMaterialfv, nglMaterialiv, nglMultMatrixd, nglMultMatrixf, nglNormal3bv, nglNormal3dv, nglNormal3fv, nglNormal3iv, nglNormal3sv, nglNormalPointer, nglPixelMapfv, nglPixelMapuiv, nglPixelMapusv, nglPolygonStipple, nglPrioritizeTextures, nglRasterPos2dv, nglRasterPos2fv, nglRasterPos2iv, nglRasterPos2sv, nglRasterPos3dv, nglRasterPos3fv, nglRasterPos3iv, nglRasterPos3sv, nglRasterPos4dv, nglRasterPos4fv, nglRasterPos4iv, nglRasterPos4sv, nglReadPixels, nglRectdv, nglRectfv, nglRectiv, nglRectsv, nglSelectBuffer, nglTexCoord1dv, nglTexCoord1fv, nglTexCoord1iv, nglTexCoord1sv, nglTexCoord2dv, nglTexCoord2fv, nglTexCoord2iv, nglTexCoord2sv, nglTexCoord3dv, nglTexCoord3fv, nglTexCoord3iv, nglTexCoord3sv, nglTexCoord4dv, nglTexCoord4fv, nglTexCoord4iv, nglTexCoord4sv, nglTexCoordPointer, nglTexEnvfv, nglTexEnviv, nglTexGendv, nglTexGenfv, nglTexGeniv, nglTexImage1D, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage1D, nglTexSubImage2D, nglVertex2dv, nglVertex2fv, nglVertex2iv, nglVertex2sv, nglVertex3dv, nglVertex3fv, nglVertex3iv, nglVertex3sv, nglVertex4dv, nglVertex4fv, nglVertex4iv, nglVertex4sv, nglVertexPointer
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Methods inherited from class org.lwjgl.opengl.GL12
glCopyTexSubImage3D, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, nglDrawRangeElements, nglTexImage3D, nglTexSubImage3D
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Methods inherited from class org.lwjgl.opengl.GL13
glActiveTexture, glClientActiveTexture, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glGetCompressedTexImage, glGetCompressedTexImage, glLoadTransposeMatrixd, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glLoadTransposeMatrixf, glMultiTexCoord1d, glMultiTexCoord1dv, glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1fv, glMultiTexCoord1i, glMultiTexCoord1iv, glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord1sv, glMultiTexCoord2d, glMultiTexCoord2dv, glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2fv, glMultiTexCoord2i, glMultiTexCoord2iv, glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord2sv, glMultiTexCoord3d, glMultiTexCoord3dv, glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3fv, glMultiTexCoord3i, glMultiTexCoord3iv, glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord3sv, glMultiTexCoord4d, glMultiTexCoord4dv, glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4fv, glMultiTexCoord4i, glMultiTexCoord4iv, glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glMultiTexCoord4sv, glMultTransposeMatrixd, glMultTransposeMatrixd, glMultTransposeMatrixf, glMultTransposeMatrixf, glSampleCoverage, nglCompressedTexImage1D, nglCompressedTexImage2D, nglCompressedTexImage3D, nglCompressedTexSubImage1D, nglCompressedTexSubImage2D, nglCompressedTexSubImage3D, nglGetCompressedTexImage, nglLoadTransposeMatrixd, nglLoadTransposeMatrixf, nglMultiTexCoord1dv, nglMultiTexCoord1fv, nglMultiTexCoord1iv, nglMultiTexCoord1sv, nglMultiTexCoord2dv, nglMultiTexCoord2fv, nglMultiTexCoord2iv, nglMultiTexCoord2sv, nglMultiTexCoord3dv, nglMultiTexCoord3fv, nglMultiTexCoord3iv, nglMultiTexCoord3sv, nglMultiTexCoord4dv, nglMultiTexCoord4fv, nglMultiTexCoord4iv, nglMultiTexCoord4sv, nglMultTransposeMatrixd, nglMultTransposeMatrixf
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Methods inherited from class org.lwjgl.opengl.GL14
glBlendColor, glBlendEquation, glBlendFuncSeparate, glFogCoordd, glFogCoorddv, glFogCoorddv, glFogCoordf, glFogCoordfv, glFogCoordfv, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glFogCoordPointer, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawElements, glMultiDrawElements, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glSecondaryColor3b, glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv, glSecondaryColor3dv, glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3fv, glSecondaryColor3i, glSecondaryColor3iv, glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv, glSecondaryColor3sv, glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui, glSecondaryColor3uiv, glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv, glSecondaryColor3usv, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glSecondaryColorPointer, glWindowPos2d, glWindowPos2dv, glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2fv, glWindowPos2i, glWindowPos2iv, glWindowPos2iv, glWindowPos2s, glWindowPos2sv, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3dv, glWindowPos3f, glWindowPos3fv, glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3iv, glWindowPos3s, glWindowPos3sv, glWindowPos3sv, nglFogCoorddv, nglFogCoordfv, nglFogCoordPointer, nglMultiDrawArrays, nglMultiDrawElements, nglPointParameterfv, nglPointParameteriv, nglSecondaryColor3bv, nglSecondaryColor3dv, nglSecondaryColor3fv, nglSecondaryColor3iv, nglSecondaryColor3sv, nglSecondaryColor3ubv, nglSecondaryColor3uiv, nglSecondaryColor3usv, nglSecondaryColorPointer, nglWindowPos2dv, nglWindowPos2fv, nglWindowPos2iv, nglWindowPos2sv, nglWindowPos3dv, nglWindowPos3fv, nglWindowPos3iv, nglWindowPos3sv
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Methods inherited from class org.lwjgl.opengl.GL15
glBeginQuery, glBindBuffer, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteQueries, glDeleteQueries, glDeleteQueries, glEndQuery, glGenBuffers, glGenBuffers, glGenBuffers, glGenQueries, glGenQueries, glGenQueries, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetBufferPointer, glGetBufferPointerv, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetBufferSubData, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjecti, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glIsBuffer, glIsQuery, glMapBuffer, glMapBuffer, glMapBuffer, glUnmapBuffer, nglBufferData, nglBufferSubData, nglDeleteBuffers, nglDeleteQueries, nglGenBuffers, nglGenQueries, nglGetBufferParameteriv, nglGetBufferPointerv, nglGetBufferSubData, nglGetQueryiv, nglGetQueryObjectiv, nglGetQueryObjectuiv, nglMapBuffer
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Methods inherited from class org.lwjgl.opengl.GL20
glAttachShader, glBindAttribLocation, glBindAttribLocation, glBlendEquationSeparate, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDetachShader, glDisableVertexAttribArray, glDrawBuffers, glDrawBuffers, glDrawBuffers, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribdv, glGetVertexAttribdv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribi, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glIsProgram, glIsShader, glLinkProgram, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, nglBindAttribLocation, nglDrawBuffers, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetProgramInfoLog, nglGetProgramiv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderSource, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribdv, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglShaderSource, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1dv, nglVertexAttrib1fv, nglVertexAttrib1sv, nglVertexAttrib2dv, nglVertexAttrib2fv, nglVertexAttrib2sv, nglVertexAttrib3dv, nglVertexAttrib3fv, nglVertexAttrib3sv, nglVertexAttrib4bv, nglVertexAttrib4dv, nglVertexAttrib4fv, nglVertexAttrib4iv, nglVertexAttrib4Nbv, nglVertexAttrib4Niv, nglVertexAttrib4Nsv, nglVertexAttrib4Nubv, nglVertexAttrib4Nuiv, nglVertexAttrib4Nusv, nglVertexAttrib4sv, nglVertexAttrib4ubv, nglVertexAttrib4uiv, nglVertexAttrib4usv, nglVertexAttribPointer
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Methods inherited from class org.lwjgl.opengl.GL21
glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv
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Methods inherited from class org.lwjgl.opengl.GL30
glBeginConditionalRender, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindFragDataLocation, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer, glBindVertexArray, glBlitFramebuffer, glCheckFramebufferStatus, glClampColor, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glColorMaski, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDisablei, glEnablei, glEndConditionalRender, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureLayer, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetBooleani, glGetBooleani_v, glGetFragDataLocation, glGetFragDataLocation, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetStringi, glGetTexParameterIi, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIui, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsEnabledi, glIsFramebuffer, glIsRenderbuffer, glIsVertexArray, glMapBufferRange, glMapBufferRange, glRenderbufferStorage, glRenderbufferStorageMultisample, glTexParameterIi, glTexParameterIiv, glTexParameterIiv, glTexParameterIui, glTexParameterIuiv, glTexParameterIuiv, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, nglBindFragDataLocation, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteVertexArrays, nglGenFramebuffers, nglGenRenderbuffers, nglGenVertexArrays, nglGetBooleani_v, nglGetFragDataLocation, nglGetFramebufferAttachmentParameteriv, nglGetIntegeri_v, nglGetRenderbufferParameteriv, nglGetStringi, nglGetTexParameterIiv, nglGetTexParameterIuiv, nglGetTransformFeedbackVarying, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglMapBufferRange, nglTexParameterIiv, nglTexParameterIuiv, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglVertexAttribI1iv, nglVertexAttribI1uiv, nglVertexAttribI2iv, nglVertexAttribI2uiv, nglVertexAttribI3iv, nglVertexAttribI3uiv, nglVertexAttribI4bv, nglVertexAttribI4iv, nglVertexAttribI4sv, nglVertexAttribI4ubv, nglVertexAttribI4uiv, nglVertexAttribI4usv, nglVertexAttribIPointer
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Methods inherited from class org.lwjgl.opengl.GL31
glCopyBufferSubData, glDrawArraysInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformName, glGetActiveUniformsi, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glGetUniformIndices, glPrimitiveRestartIndex, glTexBuffer, glUniformBlockBinding, nglDrawElementsInstanced, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformName, nglGetActiveUniformsiv, nglGetUniformBlockIndex, nglGetUniformIndices
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Methods inherited from class org.lwjgl.opengl.GL32
glClientWaitSync, glDeleteSync, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, glFenceSync, glFramebufferTexture, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetMultisamplef, glGetMultisamplefv, glGetMultisamplefv, glGetSynci, glGetSynciv, glGetSynciv, glIsSync, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, glProvokingVertex, glSampleMaski, glTexImage2DMultisample, glTexImage3DMultisample, glWaitSync, nglClientWaitSync, nglDeleteSync, nglDrawElementsBaseVertex, nglDrawElementsInstancedBaseVertex, nglDrawRangeElementsBaseVertex, nglGetBufferParameteri64v, nglGetInteger64i_v, nglGetInteger64v, nglGetMultisamplefv, nglGetSynciv, nglIsSync, nglMultiDrawElementsBaseVertex, nglWaitSync
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Methods inherited from class org.lwjgl.opengl.GL33
glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, glBindSampler, glColorP3ui, glColorP3uiv, glColorP3uiv, glColorP4ui, glColorP4uiv, glColorP4uiv, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glGenSamplers, glGenSamplers, glGenSamplers, glGetFragDataIndex, glGetFragDataIndex, glGetQueryObjecti64, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectui64, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameterIi, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIui, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetSamplerParameteriv, glGetSamplerParameteriv, glIsSampler, glMultiTexCoordP1ui, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, glMultiTexCoordP2ui, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, glMultiTexCoordP3ui, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, glMultiTexCoordP4ui, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, glNormalP3ui, glNormalP3uiv, glNormalP3uiv, glQueryCounter, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glSamplerParameteriv, glSamplerParameteriv, glSecondaryColorP3ui, glSecondaryColorP3uiv, glSecondaryColorP3uiv, glTexCoordP1ui, glTexCoordP1uiv, glTexCoordP1uiv, glTexCoordP2ui, glTexCoordP2uiv, glTexCoordP2uiv, glTexCoordP3ui, glTexCoordP3uiv, glTexCoordP3uiv, glTexCoordP4ui, glTexCoordP4uiv, glTexCoordP4uiv, glVertexAttribDivisor, glVertexAttribP1ui, glVertexAttribP1uiv, glVertexAttribP1uiv, glVertexAttribP2ui, glVertexAttribP2uiv, glVertexAttribP2uiv, glVertexAttribP3ui, glVertexAttribP3uiv, glVertexAttribP3uiv, glVertexAttribP4ui, glVertexAttribP4uiv, glVertexAttribP4uiv, glVertexP2ui, glVertexP2uiv, glVertexP2uiv, glVertexP3ui, glVertexP3uiv, glVertexP3uiv, glVertexP4ui, glVertexP4uiv, glVertexP4uiv, nglBindFragDataLocationIndexed, nglColorP3uiv, nglColorP4uiv, nglDeleteSamplers, nglGenSamplers, nglGetFragDataIndex, nglGetQueryObjecti64v, nglGetQueryObjectui64v, nglGetSamplerParameterfv, nglGetSamplerParameterIiv, nglGetSamplerParameterIuiv, nglGetSamplerParameteriv, nglMultiTexCoordP1uiv, nglMultiTexCoordP2uiv, nglMultiTexCoordP3uiv, nglMultiTexCoordP4uiv, nglNormalP3uiv, nglSamplerParameterfv, nglSamplerParameterIiv, nglSamplerParameterIuiv, nglSamplerParameteriv, nglSecondaryColorP3uiv, nglTexCoordP1uiv, nglTexCoordP2uiv, nglTexCoordP3uiv, nglTexCoordP4uiv, nglVertexAttribP1uiv, nglVertexAttribP2uiv, nglVertexAttribP3uiv, nglVertexAttribP4uiv, nglVertexP2uiv, nglVertexP3uiv, nglVertexP4uiv
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Methods inherited from class org.lwjgl.opengl.GL40
glBeginQueryIndexed, glBindTransformFeedback, glBlendEquationi, glBlendEquationSeparatei, glBlendFunci, glBlendFuncSeparatei, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawElementsIndirect, glDrawTransformFeedback, glDrawTransformFeedbackStream, glEndQueryIndexed, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineName, glGetActiveSubroutineUniformi, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, glGetProgramStagei, glGetProgramStageiv, glGetProgramStageiv, glGetQueryIndexedi, glGetQueryIndexediv, glGetQueryIndexediv, glGetSubroutineIndex, glGetSubroutineIndex, glGetSubroutineUniformLocation, glGetSubroutineUniformLocation, glGetUniformd, glGetUniformdv, glGetUniformdv, glGetUniformSubroutineui, glGetUniformSubroutineuiv, glGetUniformSubroutineuiv, glIsTransformFeedback, glMinSampleShading, glPatchParameterfv, glPatchParameterfv, glPatchParameteri, glPauseTransformFeedback, glResumeTransformFeedback, glUniform1d, glUniform1dv, glUniform1dv, glUniform2d, glUniform2dv, glUniform2dv, glUniform3d, glUniform3dv, glUniform3dv, glUniform4d, glUniform4dv, glUniform4dv, glUniformMatrix2dv, glUniformMatrix2dv, glUniformMatrix2x3dv, glUniformMatrix2x3dv, glUniformMatrix2x4dv, glUniformMatrix2x4dv, glUniformMatrix3dv, glUniformMatrix3dv, glUniformMatrix3x2dv, glUniformMatrix3x2dv, glUniformMatrix3x4dv, glUniformMatrix3x4dv, glUniformMatrix4dv, glUniformMatrix4dv, glUniformMatrix4x2dv, glUniformMatrix4x2dv, glUniformMatrix4x3dv, glUniformMatrix4x3dv, glUniformSubroutinesui, glUniformSubroutinesuiv, glUniformSubroutinesuiv, nglDeleteTransformFeedbacks, nglDrawArraysIndirect, nglDrawElementsIndirect, nglGenTransformFeedbacks, nglGetActiveSubroutineName, nglGetActiveSubroutineUniformiv, nglGetActiveSubroutineUniformName, nglGetProgramStageiv, nglGetQueryIndexediv, nglGetSubroutineIndex, nglGetSubroutineUniformLocation, nglGetUniformdv, nglGetUniformSubroutineuiv, nglPatchParameterfv, nglUniform1dv, nglUniform2dv, nglUniform3dv, nglUniform4dv, nglUniformMatrix2dv, nglUniformMatrix2x3dv, nglUniformMatrix2x4dv, nglUniformMatrix3dv, nglUniformMatrix3x2dv, nglUniformMatrix3x4dv, nglUniformMatrix4dv, nglUniformMatrix4x2dv, nglUniformMatrix4x3dv, nglUniformSubroutinesuiv
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Field Detail
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GL_SHADER_COMPILER, GL_SHADER_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_IMPLEMENTATION_COLOR_READ_FORMAT
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
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GL_FIXED
Accepted by thetype
parameter of VertexAttribPointer.
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GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.
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GL_RGB565
Accepted by theformat
parameter of most commands taking sized internal formats.
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.
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GL_PROGRAM_BINARY_LENGTH
Accepted by thepname
parameter of GetProgramiv.
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GL_NUM_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev.
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GL_VERTEX_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_ALL_SHADER_BITS
Accepted bystages
parameter to UseProgramStages.
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GL_PROGRAM_SEPARABLE
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.
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GL_ACTIVE_PROGRAM
Accepted bytype
parameter to GetProgramPipelineiv.
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GL_PROGRAM_PIPELINE_BINDING
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
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GL_MAX_VIEWPORTS, GL_VIEWPORT_SUBPIXEL_BITS, GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX, GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.
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GL_UNDEFINED_VERTEX
Returned in thedata
parameter from a Get query with apname
of LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX.
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Method Detail
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
Releases resources allocated by the shader compiler. This is a hint from the application, and does not prevent later use of the shader compiler.- See Also:
- Reference Page
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nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length)
Unsafe version of:ShaderBinary
- Parameters:
count
- the number of shader object handles contained inshaders
length
- the length of the array whose address is given in binary
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glShaderBinary
public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
Loads pre-compiled shader binaries.- Parameters:
shaders
- an array of shader handles into which to load pre-compiled shader binariesbinaryformat
- the format of the shader binaries contained inbinary
binary
- an array of bytes containing pre-compiled binary shader code- See Also:
- Reference Page
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nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision)
Unsafe version of:GetShaderPrecisionFormat
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
Retrieves the range and precision for numeric formats supported by the shader compiler.- Parameters:
shadertype
- the type of shader whose precision to query. One of:VERTEX_SHADER
FRAGMENT_SHADER
precisiontype
- the numeric format whose precision and range to queryrange
- the address of array of two integers into which encodings of the implementation's numeric range are returnedprecision
- the address of an integer into which the numeric precision of the implementation is written- See Also:
- Reference Page
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glGetShaderPrecisionFormat
public static int glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range)
Retrieves the range and precision for numeric formats supported by the shader compiler.- Parameters:
shadertype
- the type of shader whose precision to query. One of:VERTEX_SHADER
FRAGMENT_SHADER
precisiontype
- the numeric format whose precision and range to queryrange
- the address of array of two integers into which encodings of the implementation's numeric range are returned- See Also:
- Reference Page
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glDepthRangef
public static void glDepthRangef(float zNear, float zFar)
Specifies mapping of depth values from normalized device coordinates to window coordinates- Parameters:
zNear
- the mapping of the near clipping plane to window coordinates. The initial value is 0.0f.zFar
- the mapping of the far clipping plane to window coordinates. The initial value is 1.0f.- See Also:
- Reference Page
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glClearDepthf
public static void glClearDepthf(float depth)
Specifies the clear value for the depth buffer- Parameters:
depth
- the depth value used when the depth buffer is cleared. The initial value is 1.0f.- See Also:
- Reference Page
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nglGetProgramBinary
public static void nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary)
Unsafe version of:GetProgramBinary
- Parameters:
bufSize
- the size of the buffer whose address is given bybinary
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glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
Returns a binary representation of a program object's compiled and linked executable source.- Parameters:
program
- the name of a program object whose binary representation to retrievelength
- the address of a variable to receive the number of bytes written intobinary
binaryFormat
- a variable to receive a token indicating the format of the binary data returned by the GLbinary
- an array into which the GL will returnprogram
's binary representation- See Also:
- Reference Page
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nglProgramBinary
public static void nglProgramBinary(int program, int binaryFormat, long binary, int length)
Unsafe version of:ProgramBinary
- Parameters:
length
- the number of bytes contained inbinary
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glProgramBinary
public static void glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
Loads a program object with a program binary.- Parameters:
program
- the name of a program object into which to load a program binarybinaryFormat
- the format of the binary data in binarybinary
- an array containing the binary to be loaded intoprogram
- See Also:
- Reference Page
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value)
Specifies the integer value of a program object parameter.- Parameters:
program
- the name of a program object whose parameter to modifypname
- the name of the parameter to modify. One of:PROGRAM_BINARY_RETRIEVABLE_HINT
PROGRAM_SEPARABLE
value
- the new value of the parameter specified bypname
forprogram
- See Also:
- Reference Page
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glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program)
Binds stages of a program object to a program pipeline.- Parameters:
pipeline
- the program pipeline object to which to bind stages fromprogram
stages
- a set of program stages to bind to the program pipeline objectprogram
- the program object containing the shader executables to use inpipeline
- See Also:
- Reference Page
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glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program)
Sets the active program object for a program pipeline object.- Parameters:
pipeline
- the program pipeline object to set the active program object forprogram
- the program object to set as the active program pipeline objectpipeline
- See Also:
- Reference Page
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nglCreateShaderProgramv
public static int nglCreateShaderProgramv(int type, int count, long strings)
Unsafe version of:CreateShaderProgramv
- Parameters:
count
- the number of source code strings in the arraystrings
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glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings) public static int glCreateShaderProgramv(int type, java.lang.CharSequence... strings)
Creates a stand-alone program from an array of null-terminated source code strings.glCreateShaderProgram
is equivalent (assuming no errors are generated) to:const GLuint shader = glCreateShader(type); if (shader) { glShaderSource(shader, count, strings, NULL); glCompileShader(shader); const GLuint program = glCreateProgram(); if (program) { GLint compiled = GL_FALSE; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); if (compiled) { glAttachShader(program, shader); glLinkProgram(program); glDetachShader(program, shader); } // append-shader-info-log-to-program-info-log } glDeleteShader(shader); return program; } else { return 0; }
The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.
- Parameters:
type
- the type of shader to createstrings
- an array of pointers to source code strings from which to create the program object- See Also:
- Reference Page
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glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, java.lang.CharSequence string)
Creates a stand-alone program from an array of null-terminated source code strings.glCreateShaderProgram
is equivalent (assuming no errors are generated) to:const GLuint shader = glCreateShader(type); if (shader) { glShaderSource(shader, count, strings, NULL); glCompileShader(shader); const GLuint program = glCreateProgram(); if (program) { GLint compiled = GL_FALSE; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); if (compiled) { glAttachShader(program, shader); glLinkProgram(program); glDetachShader(program, shader); } // append-shader-info-log-to-program-info-log } glDeleteShader(shader); return program; } else { return 0; }
The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.
- Parameters:
type
- the type of shader to create- See Also:
- Reference Page
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glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline)
Binds a program pipeline to the current context.- Parameters:
pipeline
- the name of the pipeline object to bind to the context- See Also:
- Reference Page
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nglDeleteProgramPipelines
public static void nglDeleteProgramPipelines(int n, long pipelines)
Unsafe version of:DeleteProgramPipelines
- Parameters:
n
- the number of program pipeline objects to delete
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
Deletes program pipeline objects.- Parameters:
pipelines
- an array of names of program pipeline objects to delete- See Also:
- Reference Page
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline)
Deletes program pipeline objects.- See Also:
- Reference Page
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nglGenProgramPipelines
public static void nglGenProgramPipelines(int n, long pipelines)
Unsafe version of:GenProgramPipelines
- Parameters:
n
- the number of program pipeline object names to reserve
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glGenProgramPipelines
public static void glGenProgramPipelines(java.nio.IntBuffer pipelines)
Reserves program pipeline object names.- Parameters:
pipelines
- an array of into which the reserved names will be written- See Also:
- Reference Page
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glGenProgramPipelines
public static int glGenProgramPipelines()
Reserves program pipeline object names.- See Also:
- Reference Page
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glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline)
Determines if a name corresponds to a program pipeline object.- Parameters:
pipeline
- a value that may be the name of a program pipeline object- See Also:
- Reference Page
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nglGetProgramPipelineiv
public static void nglGetProgramPipelineiv(int pipeline, int pname, long params)
Unsafe version of:GetProgramPipelineiv
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glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
Retrieves properties of a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object whose parameter retrievepname
- the name of the parameter to retrieve. One of:ACTIVE_PROGRAM
INFO_LOG_LENGTH
VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
params
- a variable into which will be written the value or values ofpname
forpipeline
- See Also:
- Reference Page
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glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname)
Retrieves properties of a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object whose parameter retrievepname
- the name of the parameter to retrieve. One of:ACTIVE_PROGRAM
INFO_LOG_LENGTH
VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
- See Also:
- Reference Page
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glProgramUniform1i
public static void glProgramUniform1i(int program, int location, int x)
Specifies the value of an int uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value- See Also:
- Reference Page
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glProgramUniform2i
public static void glProgramUniform2i(int program, int location, int x, int y)
Specifies the value of an ivec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value- See Also:
- Reference Page
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glProgramUniform3i
public static void glProgramUniform3i(int program, int location, int x, int y, int z)
Specifies the value of an ivec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value- See Also:
- Reference Page
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glProgramUniform4i
public static void glProgramUniform4i(int program, int location, int x, int y, int z, int w)
Specifies the value of an ivec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value- See Also:
- Reference Page
-
glProgramUniform1ui
public static void glProgramUniform1ui(int program, int location, int x)
Specifies the value of a uint uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value- See Also:
- Reference Page
-
glProgramUniform2ui
public static void glProgramUniform2ui(int program, int location, int x, int y)
Specifies the value of a uvec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value- See Also:
- Reference Page
-
glProgramUniform3ui
public static void glProgramUniform3ui(int program, int location, int x, int y, int z)
Specifies the value of a uvec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value- See Also:
- Reference Page
-
glProgramUniform4ui
public static void glProgramUniform4ui(int program, int location, int x, int y, int z, int w)
Specifies the value of a uvec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value- See Also:
- Reference Page
-
glProgramUniform1f
public static void glProgramUniform1f(int program, int location, float x)
Specifies the value of a float uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value- See Also:
- Reference Page
-
glProgramUniform2f
public static void glProgramUniform2f(int program, int location, float x, float y)
Specifies the value of a vec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value- See Also:
- Reference Page
-
glProgramUniform3f
public static void glProgramUniform3f(int program, int location, float x, float y, float z)
Specifies the value of a vec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value- See Also:
- Reference Page
-
glProgramUniform4f
public static void glProgramUniform4f(int program, int location, float x, float y, float z, float w)
Specifies the value of a vec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value- See Also:
- Reference Page
-
glProgramUniform1d
public static void glProgramUniform1d(int program, int location, double x)
Specifies the value of a double uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value- See Also:
- Reference Page
-
glProgramUniform2d
public static void glProgramUniform2d(int program, int location, double x, double y)
Specifies the value of a dvec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value- See Also:
- Reference Page
-
glProgramUniform3d
public static void glProgramUniform3d(int program, int location, double x, double y, double z)
Specifies the value of a dvec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value- See Also:
- Reference Page
-
glProgramUniform4d
public static void glProgramUniform4d(int program, int location, double x, double y, double z, double w)
Specifies the value of a dvec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value- See Also:
- Reference Page
-
nglProgramUniform1iv
public static void nglProgramUniform1iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1iv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform2iv
public static void nglProgramUniform2iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2iv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform3iv
public static void nglProgramUniform3iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3iv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform4iv
public static void nglProgramUniform4iv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4iv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform1uiv
public static void nglProgramUniform1uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1uiv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uint uniform variable or a uint uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform2uiv
public static void nglProgramUniform2uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2uiv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform3uiv
public static void nglProgramUniform3uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3uiv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform4uiv
public static void nglProgramUniform4uiv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4uiv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform1fv
public static void nglProgramUniform1fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1fv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform2fv
public static void nglProgramUniform2fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2fv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform3fv
public static void nglProgramUniform3fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3fv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform4fv
public static void nglProgramUniform4fv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4fv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform1dv
public static void nglProgramUniform1dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform1dv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform1dv
public static void glProgramUniform1dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single double uniform variable or a double uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform2dv
public static void nglProgramUniform2dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform2dv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform2dv
public static void glProgramUniform2dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec2 uniform variable or a dvec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform3dv
public static void nglProgramUniform3dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform3dv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform3dv
public static void glProgramUniform3dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec3 uniform variable or a dvec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniform4dv
public static void nglProgramUniform4dv(int program, int location, int count, long value)
Unsafe version of:ProgramUniform4dv
- Parameters:
count
- the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
-
glProgramUniform4dv
public static void glProgramUniform4dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec4 uniform variable or a dvec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable- See Also:
- Reference Page
-
nglProgramUniformMatrix2fv
public static void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2 uniform variable or a mat2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix3fv
public static void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix4fv
public static void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix2dv
public static void nglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix2dv
public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2 uniform variable or a dmat2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix3dv
public static void nglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix3dv
public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3 uniform variable or a dmat3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix4dv
public static void nglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix4dv
public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4 uniform variable or a dmat4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix2x3fv
public static void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x3fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix3x2fv
public static void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x2fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix2x4fv
public static void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x4fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix4x2fv
public static void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x2fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix3x4fv
public static void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x4fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix4x3fv
public static void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x3fv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
-
nglProgramUniformMatrix2x3dv
public static void nglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x3dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
-
glProgramUniformMatrix2x3dv
public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2x3 uniform variable or a dmat2x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
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nglProgramUniformMatrix3x2dv
public static void nglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x2dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
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glProgramUniformMatrix3x2dv
public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3x2 uniform variable or a dmat3x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
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nglProgramUniformMatrix2x4dv
public static void nglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix2x4dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
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glProgramUniformMatrix2x4dv
public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2x4 uniform variable or a dmat2x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
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nglProgramUniformMatrix4x2dv
public static void nglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x2dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
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glProgramUniformMatrix4x2dv
public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4x2 uniform variable or a dmat4x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
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nglProgramUniformMatrix3x4dv
public static void nglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix3x4dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
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glProgramUniformMatrix3x4dv
public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3x4 uniform variable or a dmat3x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
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nglProgramUniformMatrix4x3dv
public static void nglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, long value)
Unsafe version of:ProgramUniformMatrix4x3dv
- Parameters:
count
- the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
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glProgramUniformMatrix4x3dv
public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4x3 uniform variable or a dmat4x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable- See Also:
- Reference Page
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glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline)
Validates a program pipeline object against current GL state.- Parameters:
pipeline
- the name of a program pipeline object to validate- See Also:
- Reference Page
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nglGetProgramPipelineInfoLog
public static void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)
Unsafe version of:GetProgramPipelineInfoLog
- Parameters:
bufSize
- the maximum number of characters, including the null terminator, that may be written intoinfoLog
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
Retrieves the info log string from a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object from which to retrieve the info loglength
- a variable into which will be written the number of characters written intoinfoLog
infoLog
- an array of characters into which will be written the info log forpipeline
- See Also:
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glGetProgramPipelineInfoLog
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline, int bufSize)
Retrieves the info log string from a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object from which to retrieve the info logbufSize
- the maximum number of characters, including the null terminator, that may be written intoinfoLog
- See Also:
- Reference Page
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glGetProgramPipelineInfoLog
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline)
Retrieves the info log string from a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object from which to retrieve the info log- See Also:
- Reference Page
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glVertexAttribL1d
public static void glVertexAttribL1d(int index, double x)
Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0 and w to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x component- See Also:
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glVertexAttribL2d
public static void glVertexAttribL2d(int index, double x, double y)
Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0 and w to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y component- See Also:
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glVertexAttribL3d
public static void glVertexAttribL3d(int index, double x, double y, double z)
Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y componentz
- the vertex attribute z component- See Also:
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glVertexAttribL4d
public static void glVertexAttribL4d(int index, double x, double y, double z, double w)
Specifies the value of a generic vertex attribute.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y componentz
- the vertex attribute z componentw
- the vertex attribute w component- See Also:
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nglVertexAttribL1dv
public static void nglVertexAttribL1dv(int index, long v)
Unsafe version of:VertexAttribL1dv
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glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL1d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer- See Also:
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nglVertexAttribL2dv
public static void nglVertexAttribL2dv(int index, long v)
Unsafe version of:VertexAttribL2dv
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glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL2d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer- See Also:
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nglVertexAttribL3dv
public static void nglVertexAttribL3dv(int index, long v)
Unsafe version of:VertexAttribL3dv
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glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL3d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer- See Also:
- Reference Page
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nglVertexAttribL4dv
public static void nglVertexAttribL4dv(int index, long v)
Unsafe version of:VertexAttribL4dv
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glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL4d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer- See Also:
- Reference Page
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nglVertexAttribLPointer
public static void nglVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Unsafe version of:VertexAttribLPointer
- Parameters:
type
- the data type of each component in the array. Must be:DOUBLE
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer) public static void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
type
- the data type of each component in the array. Must be:DOUBLE
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.- See Also:
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.- See Also:
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nglGetVertexAttribLdv
public static void nglGetVertexAttribLdv(int index, int pname, long params)
Unsafe version of:GetVertexAttribLdv
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glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, java.nio.DoubleBuffer params)
Double version ofGetVertexAttribiv
.- Parameters:
index
- the generic vertex attribute parameter to be queriedpname
- the symbolic name of the vertex attribute parameter to be queriedparams
- the requested data- See Also:
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nglViewportArrayv
public static void nglViewportArrayv(int first, int count, long v)
Unsafe version of:ViewportArrayv
- Parameters:
count
- the number of viewports to set
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glViewportArrayv
public static void glViewportArrayv(int first, java.nio.FloatBuffer v)
Sets multiple viewports.- Parameters:
first
- the first viewport to setv
- an array containing the viewport parameters- See Also:
- Reference Page
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glViewportIndexedf
public static void glViewportIndexedf(int index, float x, float y, float w, float h)
Sets a specified viewport.- Parameters:
index
- the viewport to setx
- the left viewport coordinatey
- the bottom viewport coordinatew
- the viewport widthh
- the viewport height- See Also:
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nglViewportIndexedfv
public static void nglViewportIndexedfv(int index, long v)
Unsafe version of:ViewportIndexedfv
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glViewportIndexedfv
public static void glViewportIndexedfv(int index, java.nio.FloatBuffer v)
Pointer version ofViewportIndexedf
.- Parameters:
index
- the viewport to setv
- the viewport parameters- See Also:
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nglScissorArrayv
public static void nglScissorArrayv(int first, int count, long v)
Unsafe version of:ScissorArrayv
- Parameters:
count
- the number of scissor boxes to modify
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glScissorArrayv
public static void glScissorArrayv(int first, java.nio.IntBuffer v)
Defines the scissor box for multiple viewports.- Parameters:
first
- the index of the first viewport whose scissor box to modifyv
- an array containing the left, bottom, width and height of each scissor box, in that order- See Also:
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glScissorIndexed
public static void glScissorIndexed(int index, int left, int bottom, int width, int height)
Defines the scissor box for a specific viewport.- Parameters:
index
- the index of the viewport whose scissor box to modifyleft
- the left scissor box coordinatebottom
- the bottom scissor box coordinatewidth
- the scissor box widthheight
- the scissor box height- See Also:
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nglScissorIndexedv
public static void nglScissorIndexedv(int index, long v)
Unsafe version of:ScissorIndexedv
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glScissorIndexedv
public static void glScissorIndexedv(int index, java.nio.IntBuffer v)
Pointer version ofScissorIndexed
.- Parameters:
index
- the index of the viewport whose scissor box to modifyv
- an array containing the left, bottom, width and height of each scissor box, in that order- See Also:
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nglDepthRangeArrayv
public static void nglDepthRangeArrayv(int first, int count, long v)
Unsafe version of:DepthRangeArrayv
- Parameters:
count
- the number of viewports whose depth range to update
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glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, java.nio.DoubleBuffer v)
Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports.- Parameters:
first
- the index of the first viewport whose depth range to updatev
- n array containing the near and far values for the depth range of each modified viewport- See Also:
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glDepthRangeIndexed
public static void glDepthRangeIndexed(int index, double zNear, double zFar)
Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified viewport.- Parameters:
index
- the index of the viewport whose depth range to updatezNear
- the mapping of the near clipping plane to window coordinates. The initial value is 0.zFar
- the mapping of the far clipping plane to window coordinates. The initial value is 1.- See Also:
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nglGetFloati_v
public static void nglGetFloati_v(int target, int index, long data)
Unsafe version of:GetFloati_v
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glGetFloati_v
public static void glGetFloati_v(int target, int index, java.nio.FloatBuffer data)
Queries the float value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being querieddata
- a scalar or buffer in which to place the returned data- See Also:
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glGetFloati
public static float glGetFloati(int target, int index)
Queries the float value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being queried- See Also:
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nglGetDoublei_v
public static void nglGetDoublei_v(int target, int index, long data)
Unsafe version of:GetDoublei_v
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glGetDoublei_v
public static void glGetDoublei_v(int target, int index, java.nio.DoubleBuffer data)
Queries the double value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being querieddata
- a scalar or buffer in which to place the returned data- See Also:
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glGetDoublei
public static double glGetDoublei(int target, int index)
Queries the double value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being queried- See Also:
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glShaderBinary
public static void glShaderBinary(int[] shaders, int binaryformat, java.nio.ByteBuffer binary)
Array version of:ShaderBinary
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
Array version of:GetShaderPrecisionFormat
- See Also:
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glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable int[] length, int[] binaryFormat, java.nio.ByteBuffer binary)
Array version of:GetProgramBinary
- See Also:
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int[] pipelines)
Array version of:DeleteProgramPipelines
- See Also:
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glGenProgramPipelines
public static void glGenProgramPipelines(int[] pipelines)
Array version of:GenProgramPipelines
- See Also:
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glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
Array version of:GetProgramPipelineiv
- See Also:
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glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, int[] value)
Array version of:ProgramUniform1iv
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glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, int[] value)
Array version of:ProgramUniform2iv
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glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, int[] value)
Array version of:ProgramUniform3iv
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glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, int[] value)
Array version of:ProgramUniform4iv
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glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, int[] value)
Array version of:ProgramUniform1uiv
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glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, int[] value)
Array version of:ProgramUniform2uiv
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glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, int[] value)
Array version of:ProgramUniform3uiv
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glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, int[] value)
Array version of:ProgramUniform4uiv
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glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, float[] value)
Array version of:ProgramUniform1fv
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glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, float[] value)
Array version of:ProgramUniform2fv
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glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, float[] value)
Array version of:ProgramUniform3fv
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glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, float[] value)
Array version of:ProgramUniform4fv
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glProgramUniform1dv
public static void glProgramUniform1dv(int program, int location, double[] value)
Array version of:ProgramUniform1dv
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glProgramUniform2dv
public static void glProgramUniform2dv(int program, int location, double[] value)
Array version of:ProgramUniform2dv
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glProgramUniform3dv
public static void glProgramUniform3dv(int program, int location, double[] value)
Array version of:ProgramUniform3dv
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glProgramUniform4dv
public static void glProgramUniform4dv(int program, int location, double[] value)
Array version of:ProgramUniform4dv
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2fv
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3fv
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4fv
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glProgramUniformMatrix2dv
public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2dv
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glProgramUniformMatrix3dv
public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3dv
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glProgramUniformMatrix4dv
public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4dv
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x3fv
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x2fv
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x4fv
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x2fv
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x4fv
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x3fv
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glProgramUniformMatrix2x3dv
public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2x3dv
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glProgramUniformMatrix3x2dv
public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3x2dv
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glProgramUniformMatrix2x4dv
public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2x4dv
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glProgramUniformMatrix4x2dv
public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4x2dv
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glProgramUniformMatrix3x4dv
public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3x4dv
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glProgramUniformMatrix4x3dv
public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4x3dv
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable int[] length, java.nio.ByteBuffer infoLog)
Array version of:GetProgramPipelineInfoLog
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glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, double[] v)
Array version of:VertexAttribL1dv
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glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, double[] v)
Array version of:VertexAttribL2dv
- See Also:
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glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, double[] v)
Array version of:VertexAttribL3dv
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glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, double[] v)
Array version of:VertexAttribL4dv
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glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, double[] params)
Array version of:GetVertexAttribLdv
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glViewportArrayv
public static void glViewportArrayv(int first, float[] v)
Array version of:ViewportArrayv
- See Also:
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glViewportIndexedfv
public static void glViewportIndexedfv(int index, float[] v)
Array version of:ViewportIndexedfv
- See Also:
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glScissorArrayv
public static void glScissorArrayv(int first, int[] v)
Array version of:ScissorArrayv
- See Also:
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glScissorIndexedv
public static void glScissorIndexedv(int index, int[] v)
Array version of:ScissorIndexedv
- See Also:
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glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, double[] v)
Array version of:DepthRangeArrayv
- See Also:
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glGetFloati_v
public static void glGetFloati_v(int target, int index, float[] data)
Array version of:GetFloati_v
- See Also:
- Reference Page
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glGetDoublei_v
public static void glGetDoublei_v(int target, int index, double[] data)
Array version of:GetDoublei_v
- See Also:
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