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This software is provided 'as-is', without any express or implied
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GNU LIBRARY GENERAL PUBLIC LICENSE
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END OF TERMS AND CONDITIONS
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||||
|
||||
How to Apply These Terms to Your New Libraries
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||||
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||||
If you develop a new library, and you want it to be of the greatest
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
22
lib/lwjgl/lwjgl-opencl/khronos_license.txt
Normal file
22
lib/lwjgl/lwjgl-opencl/khronos_license.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
/*
|
||||
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl-javadoc.jar
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BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl-javadoc.jar
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BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl-sources.jar
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lib/lwjgl/lwjgl-opencl/lwjgl-opencl-sources.jar
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lib/lwjgl/lwjgl-opencl/lwjgl-opencl.jar
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lib/lwjgl/lwjgl-opencl/lwjgl-opencl.jar
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22
lib/lwjgl/lwjgl-opengl/khronos_license.txt
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22
lib/lwjgl/lwjgl-opengl/khronos_license.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
/*
|
||||
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
**
|
||||
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|
||||
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|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
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|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-javadoc.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-javadoc.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-macos.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-macos.jar
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lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows-x86.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows-x86.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-sources.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-sources.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl.jar
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl.jar
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22
lib/lwjgl/lwjgl-opengles/khronos_license.txt
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22
lib/lwjgl/lwjgl-opengles/khronos_license.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
/*
|
||||
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
BIN
lib/lwjgl/lwjgl-opengles/lwjgl-opengles-javadoc.jar
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BIN
lib/lwjgl/lwjgl-opengles/lwjgl-opengles-javadoc.jar
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BIN
lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-macos.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-macos.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-windows-x86.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-windows-x86.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-windows.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-windows.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-sources.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-sources.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-javadoc.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-javadoc.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-linux.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-linux.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-macos.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-macos.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows-x86.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows-x86.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-sources.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr-sources.jar
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BIN
lib/lwjgl/lwjgl-openvr/lwjgl-openvr.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr.jar
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27
lib/lwjgl/lwjgl-openvr/openvr_license.txt
Normal file
27
lib/lwjgl/lwjgl-openvr/openvr_license.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
Copyright (c) 2015, Valve Corporation
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
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|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation and/or
|
||||
other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
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|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
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|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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lib/lwjgl/lwjgl-opus/lwjgl-opus-javadoc.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-javadoc.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm64.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm64.jar
Normal file
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-macos.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-macos.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows-x86.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows-x86.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-sources.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-sources.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus.jar
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BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus.jar
Normal file
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44
lib/lwjgl/lwjgl-opus/opus_license.txt
Normal file
44
lib/lwjgl/lwjgl-opus/opus_license.txt
Normal file
|
@ -0,0 +1,44 @@
|
|||
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
|
||||
Jean-Marc Valin, Timothy B. Terriberry,
|
||||
CSIRO, Gregory Maxwell, Mark Borgerding,
|
||||
Erik de Castro Lopo
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
- Neither the name of Internet Society, IETF or IETF Trust, nor the
|
||||
names of specific contributors, may be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Opus is subject to the royalty-free patent licenses which are
|
||||
specified at:
|
||||
|
||||
Xiph.Org Foundation:
|
||||
https://datatracker.ietf.org/ipr/1524/
|
||||
|
||||
Microsoft Corporation:
|
||||
https://datatracker.ietf.org/ipr/1914/
|
||||
|
||||
Broadcom Corporation:
|
||||
https://datatracker.ietf.org/ipr/1526/
|
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-javadoc.jar
Normal file
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-javadoc.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows-x86.jar
Normal file
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows-x86.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows.jar
Normal file
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-sources.jar
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BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-sources.jar
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Binary file not shown.
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr.jar
Normal file
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr.jar
Normal file
Binary file not shown.
249
lib/lwjgl/lwjgl-ovr/ovr_license.txt
Normal file
249
lib/lwjgl/lwjgl-ovr/ovr_license.txt
Normal file
|
@ -0,0 +1,249 @@
|
|||
Oculus VR, LLC Software Development Kit License Agreement
|
||||
|
||||
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||
|
||||
The text of this may be found at: https://developer3.oculus.com/licenses/sdk-3.4.1/
|
||||
|
||||
In order to obtain and use the Oculus Software Development Kit for mobile or for PC,
|
||||
You must first agree to the terms of this License. If you agree to the terms of this
|
||||
License, you may use the Oculus Software Development Kit. If you do not agree to the
|
||||
terms of this License, then you may not use the Oculus Software Development Kit.
|
||||
|
||||
OCULUS SDK LICENSE
|
||||
|
||||
1. Subject to the terms and conditions of this License Agreement (the "License"),
|
||||
Oculus VR, LLC ("Oculus") hereby grants to you a worldwide, non-exclusive, no-charge,
|
||||
royalty-free, sublicenseable copyright license to use, reproduce and redistribute
|
||||
(subject to restrictions below) the software contained in this Oculus Rift Software
|
||||
Development Kit for PC and/or Oculus Rift Software Development Kit for mobile (individually
|
||||
and collectively, "Oculus SDK"), including, but not limited to, the samples,
|
||||
headers, LibOVR and VRLib headers, LibOVR and VRLib source and, subject to your
|
||||
compliance with Section 3, the headers, libraries and APIs to enable the Platform
|
||||
Services. This License is subject to the following terms and conditions:
|
||||
|
||||
1.1 This license grants you the non-exclusive license and right to use (i) the Oculus
|
||||
SDK to make engines, tools, applications, content, games and demos (collectively and
|
||||
generally referred to as "Developer Content") for use on the Oculus approved hardware
|
||||
and software products ("Oculus Approved Products") and which may incorporate the Oculus
|
||||
SDK in whole or in part in binary or object code; and (ii) the headers, libraries,
|
||||
APIs and other tools made available by Oculus to enable the use of Platform Services
|
||||
with your Developer Content.
|
||||
|
||||
1.2 For the sake of clarification, when you use the Oculus SDK in or with Developer
|
||||
Content, you retain all rights to your Developer Content, and you have no obligations
|
||||
to share or license Developer Content (including your source and object code) to Oculus
|
||||
or any third parties; provided, however, Oculus retains all rights to the Oculus SDK
|
||||
and the headers, libraries and APIs to the Platform Services and other tools made available
|
||||
by Oculus, including those that may be incorporated into your Developer Content.
|
||||
|
||||
1.3 You agree that as a condition of this License you will design and distribute your Developer
|
||||
Content to ensure that your Developer Content and any software required to use your Developer
|
||||
Content does not, and you will not, alter or interfere with the normal operation, behavior
|
||||
or functionality of the Oculus hardware or software or Oculus Approved Products, including:
|
||||
(i) the behavior of the "Oculus button" and "XBox button" implemented by the Oculus system
|
||||
software; (ii) any on-screen messages or information; (iii) the behavior of the proximity
|
||||
sensor in the Oculus hardware implemented by the Oculus system software; (iv) Oculus
|
||||
hardware or software security features; (v) end user's settings; or (vi) the Oculus Flash
|
||||
Screen Warnings. You also agree not to commit any act intended to interfere with the normal
|
||||
operation of the Oculus hardware or software or Oculus Approved Products, or provide software
|
||||
to Oculus users or developers that would induce breach of any Oculus agreements or that contains
|
||||
malware, viruses, hacks, bots, Trojan horses, or other malicious code.
|
||||
|
||||
1.4 You may not use the Oculus SDK for any purpose not expressly permitted by this
|
||||
License. You may not:
|
||||
|
||||
a. decompile
|
||||
b. reverse engineer
|
||||
c. disassemble
|
||||
d. attempt to derive the source code of the Oculus SDK or any part of the
|
||||
Oculus SDK, or any other software or firmware provided to you by Oculus
|
||||
|
||||
(except as and only to the extent any foregoing restriction is prohibited by applicable law).
|
||||
|
||||
REDISTRIBUTION
|
||||
|
||||
2. Subject to the terms and conditions of this License, your license to redistribute and
|
||||
sublicense the Oculus SDK is also expressly made subject to the following conditions:
|
||||
|
||||
2.1 You may sublicense and redistribute the source, binary, or object code of the
|
||||
Oculus SDK in whole for no charge or as part of a for-charge piece of Developer Content;
|
||||
provided, however, you may only license, sublicense or redistribute the source, binary
|
||||
or object code of the Oculus SDK in its entirety. The Oculus SDK (including, but not
|
||||
limited to LibOVR and VRLib), and any Developer Content that includes any portion of
|
||||
the Oculus SDK, may only be used with Oculus Approved Products and may not be used,
|
||||
licensed, or sublicensed to interface with software or hardware or other commercial
|
||||
headsets, mobile tablets or phones that are not authorized and approved by Oculus;
|
||||
|
||||
2.2 You must include with all such redistributed or sublicensed Oculus SDK code
|
||||
the following copyright notice: "Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved."
|
||||
|
||||
2.3 You must give any other recipients of the Oculus SDK a copy of this License as such
|
||||
recipients, licensees or sublicensees may only use the Oculus SDK subject to the terms
|
||||
of this License and such recipient's, licensee's or sublicensee's agreement to and
|
||||
acceptance of this License with Oculus; and
|
||||
|
||||
2.4 The Oculus SDK includes a "LICENSE" text file (the "License Notice"), and any Oculus
|
||||
SDK distribution that you distribute must include a copy of this License with the License Notice.
|
||||
|
||||
OCULUS PLATFORM SERVICES
|
||||
|
||||
3. Oculus makes the headers, libraries and APIs, software, and other tools made available by
|
||||
Oculus to enable Platform Services in connection with your Developer Content. You agree
|
||||
not to use any API, code or other tools, instruction or service provided by Oculus to enable
|
||||
or use a Platform Service other than in compliance with these terms. For more information go
|
||||
to https://developer.oculus.com.
|
||||
|
||||
<EFBFBD> "Oculus Platform Framework" means the suite of Oculus platform services, including but not
|
||||
limited to the Oculus file distribution and update system (enabling distribution and updates
|
||||
of Developer Content by Oculus, including through generated activation Keys), entitlement
|
||||
system, and account authentication, which list may be changed from time to time in Oculus'
|
||||
sole discretion.
|
||||
<EFBFBD> "Application Services" means services provided by Oculus associated with the Platform,
|
||||
including but not limited to in-app purchasing, multiplayer matchmaking, friends, leader boards,
|
||||
achievements, rooms, voice over IP and cloud saves, which list may be changed from time to time
|
||||
in Oculus' sole discretion.
|
||||
<EFBFBD> "Platform" means the Oculus virtual reality platform, including but not limited to the user
|
||||
experience, user interface, store, and social features, usable on Oculus approved hardware or
|
||||
any third-party device or operating system, including but not limited to iOS, Android, Windows,
|
||||
OS X, Linux, and Windows Mobile.
|
||||
<EFBFBD> "Platform Services" means the Oculus Platform Framework and the Application Services.
|
||||
|
||||
3.1 Oculus Platform Services. Oculus makes certain Platform Services available to you to include and
|
||||
enable in your Developer Content. Developer Content that enables or includes any Platform Service
|
||||
must implement the Oculus Platform Framework with that Developer Content. Once your Developer
|
||||
Content has been authorized for use of the Platform Services, you are not required to update your
|
||||
Developer Content to include new Platform Services Oculus may make available as part of the
|
||||
Oculus Platform Framework.
|
||||
|
||||
3.2 Limited Authorization. You hereby grant Oculus the limited authorization reasonably necessary
|
||||
for Oculus's exercise of its rights and performance of its obligations under this Section 3.
|
||||
You agree that Oculus may use its contractors and affiliates for the purposes of exercising
|
||||
its rights and licenses set forth in this Section 3.
|
||||
|
||||
3.3. Internal Use. You agree that Oculus may grant its employees and internal contractors the
|
||||
right to use, perform and display the Developer Content you provide to Oculus for testing,
|
||||
evaluation and approval purposes, which shall be on a royalty-free basis.
|
||||
|
||||
3.4 Key Provision and Redemption. If you request that Oculus generate activation keys for your
|
||||
Developer Content on the Platform ("Keys") and Oculus agrees, you hereby grant Oculus (i) the
|
||||
right to generate Keys for you and (ii) a license to make available, reproduce, distribute,
|
||||
perform, and display the Developer Content to end users who have submitted a Key to Oculus.
|
||||
Oculus agrees to authenticate and make Developer Content available to any end user supplying
|
||||
a valid Key (unless the Developer Content has been removed or withdrawn).
|
||||
|
||||
3.5 Platform Services Requirements. You will not make any use of any API, software, code or
|
||||
other item or information supplied by Oculus in connection with the Platform Services other
|
||||
than to enhance the functionality of your Developer Content. In particular, you must not
|
||||
(nor enable others to): (i) defame, abuse, harass, stalk, or threaten others, or to promote or
|
||||
facilitate any prohibited or illegal activities; (ii) enable any functionality in your Developer
|
||||
Content that would generate excessive traffic over the Oculus network or servers that would
|
||||
negatively impact other users' experience, or otherwise interfere with or restrict the operation
|
||||
of the Platform Services, or Oculus's servers or networks providing the Platform Services; or
|
||||
(iii) remove, obscure, or alter any Oculus license terms, policies or terms of service or any
|
||||
links to or notices thereto. You may not sublicense any software, firmware or other item or
|
||||
information supplied by Oculus in connection with the Platform Service for use by a third party,
|
||||
unless expressly authorized by Oculus to do so. You agree not to use (or encourage the use of) the
|
||||
Platform Services for mission critical, life saving or ultra-hazardous activities. Oculus may suspend
|
||||
operation of or remove any Developer Content that does not comply with the restrictions in this License.
|
||||
|
||||
You will not use the Oculus Avatar associated with the Oculus ID of any end user in your Developer
|
||||
Content without the express permission of that end user unless, (i) that end user is actively engaged
|
||||
with your Developer Content or (ii) that end user remains part of an active session of your Developer
|
||||
Content with whom other end users are interacting, whether or not that end user is then online.
|
||||
|
||||
GENERAL PROVISIONS
|
||||
|
||||
4. Additional Materials
|
||||
|
||||
4.1 Oculus may include in this Oculus SDK additional content (e.g., samples) for demonstration, references
|
||||
or other specific purposes. Such content will be clearly marked in the Oculus SDK and is subject to
|
||||
any included terms and conditions.
|
||||
|
||||
4.2 Your use of third-party materials included in the Oculus SDK may be subject to other terms and
|
||||
conditions typically found in separate third-party license agreements or "READ ME" files included with
|
||||
such third-party materials. To the extent such other terms and conditions conflict with the terms and
|
||||
conditions of this License, the former will control with respect to the applicable third-party materials.
|
||||
|
||||
5. THE OCULUS SDK AND ANY COMPONENT THEREOF, THE OCULUS HEADERS, LIBRARIES AND APIS, AND THE PLATFORM SERVICES
|
||||
FROM OCULUS AND ITS CONTRIBUTORS ARE PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL OCULUS AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
|
||||
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS OCULUS SDK, THE OCULUS HEADERS, LIBRARIES AND APIS OR THE PLATFORM
|
||||
SERVICES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOME JURISDICTIONS DO NOT PERMIT THE EXCLUSION OR
|
||||
LIMITATION OF IMPLIED WARRANTIES, SO YOU MAY HAVE ADDITIONAL RIGHTS.
|
||||
|
||||
6. This License does not grant permission to use the trade names, trademarks, service marks, or product names
|
||||
of Oculus, except as required for reasonable and customary use in describing the origin of the Oculus SDK, and
|
||||
reproducing the content of the License Notice file. Oculus reserves all rights not expressly granted to you
|
||||
under this License. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC's contributors, licensors,
|
||||
employees, or contractors, may be used to endorse or promote products developed using the Oculus SDK without
|
||||
specific prior written permission of Oculus VR, LLC.
|
||||
|
||||
7. You are responsible for ensuring that your use of the Oculus SDK and your Developer Content, including enabled
|
||||
Platform Services, complies with all applicable laws (including privacy laws) wherever your Developer Content is
|
||||
made available. You acknowledge and agree that you are solely responsible for any health and safety issues arising
|
||||
from your Developer Content. You will not collect end users' content or information, or otherwise access any Oculus
|
||||
site, using automated means (such as harvesting bots, robots, spiders, or scrapers) without Oculus' prior permission.
|
||||
|
||||
8. Your acceptance of the terms and conditions of this License in and of itself and for all Developer Content created
|
||||
as of March 28, 2016, may be evidenced by any of the following: your usage of the Oculus SDK, or acceptance of the
|
||||
license agreement. As this License is updated for future releases of the Oculus SDK, you agree to abide by and meet
|
||||
all requirements of future updates of this License for those future Oculus SDK releases, with acceptance evidenced
|
||||
by usage of the Oculus SDK or any element thereof and the future updates of this License will apply for that future
|
||||
Developer Content that may be developed for or with that future Oculus SDK or any element thereof (i.e., you cannot
|
||||
sidestep out of the requirements of future updates of the License by developing against an older release of the Oculus
|
||||
SDK or License).
|
||||
|
||||
9. Oculus reserves the right to terminate this License and all your rights hereunder immediately in the event you
|
||||
materially breach this License.
|
||||
|
||||
10. Furthermore, Oculus also reserves the right to cancel or terminate this License for any of the following reasons:
|
||||
|
||||
a. Intellectual property infringement by you with Developer Content created by you that is used with or by the Oculus
|
||||
SDK, or any of the Platform Services;
|
||||
b. Developer Content (including enabling Platform Services) that violates applicable law;
|
||||
c. Health and safety issues associated with your Developer Content;
|
||||
d. Failure to comply with or use properly the Oculus Flash Screen Warnings;
|
||||
e. Use of the Oculus SDK with a commercial product other than an Oculus Approved Product;
|
||||
f. Failure to provide required notices as set forth above; and
|
||||
g. Failure to observe the restrictions in Section 3.5.
|
||||
|
||||
11. You agree to fully indemnify Oculus from any and all losses, costs, damages and expenses (including reasonable
|
||||
attorney's fees) arising out of your Developer Content or any matter set forth in Sections 6, 7 and 10(a) through (g).
|
||||
|
||||
12. Oculus may discontinue or change functionality of the Platform Services at any time, and your continued use of the
|
||||
Platform Services or use of any modified or additional Platform Services is conditioned upon your adherence to the terms
|
||||
of this License, as modified by Oculus from time to time.
|
||||
|
||||
13. In the event any provision of this License is determined to be invalid, prohibited or unenforceable by a court or
|
||||
other body of competent jurisdiction, this License shall be construed as if such invalid, prohibited or unenforceable
|
||||
provision has been more narrowly drawn so as not to be invalid, prohibited or unenforceable.
|
||||
|
||||
14. You may not assign any rights or obligations under this License without the advance written consent of Oculus,
|
||||
which may be withheld in its sole discretion. Oculus may assign its rights or obligations under this License in its
|
||||
sole discretion.
|
||||
|
||||
15. Failure of either party at any time to enforce any of the provisions of this License will not be construed as a
|
||||
waiver of such provisions or in any way affect the validity of this License or parts thereof.
|
||||
|
||||
16. Your remedies under this License shall be limited to the right to collect money damages, if any, and you hereby
|
||||
waive your right to injunctive or other equitable relief.
|
||||
|
||||
17. You will comply, and will not cause Oculus to not comply (by for example, providing Developer Content to Oculus
|
||||
under this Agreement for which required export clearances have not been obtained), with all applicable export control
|
||||
laws of the United States and any other applicable governmental authority, including without limitation, the U.S.
|
||||
Export Administration Regulations. You agree that this License and the Oculus SDK and accompanying documentation are
|
||||
Oculus's confidential information (and is not publicly available), and you will not use it, disclose it or make it
|
||||
available to others except in accordance with the terms of this License.
|
||||
|
||||
18. This License shall be governed by the laws of the State of California, without giving effect to choice of law principles.
|
||||
All disputes relating to this License shall be resolved by binding non-appearance-based arbitration before a neutral
|
||||
arbitrator in Santa Clara, California. The arbitration shall be conducted in accordance with the rules and procedures
|
||||
of JAMS then in effect, and the judgment of the arbitrator shall be final and capable of entry in any court of competent
|
||||
jurisdiction. You and Oculus agree to submit to the personal jurisdiction of the courts located within Santa Clara,
|
||||
California in connection with any entrance of an arbitrator's judgment or decision or any dispute with respect to the
|
||||
arbitration process or procedure or Oculus's exercise of its equitable rights or remedies.
|
||||
|
BIN
lib/lwjgl/lwjgl-par/lwjgl-par-javadoc.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-javadoc.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-linux-arm32.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-linux-arm32.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-linux-arm64.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-linux-arm64.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-linux.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-linux.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-macos.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-macos.jar
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BIN
lib/lwjgl/lwjgl-par/lwjgl-par-natives-windows-x86.jar
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|
@ -0,0 +1,175 @@
|
|||
|
||||
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|
||||
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||||
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lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-javadoc.jar
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