Package org.lwjgl.opengles
Class GLES31
- java.lang.Object
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- org.lwjgl.opengles.GLES20
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- org.lwjgl.opengles.GLES30
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- org.lwjgl.opengles.GLES31
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Field Summary
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Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Fields inherited from class org.lwjgl.opengles.GLES30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glActiveShaderProgram(int pipeline, int program)
static void
glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
static void
glBindProgramPipeline(int pipeline)
static void
glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
static int
glCreateShaderProgramv(int type, java.lang.CharSequence string)
static int
glCreateShaderProgramv(int type, java.lang.CharSequence... strings)
static int
glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings)
static void
glDeleteProgramPipelines(int pipeline)
static void
glDeleteProgramPipelines(int[] pipelines)
Array version of:DeleteProgramPipelines
static void
glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
static void
glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
static void
glDispatchComputeIndirect(long indirect)
static void
glDrawArraysIndirect(int mode, int[] indirect)
Array version of:DrawArraysIndirect
static void
glDrawArraysIndirect(int mode, long indirect)
static void
glDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect)
static void
glDrawArraysIndirect(int mode, java.nio.IntBuffer indirect)
static void
glDrawElementsIndirect(int mode, int type, int[] indirect)
Array version of:DrawElementsIndirect
static void
glDrawElementsIndirect(int mode, int type, long indirect)
static void
glDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect)
static void
glDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect)
static void
glFramebufferParameteri(int target, int pname, int param)
static int
glGenProgramPipelines()
static void
glGenProgramPipelines(int[] pipelines)
Array version of:GenProgramPipelines
static void
glGenProgramPipelines(java.nio.IntBuffer pipelines)
static boolean
glGetBooleani(int target, int index)
static void
glGetBooleani_v(int target, int index, java.nio.ByteBuffer data)
static int
glGetFramebufferParameteri(int target, int pname)
static void
glGetFramebufferParameteriv(int target, int pname, int[] params)
Array version of:GetFramebufferParameteriv
static void
glGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params)
static float
glGetMultisamplef(int pname, int index)
static void
glGetMultisamplefv(int pname, int index, float[] val)
Array version of:GetMultisamplefv
static void
glGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val)
static int
glGetProgramInterfacei(int program, int programInterface, int pname)
static void
glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)
Array version of:GetProgramInterfaceiv
static void
glGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params)
static int
glGetProgramPipelinei(int pipeline, int pname)
static java.lang.String
glGetProgramPipelineInfoLog(int pipeline)
static java.lang.String
glGetProgramPipelineInfoLog(int pipeline, int bufSize)
static void
glGetProgramPipelineInfoLog(int pipeline, int[] length, java.nio.ByteBuffer infoLog)
Array version of:GetProgramPipelineInfoLog
static void
glGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
static void
glGetProgramPipelineiv(int pipeline, int pname, int[] params)
Array version of:GetProgramPipelineiv
static void
glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
static int
glGetProgramResourceIndex(int program, int programInterface, java.lang.CharSequence name)
static int
glGetProgramResourceIndex(int program, int programInterface, java.nio.ByteBuffer name)
static void
glGetProgramResourceiv(int program, int programInterface, int index, int[] props, int[] length, int[] params)
Array version of:GetProgramResourceiv
static void
glGetProgramResourceiv(int program, int programInterface, int index, java.nio.IntBuffer props, java.nio.IntBuffer length, java.nio.IntBuffer params)
static int
glGetProgramResourceLocation(int program, int programInterface, java.lang.CharSequence name)
static int
glGetProgramResourceLocation(int program, int programInterface, java.nio.ByteBuffer name)
static java.lang.String
glGetProgramResourceName(int program, int programInterface, int index)
static java.lang.String
glGetProgramResourceName(int program, int programInterface, int index, int bufSize)
static void
glGetProgramResourceName(int program, int programInterface, int index, int[] length, java.nio.ByteBuffer name)
Array version of:GetProgramResourceName
static void
glGetProgramResourceName(int program, int programInterface, int index, java.nio.IntBuffer length, java.nio.ByteBuffer name)
static float
glGetTexLevelParameterf(int target, int level, int pname)
static void
glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
Array version of:GetTexLevelParameterfv
static void
glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)
static int
glGetTexLevelParameteri(int target, int level, int pname)
static void
glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
Array version of:GetTexLevelParameteriv
static void
glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)
static boolean
glIsProgramPipeline(int pipeline)
static void
glMemoryBarrier(int barriers)
static void
glMemoryBarrierByRegion(int barriers)
static void
glProgramUniform1f(int program, int location, float v0)
static void
glProgramUniform1fv(int program, int location, float[] value)
Array version of:ProgramUniform1fv
static void
glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform1i(int program, int location, int v0)
static void
glProgramUniform1iv(int program, int location, int[] value)
Array version of:ProgramUniform1iv
static void
glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform1ui(int program, int location, int v0)
static void
glProgramUniform1uiv(int program, int location, int[] value)
Array version of:ProgramUniform1uiv
static void
glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform2f(int program, int location, float v0, float v1)
static void
glProgramUniform2fv(int program, int location, float[] value)
Array version of:ProgramUniform2fv
static void
glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform2i(int program, int location, int v0, int v1)
static void
glProgramUniform2iv(int program, int location, int[] value)
Array version of:ProgramUniform2iv
static void
glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform2ui(int program, int location, int v0, int v1)
static void
glProgramUniform2uiv(int program, int location, int[] value)
Array version of:ProgramUniform2uiv
static void
glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform3f(int program, int location, float v0, float v1, float v2)
static void
glProgramUniform3fv(int program, int location, float[] value)
Array version of:ProgramUniform3fv
static void
glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform3i(int program, int location, int v0, int v1, int v2)
static void
glProgramUniform3iv(int program, int location, int[] value)
Array version of:ProgramUniform3iv
static void
glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
static void
glProgramUniform3uiv(int program, int location, int[] value)
Array version of:ProgramUniform3uiv
static void
glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
static void
glProgramUniform4fv(int program, int location, float[] value)
Array version of:ProgramUniform4fv
static void
glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
static void
glProgramUniform4iv(int program, int location, int[] value)
Array version of:ProgramUniform4iv
static void
glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
static void
glProgramUniform4uiv(int program, int location, int[] value)
Array version of:ProgramUniform4uiv
static void
glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2fv
static void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x3fv
static void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x4fv
static void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3fv
static void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x2fv
static void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x4fv
static void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4fv
static void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x2fv
static void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x3fv
static void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glSampleMaski(int maskNumber, int mask)
static void
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
static void
glUseProgramStages(int pipeline, int stages, int program)
static void
glValidateProgramPipeline(int pipeline)
static void
glVertexAttribBinding(int attribindex, int bindingindex)
static void
glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
static void
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
static void
glVertexBindingDivisor(int bindingindex, int divisor)
static int
nglCreateShaderProgramv(int type, int count, long strings)
static void
nglDeleteProgramPipelines(int n, long pipelines)
static void
nglDrawArraysIndirect(int mode, long indirect)
static void
nglDrawElementsIndirect(int mode, int type, long indirect)
static void
nglGenProgramPipelines(int n, long pipelines)
static void
nglGetBooleani_v(int target, int index, long data)
static void
nglGetFramebufferParameteriv(int target, int pname, long params)
static void
nglGetMultisamplefv(int pname, int index, long val)
static void
nglGetProgramInterfaceiv(int program, int programInterface, int pname, long params)
static void
nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)
static void
nglGetProgramPipelineiv(int pipeline, int pname, long params)
static int
nglGetProgramResourceIndex(int program, int programInterface, long name)
static void
nglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params)
static int
nglGetProgramResourceLocation(int program, int programInterface, long name)
static void
nglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name)
static void
nglGetTexLevelParameterfv(int target, int level, int pname, long params)
static void
nglGetTexLevelParameteriv(int target, int level, int pname, long params)
static void
nglProgramUniform1fv(int program, int location, int count, long value)
static void
nglProgramUniform1iv(int program, int location, int count, long value)
static void
nglProgramUniform1uiv(int program, int location, int count, long value)
static void
nglProgramUniform2fv(int program, int location, int count, long value)
static void
nglProgramUniform2iv(int program, int location, int count, long value)
static void
nglProgramUniform2uiv(int program, int location, int count, long value)
static void
nglProgramUniform3fv(int program, int location, int count, long value)
static void
nglProgramUniform3iv(int program, int location, int count, long value)
static void
nglProgramUniform3uiv(int program, int location, int count, long value)
static void
nglProgramUniform4fv(int program, int location, int count, long value)
static void
nglProgramUniform4iv(int program, int location, int count, long value)
static void
nglProgramUniform4uiv(int program, int location, int count, long value)
static void
nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)
static void
nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)
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Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
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Methods inherited from class org.lwjgl.opengles.GLES30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glClientWaitSync, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFenceSync, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlocki, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetBufferParameteri64, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetBufferPointer, glGetBufferPointerv, glGetFragDataLocation, glGetFragDataLocation, glGetInteger64, glGetInteger64i, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetIntegeri, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformati, glGetInternalformativ, glGetInternalformativ, glGetProgramBinary, glGetProgramBinary, glGetQueryi, glGetQueryiv, glGetQueryiv, glGetQueryObjectui, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterf, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteri, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetStringi, glGetSynci, glGetSynciv, glGetSynciv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformui, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIi, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIui, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsSync, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glMapBufferRange, glPauseTransformFeedback, glProgramBinary, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexImage3D, glTexStorage2D, glTexStorage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribIPointer, glWaitSync, nglClearBufferfv, nglClearBufferiv, nglClearBufferuiv, nglClientWaitSync, nglCompressedTexImage3D, nglCompressedTexSubImage3D, nglDeleteQueries, nglDeleteSamplers, nglDeleteSync, nglDeleteTransformFeedbacks, nglDeleteVertexArrays, nglDrawBuffers, nglDrawElementsInstanced, nglDrawRangeElements, nglGenQueries, nglGenSamplers, nglGenTransformFeedbacks, nglGenVertexArrays, nglGetActiveUniformBlockiv, nglGetActiveUniformBlockName, nglGetActiveUniformsiv, nglGetBufferParameteri64v, nglGetBufferPointerv, nglGetFragDataLocation, nglGetInteger64i_v, nglGetInteger64v, nglGetIntegeri_v, nglGetInternalformativ, nglGetProgramBinary, nglGetQueryiv, nglGetQueryObjectuiv, nglGetSamplerParameterfv, nglGetSamplerParameteriv, nglGetStringi, nglGetSynciv, nglGetTransformFeedbackVarying, nglGetUniformBlockIndex, nglGetUniformIndices, nglGetUniformuiv, nglGetVertexAttribIiv, nglGetVertexAttribIuiv, nglInvalidateFramebuffer, nglInvalidateSubFramebuffer, nglIsSync, nglMapBufferRange, nglProgramBinary, nglSamplerParameterfv, nglSamplerParameteriv, nglTexImage3D, nglTexSubImage3D, nglTransformFeedbackVaryings, nglUniform1uiv, nglUniform2uiv, nglUniform3uiv, nglUniform4uiv, nglUniformMatrix2x3fv, nglUniformMatrix2x4fv, nglUniformMatrix3x2fv, nglUniformMatrix3x4fv, nglUniformMatrix4x2fv, nglUniformMatrix4x3fv, nglVertexAttribI4iv, nglVertexAttribI4uiv, nglVertexAttribIPointer, nglWaitSync
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Field Detail
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GL_COMPUTE_SHADER
- See Also:
- Constant Field Values
-
GL_MAX_COMPUTE_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_COUNT
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_SIZE
- See Also:
- Constant Field Values
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GL_COMPUTE_WORK_GROUP_SIZE
- See Also:
- Constant Field Values
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GL_DISPATCH_INDIRECT_BUFFER
- See Also:
- Constant Field Values
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GL_DISPATCH_INDIRECT_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_COMPUTE_SHADER_BIT
- See Also:
- Constant Field Values
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GL_DRAW_INDIRECT_BUFFER
- See Also:
- Constant Field Values
-
GL_DRAW_INDIRECT_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_MAX_UNIFORM_LOCATIONS
- See Also:
- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_WIDTH
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT_HEIGHT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_WIDTH
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_HEIGHT
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_SAMPLES
- See Also:
- Constant Field Values
-
GL_UNIFORM
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK
- See Also:
- Constant Field Values
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GL_PROGRAM_INPUT
- See Also:
- Constant Field Values
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GL_PROGRAM_OUTPUT
- See Also:
- Constant Field Values
-
GL_BUFFER_VARIABLE
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BLOCK
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BUFFER
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_VARYING
- See Also:
- Constant Field Values
-
GL_ACTIVE_RESOURCES
- See Also:
- Constant Field Values
-
GL_MAX_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_MAX_NUM_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
-
GL_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_TYPE
- See Also:
- Constant Field Values
-
GL_ARRAY_SIZE
- See Also:
- Constant Field Values
-
GL_OFFSET
- See Also:
- Constant Field Values
-
GL_BLOCK_INDEX
- See Also:
- Constant Field Values
-
GL_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_MATRIX_STRIDE
- See Also:
- Constant Field Values
-
GL_IS_ROW_MAJOR
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BUFFER_INDEX
- See Also:
- Constant Field Values
-
GL_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_BUFFER_DATA_SIZE
- See Also:
- Constant Field Values
-
GL_NUM_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
-
GL_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
-
GL_REFERENCED_BY_VERTEX_SHADER
- See Also:
- Constant Field Values
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GL_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
- Constant Field Values
-
GL_REFERENCED_BY_COMPUTE_SHADER
- See Also:
- Constant Field Values
-
GL_TOP_LEVEL_ARRAY_SIZE
- See Also:
- Constant Field Values
-
GL_TOP_LEVEL_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_LOCATION
- See Also:
- Constant Field Values
-
GL_VERTEX_SHADER_BIT
- See Also:
- Constant Field Values
-
GL_FRAGMENT_SHADER_BIT
- See Also:
- Constant Field Values
-
GL_ALL_SHADER_BITS
- See Also:
- Constant Field Values
-
GL_PROGRAM_SEPARABLE
- See Also:
- Constant Field Values
-
GL_ACTIVE_PROGRAM
- See Also:
- Constant Field Values
-
GL_PROGRAM_PIPELINE_BINDING
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BUFFER_START
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_ATOMIC_COUNTER
- See Also:
- Constant Field Values
-
GL_MAX_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_NAME
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_LEVEL
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_LAYERED
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_LAYER
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_ACCESS
- See Also:
- Constant Field Values
-
GL_IMAGE_BINDING_FORMAT
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_ELEMENT_ARRAY_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_UNIFORM_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_TEXTURE_FETCH_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_COMMAND_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_PIXEL_BUFFER_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_TEXTURE_UPDATE_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_BUFFER_UPDATE_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_ATOMIC_COUNTER_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_ALL_BARRIER_BITS
- See Also:
- Constant Field Values
-
GL_IMAGE_2D
- See Also:
- Constant Field Values
-
GL_IMAGE_3D
- See Also:
- Constant Field Values
-
GL_IMAGE_CUBE
- See Also:
- Constant Field Values
-
GL_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_2D
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_3D
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_CUBE
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_3D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_CUBE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
- See Also:
- Constant Field Values
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- See Also:
- Constant Field Values
-
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- See Also:
- Constant Field Values
-
GL_READ_ONLY
- See Also:
- Constant Field Values
-
GL_WRITE_ONLY
- See Also:
- Constant Field Values
-
GL_READ_WRITE
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_START
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_SHADER_STORAGE_BARRIER_BIT
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL_TEXTURE_MODE
- See Also:
- Constant Field Values
-
GL_STENCIL_INDEX
- See Also:
- Constant Field Values
-
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
- Constant Field Values
-
GL_SAMPLE_POSITION
- See Also:
- Constant Field Values
-
GL_SAMPLE_MASK
- See Also:
- Constant Field Values
-
GL_SAMPLE_MASK_VALUE
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_MAX_SAMPLE_MASK_WORDS
- See Also:
- Constant Field Values
-
GL_MAX_COLOR_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_MAX_DEPTH_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_MAX_INTEGER_SAMPLES
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
-
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
- See Also:
- Constant Field Values
-
GL_TEXTURE_WIDTH
- See Also:
- Constant Field Values
-
GL_TEXTURE_HEIGHT
- See Also:
- Constant Field Values
-
GL_TEXTURE_DEPTH
- See Also:
- Constant Field Values
-
GL_TEXTURE_INTERNAL_FORMAT
- See Also:
- Constant Field Values
-
GL_TEXTURE_RED_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_GREEN_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_BLUE_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_ALPHA_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_DEPTH_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_STENCIL_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_SHARED_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_RED_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_GREEN_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_BLUE_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_ALPHA_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_DEPTH_TYPE
- See Also:
- Constant Field Values
-
GL_TEXTURE_COMPRESSED
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_BINDING
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_DIVISOR
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_OFFSET
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_STRIDE
- See Also:
- Constant Field Values
-
GL_VERTEX_BINDING_BUFFER
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIB_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_ATTRIB_STRIDE
- See Also:
- Constant Field Values
-
-
Method Detail
-
glDispatchCompute
public static void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
-
glDispatchComputeIndirect
public static void glDispatchComputeIndirect(long indirect)
-
nglDrawArraysIndirect
public static void nglDrawArraysIndirect(int mode, long indirect)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, java.nio.ByteBuffer indirect)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, long indirect) public static void glDrawArraysIndirect(int mode, java.nio.IntBuffer indirect)
-
nglDrawElementsIndirect
public static void nglDrawElementsIndirect(int mode, int type, long indirect)
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, java.nio.ByteBuffer indirect)
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, long indirect) public static void glDrawElementsIndirect(int mode, int type, java.nio.IntBuffer indirect)
-
glFramebufferParameteri
public static void glFramebufferParameteri(int target, int pname, int param)
-
nglGetFramebufferParameteriv
public static void nglGetFramebufferParameteriv(int target, int pname, long params)
-
glGetFramebufferParameteriv
public static void glGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params)
-
glGetFramebufferParameteri
public static int glGetFramebufferParameteri(int target, int pname)
-
nglGetProgramInterfaceiv
public static void nglGetProgramInterfaceiv(int program, int programInterface, int pname, long params)
-
glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params)
-
glGetProgramInterfacei
public static int glGetProgramInterfacei(int program, int programInterface, int pname)
-
nglGetProgramResourceIndex
public static int nglGetProgramResourceIndex(int program, int programInterface, long name)
-
glGetProgramResourceIndex
public static int glGetProgramResourceIndex(int program, int programInterface, java.nio.ByteBuffer name)
-
glGetProgramResourceIndex
public static int glGetProgramResourceIndex(int program, int programInterface, java.lang.CharSequence name)
-
nglGetProgramResourceName
public static void nglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name)
-
glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer name)
-
glGetProgramResourceName
public static java.lang.String glGetProgramResourceName(int program, int programInterface, int index, int bufSize) public static java.lang.String glGetProgramResourceName(int program, int programInterface, int index)
-
nglGetProgramResourceiv
public static void nglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params)
-
glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, java.nio.IntBuffer props, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer params)
-
nglGetProgramResourceLocation
public static int nglGetProgramResourceLocation(int program, int programInterface, long name)
-
glGetProgramResourceLocation
public static int glGetProgramResourceLocation(int program, int programInterface, java.nio.ByteBuffer name)
-
glGetProgramResourceLocation
public static int glGetProgramResourceLocation(int program, int programInterface, java.lang.CharSequence name)
-
glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program)
-
glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program)
-
nglCreateShaderProgramv
public static int nglCreateShaderProgramv(int type, int count, long strings)
-
glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings)
-
glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, java.lang.CharSequence... strings) public static int glCreateShaderProgramv(int type, java.lang.CharSequence string)
-
glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline)
-
nglDeleteProgramPipelines
public static void nglDeleteProgramPipelines(int n, long pipelines)
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline)
-
nglGenProgramPipelines
public static void nglGenProgramPipelines(int n, long pipelines)
-
glGenProgramPipelines
public static void glGenProgramPipelines(java.nio.IntBuffer pipelines)
-
glGenProgramPipelines
public static int glGenProgramPipelines()
-
glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline)
-
nglGetProgramPipelineiv
public static void nglGetProgramPipelineiv(int pipeline, int pname, long params)
-
glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
-
glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname)
-
glProgramUniform1i, glProgramUniform2i, glProgramUniform3i, glProgramUniform4i, glProgramUniform1ui, glProgramUniform2ui, glProgramUniform3ui, glProgramUniform4ui, glProgramUniform1f, glProgramUniform2f, glProgramUniform3f, glProgramUniform4f
public static void glProgramUniform1i(int program, int location, int v0) public static void glProgramUniform2i(int program, int location, int v0, int v1) public static void glProgramUniform3i(int program, int location, int v0, int v1, int v2) public static void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) public static void glProgramUniform1ui(int program, int location, int v0) public static void glProgramUniform2ui(int program, int location, int v0, int v1) public static void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) public static void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) public static void glProgramUniform1f(int program, int location, float v0) public static void glProgramUniform2f(int program, int location, float v0, float v1) public static void glProgramUniform3f(int program, int location, float v0, float v1, float v2) public static void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
-
nglProgramUniform1iv
public static void nglProgramUniform1iv(int program, int location, int count, long value)
-
glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform2iv
public static void nglProgramUniform2iv(int program, int location, int count, long value)
-
glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform3iv
public static void nglProgramUniform3iv(int program, int location, int count, long value)
-
glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform4iv
public static void nglProgramUniform4iv(int program, int location, int count, long value)
-
glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform1uiv
public static void nglProgramUniform1uiv(int program, int location, int count, long value)
-
glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform2uiv
public static void nglProgramUniform2uiv(int program, int location, int count, long value)
-
glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform3uiv
public static void nglProgramUniform3uiv(int program, int location, int count, long value)
-
glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform4uiv
public static void nglProgramUniform4uiv(int program, int location, int count, long value)
-
glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
-
nglProgramUniform1fv
public static void nglProgramUniform1fv(int program, int location, int count, long value)
-
glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniform2fv
public static void nglProgramUniform2fv(int program, int location, int count, long value)
-
glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniform3fv
public static void nglProgramUniform3fv(int program, int location, int count, long value)
-
glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniform4fv
public static void nglProgramUniform4fv(int program, int location, int count, long value)
-
glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix2fv
public static void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix3fv
public static void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix4fv
public static void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix2x3fv
public static void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix3x2fv
public static void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix2x4fv
public static void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix4x2fv
public static void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix3x4fv
public static void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
nglProgramUniformMatrix4x3fv
public static void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)
-
glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline)
-
nglGetProgramPipelineInfoLog
public static void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)
-
glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
-
glGetProgramPipelineInfoLog
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline, int bufSize) public static java.lang.String glGetProgramPipelineInfoLog(int pipeline)
-
glBindImageTexture
public static void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
-
nglGetBooleani_v
public static void nglGetBooleani_v(int target, int index, long data)
-
glGetBooleani_v
public static void glGetBooleani_v(int target, int index, java.nio.ByteBuffer data)
-
glGetBooleani
public static boolean glGetBooleani(int target, int index)
-
glMemoryBarrier
public static void glMemoryBarrier(int barriers)
-
glMemoryBarrierByRegion
public static void glMemoryBarrierByRegion(int barriers)
-
glTexStorage2DMultisample
public static void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
-
nglGetMultisamplefv
public static void nglGetMultisamplefv(int pname, int index, long val)
-
glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val)
-
glGetMultisamplef
public static float glGetMultisamplef(int pname, int index)
-
glSampleMaski
public static void glSampleMaski(int maskNumber, int mask)
-
nglGetTexLevelParameteriv
public static void nglGetTexLevelParameteriv(int target, int level, int pname, long params)
-
glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)
-
glGetTexLevelParameteri
public static int glGetTexLevelParameteri(int target, int level, int pname)
-
nglGetTexLevelParameterfv
public static void nglGetTexLevelParameterfv(int target, int level, int pname, long params)
-
glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)
-
glGetTexLevelParameterf
public static float glGetTexLevelParameterf(int target, int level, int pname)
-
glBindVertexBuffer
public static void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
-
glVertexAttribFormat
public static void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
-
glVertexAttribIFormat
public static void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
-
glVertexAttribBinding
public static void glVertexAttribBinding(int attribindex, int bindingindex)
-
glVertexBindingDivisor
public static void glVertexBindingDivisor(int bindingindex, int divisor)
-
glDrawArraysIndirect
public static void glDrawArraysIndirect(int mode, int[] indirect)
Array version of:DrawArraysIndirect
- See Also:
- Reference Page
-
glDrawElementsIndirect
public static void glDrawElementsIndirect(int mode, int type, int[] indirect)
Array version of:DrawElementsIndirect
- See Also:
- Reference Page
-
glGetFramebufferParameteriv
public static void glGetFramebufferParameteriv(int target, int pname, int[] params)
Array version of:GetFramebufferParameteriv
- See Also:
- Reference Page
-
glGetProgramInterfaceiv
public static void glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params)
Array version of:GetProgramInterfaceiv
- See Also:
- Reference Page
-
glGetProgramResourceName
public static void glGetProgramResourceName(int program, int programInterface, int index, @Nullable int[] length, java.nio.ByteBuffer name)
Array version of:GetProgramResourceName
- See Also:
- Reference Page
-
glGetProgramResourceiv
public static void glGetProgramResourceiv(int program, int programInterface, int index, int[] props, @Nullable int[] length, int[] params)
Array version of:GetProgramResourceiv
- See Also:
- Reference Page
-
glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int[] pipelines)
Array version of:DeleteProgramPipelines
- See Also:
- Reference Page
-
glGenProgramPipelines
public static void glGenProgramPipelines(int[] pipelines)
Array version of:GenProgramPipelines
- See Also:
- Reference Page
-
glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
Array version of:GetProgramPipelineiv
- See Also:
- Reference Page
-
glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, int[] value)
Array version of:ProgramUniform1iv
- See Also:
- Reference Page
-
glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, int[] value)
Array version of:ProgramUniform2iv
- See Also:
- Reference Page
-
glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, int[] value)
Array version of:ProgramUniform3iv
- See Also:
- Reference Page
-
glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, int[] value)
Array version of:ProgramUniform4iv
- See Also:
- Reference Page
-
glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, int[] value)
Array version of:ProgramUniform1uiv
- See Also:
- Reference Page
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glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, int[] value)
Array version of:ProgramUniform2uiv
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glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, int[] value)
Array version of:ProgramUniform3uiv
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glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, int[] value)
Array version of:ProgramUniform4uiv
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glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, float[] value)
Array version of:ProgramUniform1fv
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glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, float[] value)
Array version of:ProgramUniform2fv
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glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, float[] value)
Array version of:ProgramUniform3fv
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glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, float[] value)
Array version of:ProgramUniform4fv
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2fv
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3fv
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4fv
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x3fv
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x2fv
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x4fv
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x2fv
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x4fv
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x3fv
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable int[] length, java.nio.ByteBuffer infoLog)
Array version of:GetProgramPipelineInfoLog
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glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, float[] val)
Array version of:GetMultisamplefv
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glGetTexLevelParameteriv
public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
Array version of:GetTexLevelParameteriv
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glGetTexLevelParameterfv
public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
Array version of:GetTexLevelParameterfv
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