Package org.lwjgl.opengles
Class NVMeshShader
- java.lang.Object
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- org.lwjgl.opengles.NVMeshShader
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public class NVMeshShader extends java.lang.Object
Native bindings to the NV_mesh_shader extension.This extension provides a new mechanism allowing applications to use two new programmable shader types -- the task and mesh shader -- to generate collections of geometric primitives to be processed by fixed-function primitive assembly and rasterization logic. When the task and mesh shaders are drawn, they replace the standard programmable vertex processing pipeline, including vertex array attribute fetching, vertex shader processing, tessellation, and the geometry shader processing.
Requires
GLES 3.2
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Field Summary
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glDrawMeshTasksIndirectNV(long indirect)
static void
glDrawMeshTasksNV(int first, int count)
static void
glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride)
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Field Detail
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GL_MAX_MESH_UNIFORM_BLOCKS_NV, GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV, GL_MAX_MESH_IMAGE_UNIFORMS_NV, GL_MAX_MESH_UNIFORM_COMPONENTS_NV, GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV, GL_MAX_MESH_ATOMIC_COUNTERS_NV, GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV, GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV, GL_MAX_TASK_UNIFORM_BLOCKS_NV, GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV, GL_MAX_TASK_IMAGE_UNIFORMS_NV, GL_MAX_TASK_UNIFORM_COMPONENTS_NV, GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV, GL_MAX_TASK_ATOMIC_COUNTERS_NV, GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV, GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV, GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV, GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV, GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV, GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV, GL_MAX_MESH_OUTPUT_VERTICES_NV, GL_MAX_MESH_OUTPUT_PRIMITIVES_NV, GL_MAX_TASK_OUTPUT_COUNT_NV, GL_MAX_DRAW_MESH_TASKS_COUNT_NV, GL_MAX_MESH_VIEWS_NV, GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV, GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
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GL_MESH_WORK_GROUP_SIZE_NV, GL_TASK_WORK_GROUP_SIZE_NV, GL_MESH_VERTICES_OUT_NV, GL_MESH_PRIMITIVES_OUT_NV, GL_MESH_OUTPUT_TYPE_NV
Accepted by thepname
parameter ofGetProgramiv
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GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV, GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
Accepted by thepname
parameter ofGetActiveUniformBlockiv
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GL_REFERENCED_BY_MESH_SHADER_NV, GL_REFERENCED_BY_TASK_SHADER_NV
Accepted in theprops
array ofGetProgramResourceiv
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GL_MESH_SHADER_BIT_NV, GL_TASK_SHADER_BIT_NV
Accepted by thestages
parameter ofUseProgramStages
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Method Detail
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glDrawMeshTasksNV
public static void glDrawMeshTasksNV(int first, int count)
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glDrawMeshTasksIndirectNV
public static void glDrawMeshTasksIndirectNV(long indirect)
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glMultiDrawMeshTasksIndirectNV
public static void glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride)
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