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This software is provided 'as-is', without any express or implied
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Permission is granted to anyone to use this software for any purpose,
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GNU LIBRARY GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1991 Free Software Foundation, Inc.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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It is not the purpose of this section to induce you to infringe any
|
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||||||
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|
||||||
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This section is intended to make thoroughly clear what is believed to
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
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|
||||||
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Such new versions will be similar in spirit to the present version,
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||||||
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|
||||||
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Each version is given a distinguishing version number. If the Library
|
||||||
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|
||||||
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|
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|
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|
||||||
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|
||||||
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||||||
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|
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||||||
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|
||||||
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NO WARRANTY
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||||||
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|
||||||
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15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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|
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|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
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Copyright (C) <year> <name of author>
|
||||||
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|
||||||
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This library is free software; you can redistribute it and/or
|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
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||||||
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||||||
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||||||
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|
||||||
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|
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|
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|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
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|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
22
lib/lwjgl/lwjgl-opencl/khronos_license.txt
Normal file
22
lib/lwjgl/lwjgl-opencl/khronos_license.txt
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl-javadoc.jar
Normal file
BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl-javadoc.jar
Normal file
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lib/lwjgl/lwjgl-opencl/lwjgl-opencl-sources.jar
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BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl-sources.jar
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BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl.jar
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BIN
lib/lwjgl/lwjgl-opencl/lwjgl-opencl.jar
Normal file
Binary file not shown.
22
lib/lwjgl/lwjgl-opengl/khronos_license.txt
Normal file
22
lib/lwjgl/lwjgl-opengl/khronos_license.txt
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-javadoc.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-javadoc.jar
Normal file
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BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm32.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm32.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm64.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux-arm64.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-linux.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-macos.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-macos.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows-x86.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows-x86.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-natives-windows.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-sources.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl-sources.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl.jar
Normal file
BIN
lib/lwjgl/lwjgl-opengl/lwjgl-opengl.jar
Normal file
Binary file not shown.
22
lib/lwjgl/lwjgl-opengles/khronos_license.txt
Normal file
22
lib/lwjgl/lwjgl-opengles/khronos_license.txt
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
/*
|
||||||
|
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||||
|
**
|
||||||
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
** copy of this software and/or associated documentation files (the
|
||||||
|
** "Materials"), to deal in the Materials without restriction, including
|
||||||
|
** without limitation the rights to use, copy, modify, merge, publish,
|
||||||
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||||
|
** permit persons to whom the Materials are furnished to do so, subject to
|
||||||
|
** the following conditions:
|
||||||
|
**
|
||||||
|
** The above copyright notice and this permission notice shall be included
|
||||||
|
** in all copies or substantial portions of the Materials.
|
||||||
|
**
|
||||||
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||||
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||||
|
*/
|
BIN
lib/lwjgl/lwjgl-opengles/lwjgl-opengles-javadoc.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-javadoc.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-natives-windows-x86.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles-sources.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles.jar
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lib/lwjgl/lwjgl-opengles/lwjgl-opengles.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-javadoc.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-javadoc.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-linux.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-macos.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows-x86.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows-x86.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-natives-windows.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-sources.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr-sources.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr.jar
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lib/lwjgl/lwjgl-openvr/lwjgl-openvr.jar
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lib/lwjgl/lwjgl-openvr/openvr_license.txt
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27
lib/lwjgl/lwjgl-openvr/openvr_license.txt
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|
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|
||||||
|
Copyright (c) 2015, Valve Corporation
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
1. Redistributions of source code must retain the above copyright notice, this
|
||||||
|
list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer in the documentation and/or
|
||||||
|
other materials provided with the distribution.
|
||||||
|
|
||||||
|
3. Neither the name of the copyright holder nor the names of its contributors
|
||||||
|
may be used to endorse or promote products derived from this software without
|
||||||
|
specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||||
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
BIN
lib/lwjgl/lwjgl-opus/lwjgl-opus-javadoc.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-javadoc.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-linux.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-macos.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows-x86.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows-x86.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-natives-windows.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-sources.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus-sources.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus.jar
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lib/lwjgl/lwjgl-opus/lwjgl-opus.jar
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lib/lwjgl/lwjgl-opus/opus_license.txt
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44
lib/lwjgl/lwjgl-opus/opus_license.txt
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|
@ -0,0 +1,44 @@
|
||||||
|
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
|
||||||
|
Jean-Marc Valin, Timothy B. Terriberry,
|
||||||
|
CSIRO, Gregory Maxwell, Mark Borgerding,
|
||||||
|
Erik de Castro Lopo
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions
|
||||||
|
are met:
|
||||||
|
|
||||||
|
- Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
- Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
- Neither the name of Internet Society, IETF or IETF Trust, nor the
|
||||||
|
names of specific contributors, may be used to endorse or promote
|
||||||
|
products derived from this software without specific prior written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||||
|
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
Opus is subject to the royalty-free patent licenses which are
|
||||||
|
specified at:
|
||||||
|
|
||||||
|
Xiph.Org Foundation:
|
||||||
|
https://datatracker.ietf.org/ipr/1524/
|
||||||
|
|
||||||
|
Microsoft Corporation:
|
||||||
|
https://datatracker.ietf.org/ipr/1914/
|
||||||
|
|
||||||
|
Broadcom Corporation:
|
||||||
|
https://datatracker.ietf.org/ipr/1526/
|
BIN
lib/lwjgl/lwjgl-ovr/lwjgl-ovr-javadoc.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr-javadoc.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows-x86.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr-natives-windows.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr-sources.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr-sources.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr.jar
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lib/lwjgl/lwjgl-ovr/lwjgl-ovr.jar
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lib/lwjgl/lwjgl-ovr/ovr_license.txt
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249
lib/lwjgl/lwjgl-ovr/ovr_license.txt
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|
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|
||||||
|
Oculus VR, LLC Software Development Kit License Agreement
|
||||||
|
|
||||||
|
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||||||
|
|
||||||
|
The text of this may be found at: https://developer3.oculus.com/licenses/sdk-3.4.1/
|
||||||
|
|
||||||
|
In order to obtain and use the Oculus Software Development Kit for mobile or for PC,
|
||||||
|
You must first agree to the terms of this License. If you agree to the terms of this
|
||||||
|
License, you may use the Oculus Software Development Kit. If you do not agree to the
|
||||||
|
terms of this License, then you may not use the Oculus Software Development Kit.
|
||||||
|
|
||||||
|
OCULUS SDK LICENSE
|
||||||
|
|
||||||
|
1. Subject to the terms and conditions of this License Agreement (the "License"),
|
||||||
|
Oculus VR, LLC ("Oculus") hereby grants to you a worldwide, non-exclusive, no-charge,
|
||||||
|
royalty-free, sublicenseable copyright license to use, reproduce and redistribute
|
||||||
|
(subject to restrictions below) the software contained in this Oculus Rift Software
|
||||||
|
Development Kit for PC and/or Oculus Rift Software Development Kit for mobile (individually
|
||||||
|
and collectively, "Oculus SDK"), including, but not limited to, the samples,
|
||||||
|
headers, LibOVR and VRLib headers, LibOVR and VRLib source and, subject to your
|
||||||
|
compliance with Section 3, the headers, libraries and APIs to enable the Platform
|
||||||
|
Services. This License is subject to the following terms and conditions:
|
||||||
|
|
||||||
|
1.1 This license grants you the non-exclusive license and right to use (i) the Oculus
|
||||||
|
SDK to make engines, tools, applications, content, games and demos (collectively and
|
||||||
|
generally referred to as "Developer Content") for use on the Oculus approved hardware
|
||||||
|
and software products ("Oculus Approved Products") and which may incorporate the Oculus
|
||||||
|
SDK in whole or in part in binary or object code; and (ii) the headers, libraries,
|
||||||
|
APIs and other tools made available by Oculus to enable the use of Platform Services
|
||||||
|
with your Developer Content.
|
||||||
|
|
||||||
|
1.2 For the sake of clarification, when you use the Oculus SDK in or with Developer
|
||||||
|
Content, you retain all rights to your Developer Content, and you have no obligations
|
||||||
|
to share or license Developer Content (including your source and object code) to Oculus
|
||||||
|
or any third parties; provided, however, Oculus retains all rights to the Oculus SDK
|
||||||
|
and the headers, libraries and APIs to the Platform Services and other tools made available
|
||||||
|
by Oculus, including those that may be incorporated into your Developer Content.
|
||||||
|
|
||||||
|
1.3 You agree that as a condition of this License you will design and distribute your Developer
|
||||||
|
Content to ensure that your Developer Content and any software required to use your Developer
|
||||||
|
Content does not, and you will not, alter or interfere with the normal operation, behavior
|
||||||
|
or functionality of the Oculus hardware or software or Oculus Approved Products, including:
|
||||||
|
(i) the behavior of the "Oculus button" and "XBox button" implemented by the Oculus system
|
||||||
|
software; (ii) any on-screen messages or information; (iii) the behavior of the proximity
|
||||||
|
sensor in the Oculus hardware implemented by the Oculus system software; (iv) Oculus
|
||||||
|
hardware or software security features; (v) end user's settings; or (vi) the Oculus Flash
|
||||||
|
Screen Warnings. You also agree not to commit any act intended to interfere with the normal
|
||||||
|
operation of the Oculus hardware or software or Oculus Approved Products, or provide software
|
||||||
|
to Oculus users or developers that would induce breach of any Oculus agreements or that contains
|
||||||
|
malware, viruses, hacks, bots, Trojan horses, or other malicious code.
|
||||||
|
|
||||||
|
1.4 You may not use the Oculus SDK for any purpose not expressly permitted by this
|
||||||
|
License. You may not:
|
||||||
|
|
||||||
|
a. decompile
|
||||||
|
b. reverse engineer
|
||||||
|
c. disassemble
|
||||||
|
d. attempt to derive the source code of the Oculus SDK or any part of the
|
||||||
|
Oculus SDK, or any other software or firmware provided to you by Oculus
|
||||||
|
|
||||||
|
(except as and only to the extent any foregoing restriction is prohibited by applicable law).
|
||||||
|
|
||||||
|
REDISTRIBUTION
|
||||||
|
|
||||||
|
2. Subject to the terms and conditions of this License, your license to redistribute and
|
||||||
|
sublicense the Oculus SDK is also expressly made subject to the following conditions:
|
||||||
|
|
||||||
|
2.1 You may sublicense and redistribute the source, binary, or object code of the
|
||||||
|
Oculus SDK in whole for no charge or as part of a for-charge piece of Developer Content;
|
||||||
|
provided, however, you may only license, sublicense or redistribute the source, binary
|
||||||
|
or object code of the Oculus SDK in its entirety. The Oculus SDK (including, but not
|
||||||
|
limited to LibOVR and VRLib), and any Developer Content that includes any portion of
|
||||||
|
the Oculus SDK, may only be used with Oculus Approved Products and may not be used,
|
||||||
|
licensed, or sublicensed to interface with software or hardware or other commercial
|
||||||
|
headsets, mobile tablets or phones that are not authorized and approved by Oculus;
|
||||||
|
|
||||||
|
2.2 You must include with all such redistributed or sublicensed Oculus SDK code
|
||||||
|
the following copyright notice: "Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved."
|
||||||
|
|
||||||
|
2.3 You must give any other recipients of the Oculus SDK a copy of this License as such
|
||||||
|
recipients, licensees or sublicensees may only use the Oculus SDK subject to the terms
|
||||||
|
of this License and such recipient's, licensee's or sublicensee's agreement to and
|
||||||
|
acceptance of this License with Oculus; and
|
||||||
|
|
||||||
|
2.4 The Oculus SDK includes a "LICENSE" text file (the "License Notice"), and any Oculus
|
||||||
|
SDK distribution that you distribute must include a copy of this License with the License Notice.
|
||||||
|
|
||||||
|
OCULUS PLATFORM SERVICES
|
||||||
|
|
||||||
|
3. Oculus makes the headers, libraries and APIs, software, and other tools made available by
|
||||||
|
Oculus to enable Platform Services in connection with your Developer Content. You agree
|
||||||
|
not to use any API, code or other tools, instruction or service provided by Oculus to enable
|
||||||
|
or use a Platform Service other than in compliance with these terms. For more information go
|
||||||
|
to https://developer.oculus.com.
|
||||||
|
|
||||||
|
<EFBFBD> "Oculus Platform Framework" means the suite of Oculus platform services, including but not
|
||||||
|
limited to the Oculus file distribution and update system (enabling distribution and updates
|
||||||
|
of Developer Content by Oculus, including through generated activation Keys), entitlement
|
||||||
|
system, and account authentication, which list may be changed from time to time in Oculus'
|
||||||
|
sole discretion.
|
||||||
|
<EFBFBD> "Application Services" means services provided by Oculus associated with the Platform,
|
||||||
|
including but not limited to in-app purchasing, multiplayer matchmaking, friends, leader boards,
|
||||||
|
achievements, rooms, voice over IP and cloud saves, which list may be changed from time to time
|
||||||
|
in Oculus' sole discretion.
|
||||||
|
<EFBFBD> "Platform" means the Oculus virtual reality platform, including but not limited to the user
|
||||||
|
experience, user interface, store, and social features, usable on Oculus approved hardware or
|
||||||
|
any third-party device or operating system, including but not limited to iOS, Android, Windows,
|
||||||
|
OS X, Linux, and Windows Mobile.
|
||||||
|
<EFBFBD> "Platform Services" means the Oculus Platform Framework and the Application Services.
|
||||||
|
|
||||||
|
3.1 Oculus Platform Services. Oculus makes certain Platform Services available to you to include and
|
||||||
|
enable in your Developer Content. Developer Content that enables or includes any Platform Service
|
||||||
|
must implement the Oculus Platform Framework with that Developer Content. Once your Developer
|
||||||
|
Content has been authorized for use of the Platform Services, you are not required to update your
|
||||||
|
Developer Content to include new Platform Services Oculus may make available as part of the
|
||||||
|
Oculus Platform Framework.
|
||||||
|
|
||||||
|
3.2 Limited Authorization. You hereby grant Oculus the limited authorization reasonably necessary
|
||||||
|
for Oculus's exercise of its rights and performance of its obligations under this Section 3.
|
||||||
|
You agree that Oculus may use its contractors and affiliates for the purposes of exercising
|
||||||
|
its rights and licenses set forth in this Section 3.
|
||||||
|
|
||||||
|
3.3. Internal Use. You agree that Oculus may grant its employees and internal contractors the
|
||||||
|
right to use, perform and display the Developer Content you provide to Oculus for testing,
|
||||||
|
evaluation and approval purposes, which shall be on a royalty-free basis.
|
||||||
|
|
||||||
|
3.4 Key Provision and Redemption. If you request that Oculus generate activation keys for your
|
||||||
|
Developer Content on the Platform ("Keys") and Oculus agrees, you hereby grant Oculus (i) the
|
||||||
|
right to generate Keys for you and (ii) a license to make available, reproduce, distribute,
|
||||||
|
perform, and display the Developer Content to end users who have submitted a Key to Oculus.
|
||||||
|
Oculus agrees to authenticate and make Developer Content available to any end user supplying
|
||||||
|
a valid Key (unless the Developer Content has been removed or withdrawn).
|
||||||
|
|
||||||
|
3.5 Platform Services Requirements. You will not make any use of any API, software, code or
|
||||||
|
other item or information supplied by Oculus in connection with the Platform Services other
|
||||||
|
than to enhance the functionality of your Developer Content. In particular, you must not
|
||||||
|
(nor enable others to): (i) defame, abuse, harass, stalk, or threaten others, or to promote or
|
||||||
|
facilitate any prohibited or illegal activities; (ii) enable any functionality in your Developer
|
||||||
|
Content that would generate excessive traffic over the Oculus network or servers that would
|
||||||
|
negatively impact other users' experience, or otherwise interfere with or restrict the operation
|
||||||
|
of the Platform Services, or Oculus's servers or networks providing the Platform Services; or
|
||||||
|
(iii) remove, obscure, or alter any Oculus license terms, policies or terms of service or any
|
||||||
|
links to or notices thereto. You may not sublicense any software, firmware or other item or
|
||||||
|
information supplied by Oculus in connection with the Platform Service for use by a third party,
|
||||||
|
unless expressly authorized by Oculus to do so. You agree not to use (or encourage the use of) the
|
||||||
|
Platform Services for mission critical, life saving or ultra-hazardous activities. Oculus may suspend
|
||||||
|
operation of or remove any Developer Content that does not comply with the restrictions in this License.
|
||||||
|
|
||||||
|
You will not use the Oculus Avatar associated with the Oculus ID of any end user in your Developer
|
||||||
|
Content without the express permission of that end user unless, (i) that end user is actively engaged
|
||||||
|
with your Developer Content or (ii) that end user remains part of an active session of your Developer
|
||||||
|
Content with whom other end users are interacting, whether or not that end user is then online.
|
||||||
|
|
||||||
|
GENERAL PROVISIONS
|
||||||
|
|
||||||
|
4. Additional Materials
|
||||||
|
|
||||||
|
4.1 Oculus may include in this Oculus SDK additional content (e.g., samples) for demonstration, references
|
||||||
|
or other specific purposes. Such content will be clearly marked in the Oculus SDK and is subject to
|
||||||
|
any included terms and conditions.
|
||||||
|
|
||||||
|
4.2 Your use of third-party materials included in the Oculus SDK may be subject to other terms and
|
||||||
|
conditions typically found in separate third-party license agreements or "READ ME" files included with
|
||||||
|
such third-party materials. To the extent such other terms and conditions conflict with the terms and
|
||||||
|
conditions of this License, the former will control with respect to the applicable third-party materials.
|
||||||
|
|
||||||
|
5. THE OCULUS SDK AND ANY COMPONENT THEREOF, THE OCULUS HEADERS, LIBRARIES AND APIS, AND THE PLATFORM SERVICES
|
||||||
|
FROM OCULUS AND ITS CONTRIBUTORS ARE PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
|
||||||
|
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
DISCLAIMED. IN NO EVENT SHALL OCULUS AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
||||||
|
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
|
||||||
|
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||||
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
ARISING IN ANY WAY OUT OF THE USE OF THIS OCULUS SDK, THE OCULUS HEADERS, LIBRARIES AND APIS OR THE PLATFORM
|
||||||
|
SERVICES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOME JURISDICTIONS DO NOT PERMIT THE EXCLUSION OR
|
||||||
|
LIMITATION OF IMPLIED WARRANTIES, SO YOU MAY HAVE ADDITIONAL RIGHTS.
|
||||||
|
|
||||||
|
6. This License does not grant permission to use the trade names, trademarks, service marks, or product names
|
||||||
|
of Oculus, except as required for reasonable and customary use in describing the origin of the Oculus SDK, and
|
||||||
|
reproducing the content of the License Notice file. Oculus reserves all rights not expressly granted to you
|
||||||
|
under this License. Neither the name of Oculus VR, LLC nor the names of Oculus VR, LLC's contributors, licensors,
|
||||||
|
employees, or contractors, may be used to endorse or promote products developed using the Oculus SDK without
|
||||||
|
specific prior written permission of Oculus VR, LLC.
|
||||||
|
|
||||||
|
7. You are responsible for ensuring that your use of the Oculus SDK and your Developer Content, including enabled
|
||||||
|
Platform Services, complies with all applicable laws (including privacy laws) wherever your Developer Content is
|
||||||
|
made available. You acknowledge and agree that you are solely responsible for any health and safety issues arising
|
||||||
|
from your Developer Content. You will not collect end users' content or information, or otherwise access any Oculus
|
||||||
|
site, using automated means (such as harvesting bots, robots, spiders, or scrapers) without Oculus' prior permission.
|
||||||
|
|
||||||
|
8. Your acceptance of the terms and conditions of this License in and of itself and for all Developer Content created
|
||||||
|
as of March 28, 2016, may be evidenced by any of the following: your usage of the Oculus SDK, or acceptance of the
|
||||||
|
license agreement. As this License is updated for future releases of the Oculus SDK, you agree to abide by and meet
|
||||||
|
all requirements of future updates of this License for those future Oculus SDK releases, with acceptance evidenced
|
||||||
|
by usage of the Oculus SDK or any element thereof and the future updates of this License will apply for that future
|
||||||
|
Developer Content that may be developed for or with that future Oculus SDK or any element thereof (i.e., you cannot
|
||||||
|
sidestep out of the requirements of future updates of the License by developing against an older release of the Oculus
|
||||||
|
SDK or License).
|
||||||
|
|
||||||
|
9. Oculus reserves the right to terminate this License and all your rights hereunder immediately in the event you
|
||||||
|
materially breach this License.
|
||||||
|
|
||||||
|
10. Furthermore, Oculus also reserves the right to cancel or terminate this License for any of the following reasons:
|
||||||
|
|
||||||
|
a. Intellectual property infringement by you with Developer Content created by you that is used with or by the Oculus
|
||||||
|
SDK, or any of the Platform Services;
|
||||||
|
b. Developer Content (including enabling Platform Services) that violates applicable law;
|
||||||
|
c. Health and safety issues associated with your Developer Content;
|
||||||
|
d. Failure to comply with or use properly the Oculus Flash Screen Warnings;
|
||||||
|
e. Use of the Oculus SDK with a commercial product other than an Oculus Approved Product;
|
||||||
|
f. Failure to provide required notices as set forth above; and
|
||||||
|
g. Failure to observe the restrictions in Section 3.5.
|
||||||
|
|
||||||
|
11. You agree to fully indemnify Oculus from any and all losses, costs, damages and expenses (including reasonable
|
||||||
|
attorney's fees) arising out of your Developer Content or any matter set forth in Sections 6, 7 and 10(a) through (g).
|
||||||
|
|
||||||
|
12. Oculus may discontinue or change functionality of the Platform Services at any time, and your continued use of the
|
||||||
|
Platform Services or use of any modified or additional Platform Services is conditioned upon your adherence to the terms
|
||||||
|
of this License, as modified by Oculus from time to time.
|
||||||
|
|
||||||
|
13. In the event any provision of this License is determined to be invalid, prohibited or unenforceable by a court or
|
||||||
|
other body of competent jurisdiction, this License shall be construed as if such invalid, prohibited or unenforceable
|
||||||
|
provision has been more narrowly drawn so as not to be invalid, prohibited or unenforceable.
|
||||||
|
|
||||||
|
14. You may not assign any rights or obligations under this License without the advance written consent of Oculus,
|
||||||
|
which may be withheld in its sole discretion. Oculus may assign its rights or obligations under this License in its
|
||||||
|
sole discretion.
|
||||||
|
|
||||||
|
15. Failure of either party at any time to enforce any of the provisions of this License will not be construed as a
|
||||||
|
waiver of such provisions or in any way affect the validity of this License or parts thereof.
|
||||||
|
|
||||||
|
16. Your remedies under this License shall be limited to the right to collect money damages, if any, and you hereby
|
||||||
|
waive your right to injunctive or other equitable relief.
|
||||||
|
|
||||||
|
17. You will comply, and will not cause Oculus to not comply (by for example, providing Developer Content to Oculus
|
||||||
|
under this Agreement for which required export clearances have not been obtained), with all applicable export control
|
||||||
|
laws of the United States and any other applicable governmental authority, including without limitation, the U.S.
|
||||||
|
Export Administration Regulations. You agree that this License and the Oculus SDK and accompanying documentation are
|
||||||
|
Oculus's confidential information (and is not publicly available), and you will not use it, disclose it or make it
|
||||||
|
available to others except in accordance with the terms of this License.
|
||||||
|
|
||||||
|
18. This License shall be governed by the laws of the State of California, without giving effect to choice of law principles.
|
||||||
|
All disputes relating to this License shall be resolved by binding non-appearance-based arbitration before a neutral
|
||||||
|
arbitrator in Santa Clara, California. The arbitration shall be conducted in accordance with the rules and procedures
|
||||||
|
of JAMS then in effect, and the judgment of the arbitrator shall be final and capable of entry in any court of competent
|
||||||
|
jurisdiction. You and Oculus agree to submit to the personal jurisdiction of the courts located within Santa Clara,
|
||||||
|
California in connection with any entrance of an arbitrator's judgment or decision or any dispute with respect to the
|
||||||
|
arbitration process or procedure or Oculus's exercise of its equitable rights or remedies.
|
||||||
|
|
BIN
lib/lwjgl/lwjgl-par/lwjgl-par-javadoc.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-javadoc.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-natives-linux-arm32.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-natives-linux-arm64.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-natives-linux.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-natives-macos.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-natives-windows.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery-sources.jar
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lib/lwjgl/lwjgl-remotery/lwjgl-remotery.jar
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175
lib/lwjgl/lwjgl-remotery/remotery_license.txt
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lib/lwjgl/lwjgl-remotery/remotery_license.txt
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|
@ -0,0 +1,175 @@
|
||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
exercising permissions granted by this License.
|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
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|
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|
"Work" shall mean the work of authorship, whether in Source or
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||||||
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Object form, made available under the License, as indicated by a
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||||||
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copyright notice that is included in or attached to the work
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||||||
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(an example is provided in the Appendix below).
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"Derivative Works" shall mean any work, whether in Source or Object
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editorial revisions, annotations, elaborations, or other modifications
|
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separable from, or merely link (or bind by name) to the interfaces of,
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the Work and Derivative Works thereof.
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||||||
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"Contribution" shall mean any work of authorship, including
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||||||
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the original version of the Work and any modifications or additions
|
||||||
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to that Work or Derivative Works thereof, that is intentionally
|
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submitted to Licensor for inclusion in the Work by the copyright owner
|
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|
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to the Licensor or its representatives, including but not limited to
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communication on electronic mailing lists, source code control systems,
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excluding communication that is conspicuously marked or otherwise
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"Contributor" shall mean Licensor and any individual or Legal Entity
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2. Grant of Copyright License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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use, offer to sell, sell, import, and otherwise transfer the Work,
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where such license applies only to those patent claims licensable
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by such Contributor that are necessarily infringed by their
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Contribution(s) alone or by combination of their Contribution(s)
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with the Work to which such Contribution(s) was submitted. If You
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institute patent litigation against any entity (including a
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(a) You must give any other recipients of the Work or
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|
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|
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||||||
|
risks associated with Your exercise of permissions under this License.
|
||||||
|
|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
|
||||||
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
|
liable to You for damages, including any direct, indirect, special,
|
||||||
|
incidental, or consequential damages of any character arising as a
|
||||||
|
result of this License or out of the use or inability to use the
|
||||||
|
Work (including but not limited to damages for loss of goodwill,
|
||||||
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
|
||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-javadoc.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-javadoc.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-linux-arm32.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-linux-arm32.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-linux-arm64.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-linux-arm64.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-linux.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-linux.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-macos.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-macos.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-windows-x86.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-windows-x86.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-windows.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-natives-windows.jar
Normal file
Binary file not shown.
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-sources.jar
Normal file
BIN
lib/lwjgl/lwjgl-rpmalloc/lwjgl-rpmalloc-sources.jar
Normal file
Binary file not shown.
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