Class NVTextureArray
- java.lang.Object
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- org.lwjgl.opengles.NVTextureArray
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public class NVTextureArray extends java.lang.Object
Native bindings to the NV_texture_array extension.This extension introduces the notion of two-dimensional array textures. An array texture is a collection of two-dimensional images of identical size and format, arranged in layers. Array textures are specified using TexImage3DNV, where the depth is used to indicate the number of layers in the image.
An array texture is accessed as a single unit in a programmable shader, using a single coordinate vector. A single layer is selected, using the "p" texture coordinate, and that layer is then accessed as though it were a two-dimensional texture. The layer coordinate is provided as an unnormalized floating-point value in the range
[0,<n>-1]
, where<n>
is the number of layers in the array texture. Texture lookups do not filter between layers, though such filtering can be achieved using programmable shaders. When mipmapping is used, each level of an array texture has the same number of layers as the base level; the number of layers is not reduced as the image size decreases.Single layers of array textures can be rendered to by binding them to a framebuffer object using the FramebufferTextureLayerNV function.
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Field Summary
Fields Modifier and Type Field Description static int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV
Accepted by thepname
parameter of GetFramebufferAttachmentParameteriv.static int
GL_MAX_ARRAY_TEXTURE_LAYERS_NV
Accepted by thepname
parameter of GetBooleanv, GetIntegerv and GetFloatv.static int
GL_SAMPLER_2D_ARRAY_NV
Returned by thetype
parameter of GetActiveUniform.static int
GL_TEXTURE_2D_ARRAY_NV
Accepted by thetarget
parameter of TexImage3DNV, TexSubImage3DNV, CopyTexSubImage3DNV, CompressedTexImage3DNV, CompressedTexSubImage3DNV, TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, GenerateMipmap, and BindTexture.static int
GL_TEXTURE_BINDING_2D_ARRAY_NV
Accepted by thepname
parameter of GetBooleanv, GetIntegerv and GetFloatv.static int
GL_UNPACK_IMAGE_HEIGHT_NV
GL_UNPACK_SKIP_IMAGES_NVAccepted by thepname
parameter of PixelStorei, GetBooleanv, GetIntegerv and GetFloatv.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
static void
glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, java.nio.ByteBuffer data)
static void
glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
static void
glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
static void
glCopyTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
static void
glFramebufferTextureLayerNV(int target, int attachment, int texture, int level, int layer)
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
Array version of:TexImage3DNV
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
Array version of:TexImage3DNV
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
Array version of:TexImage3DNV
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.ByteBuffer pixels)
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.FloatBuffer pixels)
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.IntBuffer pixels)
static void
glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, java.nio.ShortBuffer pixels)
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
Array version of:TexSubImage3DNV
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
Array version of:TexSubImage3DNV
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
Array version of:TexSubImage3DNV
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ByteBuffer pixels)
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.FloatBuffer pixels)
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.IntBuffer pixels)
static void
glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ShortBuffer pixels)
static void
nglCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
static void
nglCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
static void
nglTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
static void
nglTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
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Field Detail
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GL_TEXTURE_2D_ARRAY_NV
Accepted by thetarget
parameter of TexImage3DNV, TexSubImage3DNV, CopyTexSubImage3DNV, CompressedTexImage3DNV, CompressedTexSubImage3DNV, TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, GenerateMipmap, and BindTexture.
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GL_TEXTURE_BINDING_2D_ARRAY_NV, GL_MAX_ARRAY_TEXTURE_LAYERS_NV
Accepted by thepname
parameter of GetBooleanv, GetIntegerv and GetFloatv.
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV
Accepted by thepname
parameter of GetFramebufferAttachmentParameteriv.
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GL_SAMPLER_2D_ARRAY_NV
Returned by thetype
parameter of GetActiveUniform.
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GL_UNPACK_SKIP_IMAGES_NV, GL_UNPACK_IMAGE_HEIGHT_NV
Accepted by thepname
parameter of PixelStorei, GetBooleanv, GetIntegerv and GetFloatv.
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Method Detail
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nglTexImage3DNV
public static void nglTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
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glTexImage3DNV
public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.ByteBuffer pixels)
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glTexImage3DNV
public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable long pixels)
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glTexImage3DNV
public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.ShortBuffer pixels)
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glTexImage3DNV
public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.IntBuffer pixels)
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glTexImage3DNV
public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.FloatBuffer pixels)
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nglTexSubImage3DNV
public static void nglTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
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glTexSubImage3DNV
public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ByteBuffer pixels)
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glTexSubImage3DNV
public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
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glTexSubImage3DNV
public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ShortBuffer pixels)
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glTexSubImage3DNV
public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.IntBuffer pixels)
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glTexSubImage3DNV
public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.FloatBuffer pixels)
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glCopyTexSubImage3DNV
public static void glCopyTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
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nglCompressedTexImage3DNV
public static void nglCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
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glCompressedTexImage3DNV
public static void glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @Nullable long data)
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glCompressedTexImage3DNV
public static void glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable java.nio.ByteBuffer data)
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nglCompressedTexSubImage3DNV
public static void nglCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
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glCompressedTexSubImage3DNV
public static void glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
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glCompressedTexSubImage3DNV
public static void glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
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glFramebufferTextureLayerNV
public static void glFramebufferTextureLayerNV(int target, int attachment, int texture, int level, int layer)
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glTexImage3DNV
public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable short[] pixels) public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable int[] pixels) public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable float[] pixels)
Array version of:TexImage3DNV
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glTexSubImage3DNV
public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
Array version of:TexSubImage3DNV
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