Class VkPhysicalDeviceFragmentDensityMapPropertiesEXT

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

    public class VkPhysicalDeviceFragmentDensityMapPropertiesEXT
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource
    Structure describing fragment density map properties that can be supported by an implementation.
    Valid Usage (Implicit)

    If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of VkPhysicalDeviceProperties2, it is filled with the implementation-dependent limits and properties.

    See Also

    VkExtent2D

    Member documentation

    • minFragmentDensityTexelSize – the minimum fragment density texel size.
    • maxFragmentDensityTexelSize – the maximum fragment density texel size.
    • fragmentDensityInvocations – specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.

    Layout

    
     struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
         VkStructureType sType;
         void * pNext;
         VkExtent2D minFragmentDensityTexelSize;
         VkExtent2D maxFragmentDensityTexelSize;
         VkBool32 fragmentDensityInvocations;
     }