Package org.lwjgl.egl
Class ANGLEDeviceD3D
- java.lang.Object
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- org.lwjgl.egl.ANGLEDeviceD3D
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public final class ANGLEDeviceD3D extends java.lang.Object
Native bindings to the ANGLE_device_d3d extension.ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display.
Requires
EXT_device_query
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Field Summary
Fields Modifier and Type Field Description static int
EGL_D3D11_DEVICE_ANGLE
EGL_D3D9_DEVICE_ANGLE
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Field Detail
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EGL_D3D9_DEVICE_ANGLE
public static final int EGL_D3D9_DEVICE_ANGLE
- See Also:
- Constant Field Values
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EGL_D3D11_DEVICE_ANGLE
public static final int EGL_D3D11_DEVICE_ANGLE
- See Also:
- Constant Field Values
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