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lib/lwjgl/lwjgl-cuda/cuda_license.txt
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1. LICENSE AGREEMENT FOR NVIDIA SOFTWARE DEVELOPMENT KITS
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---------------------------------------------------------
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Release Date: July 26, 2018
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---------------------------
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IMPORTANT NOTICE—READ BEFORE DOWNLOADING, INSTALLING,
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COPYING OR USING THE LICENSED SOFTWARE:
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-------------------------------------------------------
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This license agreement, including exhibits attached
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("Agreement”) is a legal agreement between you and NVIDIA
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Corporation ("NVIDIA") and governs your use of a NVIDIA
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software development kit (“SDK”).
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Each SDK has its own set of software and materials, but here
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is a description of the types of items that may be included in
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a SDK: source code, header files, APIs, data sets and assets
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(examples include images, textures, models, scenes, videos,
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native API input/output files), binary software, sample code,
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libraries, utility programs, programming code and
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documentation.
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This Agreement can be accepted only by an adult of legal age
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of majority in the country in which the SDK is used.
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If you are entering into this Agreement on behalf of a company
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or other legal entity, you represent that you have the legal
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authority to bind the entity to this Agreement, in which case
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“you” will mean the entity you represent.
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If you don’t have the required age or authority to accept
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this Agreement, or if you don’t accept all the terms and
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conditions of this Agreement, do not download, install or use
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You agree to use the SDK only for purposes that are permitted
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or generally accepted practices or guidelines in the relevant
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1.1. License
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1.1.1. License Grant
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Subject to the terms of this Agreement, NVIDIA hereby grants
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1. Install and use the SDK,
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These are the distribution requirements for you to exercise
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only.
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agree that you will protect the privacy, security and
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legal rights of your application users.
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1.1.3. Authorized Users
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You may allow employees and contractors of your entity or of
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If you are an academic institution you may allow users
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enrolled or employed by the academic institution to access and
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use the SDK from your secure network.
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You are responsible for the compliance with the terms of this
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1.1.4. Pre-Release SDK
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The SDK versions identified as alpha, beta, preview or
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You may use a pre-release SDK at your own risk, understanding
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NVIDIA may choose not to make available a commercial version
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||||
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1.1.5. Updates
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NVIDIA may, at its option, make available patches, workarounds
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|
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in some cases make changes that introduce incompatibilities in
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1.1.6. Third Party Licenses
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The SDK may come bundled with, or otherwise include or be
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distributed with, third party software licensed by a NVIDIA
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supplier and/or open source software provided under an open
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1.1.7. Reservation of Rights
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NVIDIA reserves all rights, title, and interest in and to the
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SDK, not expressly granted to you under this Agreement.
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1.2. Limitations
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||||
The following license limitations apply to your use of the
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SDK:
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||||
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||||
1. You may not reverse engineer, decompile or disassemble,
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or remove copyright or other proprietary notices from any
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3. Unless you have an agreement with NVIDIA for this
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purpose, you may not indicate that an application created
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4. You may not bypass, disable, or circumvent any
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5. You may not use the SDK in any manner that would cause it
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||||
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modification, and/or distribution that the SDK be:
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or
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6. Unless you have an agreement with NVIDIA for this
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Examples include use in nuclear, avionics, navigation,
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applications. NVIDIA does not design, test or manufacture
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the SDK for these critical uses and NVIDIA shall not be
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any claims or damages arising from such uses.
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||||
|
||||
1.3. Ownership
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||||
|
||||
1. NVIDIA or its licensors hold all rights, title and
|
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interest in and to the SDK and its modifications and
|
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derivative works, including their respective intellectual
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property rights, subject to your rights under Section 3.2.
|
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This SDK may include software and materials from
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NVIDIA’s licensors, and these licensors are intended
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third party beneficiaries that may enforce this Agreement
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with respect to their intellectual property rights.
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||||
2. You hold all rights, title and interest in and to your
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applications and your derivative works of the sample
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source code delivered in the SDK, including their
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respective intellectual property rights, subject to
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NVIDIA’s rights under section 3.1.
|
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|
||||
3. You may, but don’t have to, provide to NVIDIA
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suggestions, feature requests or other feedback regarding
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the SDK, including possible enhancements or modifications
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to the SDK. For any feedback that you voluntarily provide,
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you hereby grant NVIDIA and its affiliates a perpetual,
|
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non-exclusive, worldwide, irrevocable license to use,
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reproduce, modify, license, sublicense (through multiple
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tiers of distributors) it without the payment of any
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the developer portal at https://developer.nvidia.com.
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|
||||
|
||||
1.4. No Warranties
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|
||||
THE SDK IS PROVIDED BY NVIDIA “AS IS” AND “WITH ALL
|
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FAULTS.” TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND
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ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND
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OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING,
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BUT NOT LIMITED TO, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THE
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ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO
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WARRANTY IS MADE ON THE BASIS OF TRADE USAGE, COURSE OF
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DEALING OR COURSE OF TRADE.
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1.5. Limitation of Liability
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||||
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TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS
|
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AFFILIATES SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
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PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY LOST PROFITS, LOSS
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OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF
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PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION
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WITH THIS AGREEMENT OR THE USE OR PERFORMANCE OF THE SDK,
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WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH
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OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE),
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PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF
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LIABILITY. IN NO EVENT WILL NVIDIA’S AND ITS AFFILIATES
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TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS
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AGREEMENT EXCEED US$10.00. THE NATURE OF THE LIABILITY OR THE
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NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND THIS
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LIMIT.
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These exclusions and limitations of liability shall apply
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regardless if NVIDIA or its affiliates have been advised of
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||||
|
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1.6. Termination
|
||||
|
||||
1. This Agreement will continue to apply until terminated by
|
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either you or NVIDIA as described below.
|
||||
|
||||
2. If you want to terminate this Agreement, you may do so by
|
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stopping to use the SDK.
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||||
|
||||
3. NVIDIA may, at any time, terminate this Agreement if:
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||||
|
||||
a. (i) you fail to comply with any term of this
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||||
Agreement and the non-compliance is not fixed within
|
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thirty (30) days following notice from NVIDIA (or
|
||||
immediately if you violate NVIDIA’s intellectual
|
||||
property rights);
|
||||
|
||||
b. (ii) you commence or participate in any legal
|
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proceeding against NVIDIA with respect to the SDK; or
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|
||||
c. (iii) NVIDIA decides to no longer provide the SDK in
|
||||
a country or, in NVIDIA’s sole discretion, the
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||||
continued use of it is no longer commercially viable.
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||||
|
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4. Upon any termination of this Agreement, you agree to
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promptly discontinue use of the SDK and destroy all copies
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in your possession or control. Your prior distributions in
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termination of this Agreement. Upon written request, you
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this Agreement all provisions survive except for the
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license grant provisions.
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||||
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||||
|
||||
1.7. General
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If you wish to assign this Agreement or your rights and
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obligations, including by merger, consolidation, dissolution
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||||
or operation of law, contact NVIDIA to ask for permission. Any
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transfer this Agreement and its rights and obligations, and if
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You agree to cooperate with NVIDIA and provide reasonably
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Agreement.
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This Agreement will be governed in all respects by the laws of
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the United States and of the State of Delaware as those laws
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The state or federal courts residing in Santa Clara County,
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If any court of competent jurisdiction determines that any
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remain in full force and effect. Unless otherwise specified,
|
||||
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|
||||
Each party acknowledges and agrees that the other is an
|
||||
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||||
The SDK has been developed entirely at private expense and is
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||||
“commercial items” consisting of “commercial computer
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software” and “commercial computer software
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documentation” provided with RESTRICTED RIGHTS. Use,
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duplication or disclosure by the U.S. Government or a U.S.
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|
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|
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|
||||
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|
||||
The SDK is subject to United States export laws and
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||||
export the SDK into any country, or use the SDK in any manner,
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prohibited by the United States Bureau of Industry and
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|
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|
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||||
Any notice delivered by NVIDIA to you under this Agreement
|
||||
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||||
This Agreement and any exhibits incorporated into this
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Agreement constitute the entire agreement of the parties with
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|
||||
all prior negotiations or documentation exchanged between the
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|
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and invalid. Any amendment or waiver under this Agreement
|
||||
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|
||||
|
||||
|
||||
1.8. Glossary of Terms
|
||||
|
||||
Certain capitalized terms, if not otherwise defined elsewhere
|
||||
in this SLA, shall have the meanings set forth below:
|
||||
|
||||
1.
|
||||
|
||||
“Affiliate” means any legal entity that Owns, is Owned
|
||||
by, or is commonly Owned with a party. “Own” means
|
||||
having more than 50% ownership or the right to direct the
|
||||
management of the entity.
|
||||
|
||||
2.
|
||||
|
||||
“AGREEMENT” means this SLA and all associated
|
||||
Supplements entered by the parties referencing this SLA.
|
||||
|
||||
3.
|
||||
|
||||
“Authorized Users” means your Enterprise individual
|
||||
employees and any of your Enterprise’s Contractors,
|
||||
subject to the terms of the “Enterprise and Contractors
|
||||
Usage” section.
|
||||
|
||||
4.
|
||||
|
||||
“Confidential Information” means the Licensed Software
|
||||
(unless made publicly available by NVIDIA without
|
||||
confidentiality obligations), and any NVIDIA business,
|
||||
marketing, pricing, research and development, know-how,
|
||||
technical, scientific, financial status, proposed new
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products or other information disclosed by NVIDIA to you
|
||||
which, at the time of disclosure, is designated in writing
|
||||
as confidential or proprietary (or like written
|
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|
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proprietary or is otherwise reasonably identifiable by
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parties exercising reasonable business judgment, as
|
||||
confidential. Confidential Information does not and will
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||||
not include information that: (i) is or becomes generally
|
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known to the public through no fault of or breach of the
|
||||
AGREEMENT by the receiving party; (ii) is rightfully known
|
||||
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|
||||
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|
||||
developed by the receiving party without use of the
|
||||
disclosing party’s Confidential Information; or (iv) is
|
||||
rightfully obtained by the receiving party from a third
|
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party without restriction on use or disclosure.
|
||||
|
||||
5.
|
||||
|
||||
“Contractor” means an individual who works primarily
|
||||
for your Enterprise on a contractor basis from your secure
|
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network.
|
||||
|
||||
6.
|
||||
|
||||
“Documentation” means the NVIDIA documentation made
|
||||
available for use with the Software, including (without
|
||||
limitation) user manuals, datasheets, operations
|
||||
instructions, installation guides, release notes and other
|
||||
materials provided to you under the AGREEMENT.
|
||||
|
||||
7.
|
||||
|
||||
“Enterprise” means you or any company or legal entity
|
||||
for which you accepted the terms of this SLA, and their
|
||||
subsidiaries of which your company or legal entity owns
|
||||
more than fifty percent (50%) of the issued and
|
||||
outstanding equity.
|
||||
|
||||
8.
|
||||
|
||||
“Feedback” means any and all suggestions, feature
|
||||
requests, comments or other feedback regarding the
|
||||
Licensed Software, including possible enhancements or
|
||||
modifications thereto.
|
||||
|
||||
9.
|
||||
|
||||
“Intellectual Property Rights” means all patent,
|
||||
copyright, trademark, trade secret, trade dress, trade
|
||||
names, utility models, mask work, moral rights, rights of
|
||||
attribution or integrity service marks, master recording
|
||||
and music publishing rights, performance rights,
|
||||
author’s rights, database rights, registered design
|
||||
rights and any applications for the protection or
|
||||
registration of these rights, or other intellectual or
|
||||
industrial property rights or proprietary rights,
|
||||
howsoever arising and in whatever media, whether now known
|
||||
or hereafter devised, whether or not registered,
|
||||
(including all claims and causes of action for
|
||||
infringement, misappropriation or violation and all rights
|
||||
in any registrations and renewals), worldwide and whether
|
||||
existing now or in the future.
|
||||
|
||||
10.
|
||||
|
||||
“Licensed Software” means Software, Documentation and
|
||||
all modifications owned by NVIDIA.
|
||||
|
||||
11.
|
||||
|
||||
“Open Source License” includes, without limitation, a
|
||||
software license that requires as a condition of use,
|
||||
modification, and/or distribution of such software that
|
||||
the Software be (i) disclosed or distributed in source
|
||||
code form; (ii) be licensed for the purpose of making
|
||||
derivative works; or (iii) be redistributable at no
|
||||
charge.
|
||||
|
||||
12.
|
||||
|
||||
“Order” means a purchase order issued by you, a signed
|
||||
purchase agreement with you, or other ordering document
|
||||
issued by you to NVIDIA or a NVIDIA authorized reseller
|
||||
(including any on-line acceptance process) that references
|
||||
and incorporates the AGREEMENT and is accepted by NVIDIA.
|
||||
|
||||
13.
|
||||
|
||||
“Software” means the NVIDIA software programs licensed
|
||||
to you under the AGREEMENT including, without limitation,
|
||||
libraries, sample code, utility programs and programming
|
||||
code.
|
||||
|
||||
14.
|
||||
|
||||
“Supplement” means the additional terms and conditions
|
||||
beyond those stated in this SLA that apply to certain
|
||||
Licensed Software licensed hereunder.
|
BIN
lib/lwjgl/lwjgl-cuda/lwjgl-cuda-javadoc.jar
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lib/lwjgl/lwjgl-cuda/lwjgl-cuda-javadoc.jar
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BIN
lib/lwjgl/lwjgl-cuda/lwjgl-cuda-sources.jar
Normal file
BIN
lib/lwjgl/lwjgl-cuda/lwjgl-cuda-sources.jar
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BIN
lib/lwjgl/lwjgl-cuda/lwjgl-cuda.jar
Normal file
BIN
lib/lwjgl/lwjgl-cuda/lwjgl-cuda.jar
Normal file
Binary file not shown.
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Add table
Add a link
Reference in a new issue