Package org.lwjgl.vulkan
Class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderFloat16Int8FeaturesKHR,VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer>
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- org.lwjgl.vulkan.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable
,java.lang.Iterable<VkPhysicalDeviceShaderFloat16Int8FeaturesKHR>
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
- Direct Known Subclasses:
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer
- Enclosing class:
- VkPhysicalDeviceShaderFloat16Int8FeaturesKHR
public static class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer extends org.lwjgl.system.StructBuffer<VkPhysicalDeviceShaderFloat16Int8FeaturesKHR,VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer> implements org.lwjgl.system.NativeResource
An array ofVkPhysicalDeviceShaderFloat16Int8FeaturesKHR
structs.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description long
pNext()
Returns the value of thepNext
field.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
pNext(long value)
Sets the specified value to thepNext
field.boolean
shaderFloat16()
Returns the value of theshaderFloat16
field.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
shaderFloat16(boolean value)
Sets the specified value to theshaderFloat16
field.boolean
shaderInt8()
Returns the value of theshaderInt8
field.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
shaderInt8(boolean value)
Sets the specified value to theshaderInt8
field.int
sType()
Returns the value of thesType
field.VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
sType(int value)
Sets the specified value to thesType
field.
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVkPhysicalDeviceShaderFloat16Int8FeaturesKHR.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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sType
public int sType()
Returns the value of thesType
field.
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pNext
public long pNext()
Returns the value of thepNext
field.
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shaderFloat16
public boolean shaderFloat16()
Returns the value of theshaderFloat16
field.
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shaderInt8
public boolean shaderInt8()
Returns the value of theshaderInt8
field.
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sType
public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer sType(int value)
Sets the specified value to thesType
field.
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pNext
public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer pNext(long value)
Sets the specified value to thepNext
field.
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shaderFloat16
public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer shaderFloat16(boolean value)
Sets the specified value to theshaderFloat16
field.
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shaderInt8
public VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer shaderInt8(boolean value)
Sets the specified value to theshaderInt8
field.
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