Class VkPhysicalDeviceShaderDrawParametersFeatures

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer
    Direct Known Subclasses:
    VkPhysicalDeviceShaderDrawParameterFeatures

    public class VkPhysicalDeviceShaderDrawParametersFeatures
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource
    Structure describing shader draw parameter features that can be supported by an implementation.
    Description

    If the VkPhysicalDeviceShaderDrawParametersFeatures structure is included in the pNext chain of VkPhysicalDeviceFeatures2, it is filled with a value indicating whether the feature is supported.

    Valid Usage (Implicit)

    Member documentation

    • shaderDrawParameters – specifies whether shader draw parameters are supported.

    Layout

    
     struct VkPhysicalDeviceShaderDrawParametersFeatures {
         VkStructureType sType;
         void * pNext;
         VkBool32 shaderDrawParameters;
     }