Package org.lwjgl.vulkan
Class KHRShaderFloatControls
- java.lang.Object
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- org.lwjgl.vulkan.KHRShaderFloatControls
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public final class KHRShaderFloatControls extends java.lang.Object
Description
The
VK_KHR_shader_float_controls
extension enables efficient use of floating-point computations through the ability to query and override the implementation's default behavior for rounding modes, denormals, signed zero, and infinity.- Name String
VK_KHR_shader_float_controls
- Extension Type
- Device extension
- Registered Extension Number
- 198
- Revision
- 4
- Extension and Version Dependencies
- Requires Vulkan 1.0
- Requires
VK_KHR_get_physical_device_properties2
- Contact
- Alexander Galazin alegal-arm
- Last Modified Date
- 2018-09-11
- IP Status
- No known IP claims.
- Interactions and External Dependencies
- This extension requires
SPV_KHR_float_controls
- This extension requires
- Contributors
- Alexander Galazin, Arm
- Jan-Harald Fredriksen, Arm
- Jeff Bolz, NVIDIA
- Graeme Leese, Broadcom
- Daniel Rakos, AMD
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Field Summary
Fields Modifier and Type Field Description static java.lang.String
VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME
The extension name.static int
VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION
The extension specification version.static int
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHRVkShaderFloatControlsIndependenceKHR - Enum specifying whether, and how, shader float controls can be set separatelystatic int
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR
ExtendsVkStructureType
.
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Field Detail
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VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION
The extension specification version.
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VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME
The extension name.
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR
ExtendsVkStructureType
.
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VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR, VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR, VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR
VkShaderFloatControlsIndependenceKHR - Enum specifying whether, and how, shader float controls can be set separatelyDescription
SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR
specifies that shader float controls for 32-bit floating point can be set independently; other bit widths must be set identically to each other.SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR
specifies that shader float controls for all bit widths can be set independently.SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR
specifies that shader float controls for all bit widths must be set identically.
See Also
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