commit b1ab04730fb42743e980dac279255dce231868b2 Author: Sebastian Cabrera Date: Wed Feb 12 09:15:50 2020 -0500 Initial Commit diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..73b3006 --- /dev/null +++ b/Config/DefaultEditor.ini @@ -0,0 +1,10 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true + + diff --git a/Config/DefaultEditorPerProjectUserSettings.ini b/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..d3d6cc0 --- /dev/null +++ b/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP \ No newline at end of file diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..cd053d1 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,26 @@ +[URL] +GameName=dejavu + +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap +GameDefaultMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap +TransitionMap= +bUseSplitscreen=True +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +GlobalDefaultGameMode=/Game/Blueprints/Blueprints/GameplayMode.GameplayMode_C +GlobalDefaultServerGameMode=None + +[/Script/IOSRuntimeSettings.IOSRuntimeSettings] +MinimumiOSVersion=IOS_11 + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/dejavu") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/dejavu") + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 0000000..5b1a8b0 --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,7 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=FC36D362EC427AD3A42D378868DBEE91 +ProjectName=Third Person BP Game Template + +[StartupActions] +bAddPacks=True +InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 0000000..962ab77 --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,177 @@ + +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Select_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Trackpad_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trigger) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trackpad_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper) ++ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) ++AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) ++AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) ++AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left) ++AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right) ++AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) ++AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) ++AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) ++AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Vive_Right_Trackpad_X) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Daydream_Left_Trackpad_Y) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Left_Trackpad_Y) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Daydream_Left_Trackpad_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusGo_Left_Trackpad_X) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusGo_Left_Trackpad_Y) ++AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=MixedReality_Right_Thumbstick_X) ++AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=OculusTouch_Right_Thumbstick_X) ++AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=ValveIndex_Right_Thumbstick_X) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Left_Trackpad_Y) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X) +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + + diff --git a/Content/Blueprints/Blueprints/FirstPersonCharacter.uasset b/Content/Blueprints/Blueprints/FirstPersonCharacter.uasset new file mode 100644 index 0000000..9e07669 Binary files /dev/null and b/Content/Blueprints/Blueprints/FirstPersonCharacter.uasset differ diff --git a/Content/Blueprints/Blueprints/GameplayMode.uasset b/Content/Blueprints/Blueprints/GameplayMode.uasset new file mode 100644 index 0000000..778147a Binary files /dev/null and b/Content/Blueprints/Blueprints/GameplayMode.uasset differ 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+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=49.999985),ImpactPoint=(X=0.0,Y=-0.0,Z=49.999989),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.875000,Location=(X=-24.999985,Y=0.0,Z=0.0),ImpactPoint=(X=-24.999996,Y=-0.0,Z=0.0),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.916667,Location=(X=-16.666687,Y=0.0,Z=16.666687),ImpactPoint=(X=-16.666664,Y=-0.000001,Z=16.666666),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) + +[/Script/UnrealEd.WorldThumbnailRenderer] +GlobalOrbitPitchOffset=0 +GlobalOrbitYawOffset=0 +bUseUnlitScene=false +bAllowWorldThumbnails=false + +[/Script/UnrealEd.ActorFactory] +MenuPriority=10 + +[/Script/UnrealEd.ActorFactoryStaticMesh] +MenuPriority=30 + +[/Script/UnrealEd.ActorFactoryInteractiveFoliage] +MenuPriority=26 + +[/Script/UnrealEd.ActorFactoryPlayerStart] +MenuPriority=20 + +[/Script/UnrealEd.ActorFactoryDirectionalLight] +MenuPriority=19 + +[/Script/UnrealEd.ActorFactoryPointLight] +MenuPriority=19 + +[/Script/UnrealEd.ActorFactorySpotLight] +MenuPriority=19 + +[/Script/UnrealEd.ActorFactoryPhysicsActor] +MenuPriority=15 + +[/Script/UnrealEd.ActorFactorySkeletalMesh] +MenuPriority=13 + +[/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim] +MenuPriority=12 + +[/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable] +MenuPriority=10 + +[/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable] +MenuPriority=10 + +[/Script/UnrealEd.ActorFactoryAmbientSoundSimple] +MenuPriority=11 + +[/Script/UnrealEd.ActorFactoryAmbientSound] +MenuPriority=11 + +[/Script/UnrealEd.ActorFactoryAmbientSoundMovable] +MenuPriority=10 + +[/Script/BlueprintGraph.EdGraphSchema_K2] +EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass") + +[BlueprintEditor.Palette] +bUseLegacyLayout=false + +[BlueprintEditor.Favorites] +Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.") +DefaultProfile=StarterProfile +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass") + +[BlueprintEditor.Menu] 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Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy") 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+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveTwoVectors +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointLinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveLinearColor +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FloatInterval +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Int32Interval +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.DistributionLookupTable +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.FormatArgumentData + +[/Script/UnrealEd.BlueprintEditorProjectSettings] +bValidateUnloadedSoftActorReferences=true + +[/Script/UnrealEd.AssetViewerSettings] 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+ +[/Script/DataValidation.DataValidationManager] +bValidateOnSave=true + +[/Script/UMGEditor.UMGEditorProjectSettings] +DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000)) +DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000)) +DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000)) +DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000)) +DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000)) +DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) +DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000)) +DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) +DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000)) +DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) +DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000)) +DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) +DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000)) + +[/Script/UnrealEd.DiffAssetRegistriesCommandlet] +P4EngineBasePath=/Engine/Content/ +P4EngineAssetPath=/Engine/ + +[CoreRedirects] +ClassRedirects=(OldName="IViewportLayoutEntity", NewName="IAssetViewportLayoutEntity") + +[UnrealEd.SimpleMap] +SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass=true +bDontLoadBlueprintOutsideEditor=true +bBlueprintIsNotBlueprintType=true + diff --git a/Intermediate/Config/CoalescedSourceConfigs/Encryption.ini b/Intermediate/Config/CoalescedSourceConfigs/Encryption.ini new file mode 100644 index 0000000..e69de29 diff --git a/Intermediate/Config/CoalescedSourceConfigs/Engine.ini b/Intermediate/Config/CoalescedSourceConfigs/Engine.ini new file mode 100644 index 0000000..0a93803 --- /dev/null +++ b/Intermediate/Config/CoalescedSourceConfigs/Engine.ini @@ -0,0 +1,2142 @@ +[Launch] + +[/Script/EngineSettings.GameMapsSettings] +GameInstanceClass=/Script/Engine.GameInstance +EditorStartupMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap +GameDefaultMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Game/Blueprints/Blueprints/GameplayMode.GameplayMode_C +LocalMapOptions= +TransitionMap= +bUseSplitscreen=True +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +GlobalDefaultServerGameMode=None + +[InstallBundleManager] +ModuleName=NullInstallBundleManager + +[URL] +Protocol=unreal +Name=Player +SaveExt=usa +Port=7777 +GameName=dejavu + +[HTTP] +HttpTimeout=180 +HttpConnectionTimeout=60 +HttpReceiveTimeout=30 +HttpSendTimeout=30 + +[BackgroundHttp] +BackgroundHttp.TempFileTimeOutSeconds=259200 +BackgroundHttp.MaxActiveDownloads=4 + +[WebSockets.LibWebSockets] +ThreadStackSize=131072 +ThreadTargetFrameTimeInSeconds=0.0333 +ThreadMinimumSleepTimeInSeconds=0.0 +MaxHttpHeaderData=32768 + +[Ping] +StackSize=1048576 + +[Voice] +bEnabled=false +bDuckingOptOut=true + +[SlateStyle] +DefaultFontName=/Engine/EngineFonts/Roboto + +[PlatformMemoryBuckets] +LargestMemoryBucket_MinGB=32 +LargerMemoryBucket_MinGB=12 +DefaultMemoryBucket_MinGB=8 +SmallerMemoryBucket_MinGB=6 +SmallestMemoryBucket_MinGB=0 + +[/Script/Engine.Engine] +ConsoleClassName=/Script/Engine.Console +GameViewportClientClassName=/Script/Engine.GameViewportClient +LocalPlayerClassName=/Script/Engine.LocalPlayer +WorldSettingsClassName=/Script/Engine.WorldSettings +NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 +NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig +AvoidanceManagerClassName=/Script/Engine.AvoidanceManager +PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler +LevelScriptActorClassName=/Script/Engine.LevelScriptActor +DefaultBlueprintBaseClassName=/Script/Engine.Actor +GameUserSettingsClassName=/Script/Engine.GameUserSettings +AIControllerClassName=/Script/AIModule.AIController +AssetManagerClassName=/Script/Engine.AssetManager +bAllowMatureLanguage=false +GameEngine=/Script/Engine.GameEngine +EditorEngine=/Script/UnrealEd.EditorEngine +UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine +WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial +HairDefaultMaterialName=/Engine/EngineMaterials/HairDefaultMaterial.HairDefaultMaterial +HairDebugMaterialName=/Engine/EngineMaterials/HairDebugMaterial.HairDebugMaterial +DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial +DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial +DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture +DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse +DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex +HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq +DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh +DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel +GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial +DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial +EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial +PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF +BlueNoiseTextureName=/Engine/EngineMaterials/BlueNoise.BlueNoise +MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont +WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture +LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid +LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial +LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial +LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV +ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri +ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial +RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial +VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial +VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly +VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor +VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly +VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly +VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly +BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial +ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial +ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF +DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial +InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings +PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial +EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial +DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial 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+Package=/Engine/EngineMaterials/DefaultBloomKernel +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +Package=/Engine/EngineMaterials/DefaultDiffuse +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial +Package=/Engine/EngineMaterials/WorldGridMaterial +Package=/Engine/EngineMaterials/DefaultMaterial +Package=/Engine/EngineMaterials/DefaultNormal +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial +Package=/Engine/EngineMaterials/DefaultVirtualTextureMaterial +Package=/Engine/EngineMaterials/DefaultWhiteGrid +Package=/Engine/EngineMaterials/EditorBrushMaterial +Package=/Engine/EngineMaterials/EmissiveMeshMaterial +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +Package=/Engine/EngineMaterials/Grid +Package=/Engine/EngineMaterials/Grid_N +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +Package=/Engine/EngineMaterials/MiniFont +Package=/Engine/EngineMaterials/PaperDiffuse +Package=/Engine/EngineMaterials/PaperNormal +Package=/Engine/EngineMaterials/PhysMat_Rubber +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial +Package=/Engine/EngineDebugMaterials/GeomMaterial +Package=/Engine/EngineDebugMaterials/HeatmapGradient +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri +Package=/Engine/EngineDebugMaterials/TangentColorMap +Package=/Engine/EngineDebugMaterials/VertexColorMaterial +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly +Package=/Engine/EngineDebugMaterials/WireframeMaterial +Package=/Engine/EngineDebugMaterials/HairDefaultMaterial +Package=/Engine/EngineDebugMaterials/HairDebugMaterial +Package=/Engine/EngineSounds/WhiteNoise +Package=/Engine/EngineFonts/SmallFont +Package=/Engine/EngineFonts/TinyFont +Package=/Engine/EngineFonts/Roboto +Package=/Engine/EngineFonts/RobotoTiny +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +Package=/Engine/EngineFonts/RobotoDistanceField + +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +CutdownPaths=%GAMEDIR%CutdownPackages +ZeroEngineVersionWarning=True +UseStrictEngineVersioning=True +CanStripEditorOnlyExportsAndImports=True +CanSkipEditorReferencedPackagesWhenCooking=False +DetailedCallstacksInNonMonolithicBuilds=True +UseSeperateBulkDataFiles=False +HangDuration=0.0 +AssetLogShowsDiskPath=True + +[/Script/Engine.StreamingSettings] +s.MinBulkDataSizeForAsyncLoading=131072 +s.AsyncLoadingThreadEnabled=False +s.EventDrivenLoaderEnabled=True +s.WarnIfTimeLimitExceeded=False +s.TimeLimitExceededMultiplier=1.5 +s.TimeLimitExceededMinTime=0.005 +s.UseBackgroundLevelStreaming=True +s.PriorityAsyncLoadingExtraTime=15.0 +s.LevelStreamingActorsUpdateTimeLimit=5.0 +s.PriorityLevelStreamingActorsUpdateExtraTime=5.0 +s.LevelStreamingComponentsRegistrationGranularity=10 +s.UnregisterComponentsTimeLimit=1.0 +s.LevelStreamingComponentsUnregistrationGranularity=5 +s.MaxPackageSummarySize=16384 +s.FlushStreamingOnExit=True +FixedBootOrder=/Script/Engine/Default__SoundBase +FixedBootOrder=/Script/Engine/Default__MaterialInterface +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager + +[/Script/Engine.GarbageCollectionSettings] +gc.MaxObjectsNotConsideredByGC=1 +gc.SizeOfPermanentObjectPool=0 +gc.FlushStreamingOnGC=0 +gc.NumRetriesBeforeForcingGC=10 +gc.AllowParallelGC=True +gc.TimeBetweenPurgingPendingKillObjects=61.1 +gc.MaxObjectsInEditor=25165824 +gc.IncrementalBeginDestroyEnabled=True +gc.CreateGCClusters=True +gc.MinGCClusterSize=5 +gc.ActorClusteringEnabled=False +gc.BlueprintClusteringEnabled=False +gc.UseDisregardForGCOnDedicatedServers=False + +[Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Engine + +[Audio] +CommonAudioPoolSize=0 +UnfocusedVolumeMultiplier=0.0 +UseAudioThread=true +EnableAudioMixer=false +AudioDeviceModuleName=CoreAudio +AudioMixerModuleName=AudioMixerCoreAudio +PlatformHeadroomDB=-6 +UseAudioMixer=true + +[AudioChannelAzimuthMap] +FrontLeft=330 +FrontRight=30 +FrontCenter=0 +BackLeft=210 +BackRight=150 +FrontLeftOfCenter=15 +FrontRightOfCenter=345 +BackCenter=180 +SideLeft=250 +SideRight=110 + 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bAlwaysDecompressOnLoad=false, DecompressedDuration=0) + +[/Script/Engine.Player] +ConfiguredInternetSpeed=10000 +ConfiguredLanSpeed=20000 + +[/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[/Script/OnlineSubsystemUtils.IpNetDriver] +AllowPeerConnections=False +AllowPeerVoice=False +ConnectionTimeout=60.0 +InitialConnectTimeout=60.0 +RecentlyDisconnectedTrackingTime=120 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+PacketTimeLimitMSPerFrame=16 +CooloffTime=60 + +[DDoSDetection.ExpensiveDDoS] +EscalateTimeQuotaMSPerFrame=66 +PacketLimitPerFrame=0 +CooloffTime=10 + +[DDoSDetection.DebilitatingDDoS] +PacketLimitPerFrame=0 +NetConnPacketTimeLimitMSPerFrame=100 +CooloffTime=10 + +[/Script/Engine.DemoNetDriver] +NetConnectionClassName=/Script/Engine.DemoNetConnection +DemoSpectatorClass=Engine.PlayerController +SpawnPrioritySeconds=60.0 +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[TextureStreaming] +NeverStreamOutRenderAssets=False +MinTextureResidentMipCount=7 +PoolSize=160 +MemoryMargin=5 +MinFudgeFactor=1 +LoadMapTimeLimit=20.0 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+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultVirtualTextureMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 + +[DevOptions.Shaders] +bAllowCompilingThroughWorkers=True +bAllowAsynchronousShaderCompiling=True +NumUnusedShaderCompilingThreads=3 +NumUnusedShaderCompilingThreadsDuringGame=4 +MaxShaderJobBatchSize=25 +bPromptToRetryFailedShaderCompiles=True +bLogJobCompletionTimes=False +ProcessGameThreadTargetTime=.01 +WorkerTimeToLive=20 +BuildWorkerTimeToLive=1200 +bUseVirtualCores=False + +[LogFiles] +PurgeLogsDays=5 +MaxLogFilesOnDisk=10 +LogTimes=True + +[Kismet] +AllowDerivedBlueprints=true +CompileDisplaysTextBackend=false +CompileDisplaysBinaryBackend=false +CompileDisplaysAnimBlueprintBackend=false +bTurnOffEditorConstructionScript=false +bLogPrintStringSource=true +PrintStringDuration=2.0 +bUseLocalGraphVariables=false +bPersistentUberGraphFrame=true +bReinstanceOnlyWhenNecessary=true +bChangeDefaultValueWithoutReinstancing=true +bDisplaysLayout=false +bSkeletonInheritSkeletonClasses=false +bOptimizeExecutionFlowStack=true +bOptimizeAdjacentStates=true +bEnableInheritableComponents=true +bDeferDependencyLoads=true +bForceDisableCookedDependencyDeferring=false +bExecutionAfterReturn=false +bCanSuppressAccessViolation=false +bLoadNativeConvertedBPClassInEditor=false +bIgnoreCompileOnLoadErrorsOnBuildMachine=false + +[/Script/Engine.Blueprint] +bRecompileOnLoad=true + +[/Script/Engine.LevelScriptBlueprint] +bRecompileOnLoad=true + +[/Script/Engine.AnimBlueprint] +bRecompileOnLoad=true + +[Engine.DeviceConfiguration] +ConfigClass= + +[CustomStats] +LD=Streaming fudge factor +LD=FrameTime +LD=Terrain Smooth Time +LD=Terrain Render Time +LD=Terrain Triangles +LD=Static Mesh Tris +LD=Skel Mesh Tris +LD=Skel Verts CPU Skin +LD=Skel Verts GPU Skin +LD=30+ FPS +LD=Total CPU rendering time +LD=Total GPU rendering time +LD=Occluded primitives +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls + +[MemReportCommands] +Cmd=Mem FromReport +Cmd=LogCountedInstances +Cmd=obj list -alphasort +Cmd=rhi.DumpMemory +Cmd=LogOutStatLevels +Cmd=ListSpawnedActors + +[MemReportFullCommands] +Cmd=DumpParticleMem +Cmd=ConfigMem +Cmd=r.DumpRenderTargetPoolMemory +Cmd=ListTextures +Cmd=ListSounds -alphasort +Cmd=ListParticleSystems -alphasort +Cmd=obj list class=SoundWave -alphasort +Cmd=obj list class=SkeletalMesh -alphasort +Cmd=obj list class=StaticMesh -alphasort +Cmd=obj list class=Level -alphasort +Cmd=obj list class=StaticMeshComponent -alphasort + +[MemoryPools] +FLightPrimitiveInteractionInitialBlockSize=512 + +[SystemSettings] +con.DebugEarlyDefault=True +con.DebugEarlyCheat=True +con.DebugLateDefault=True +con.DebugLateCheat=True +r.DetectAndWarnOfBadDrivers=0 +r.setres=1280x720 +g.TimeoutForBlockOnRenderFence=300000 + +[SystemSettingsEditor] +r.VSync=0 +r.RHICmdBypass=1 + +[SystemSettingsSplitScreen2] + +[OnlineSubsystem] +bHasVoiceEnabled=true +VoiceNotificationDelta=0.33 +MaxLocalTalkers=1 +MaxRemoteTalkers=16 +bUseBuildIdOverride=false +BuildIdOverride=0 + +[OnlineSubsystemMcp.OnlinePartyMcp] +PendingCreateResponseTimeout=0.0 +PendingJoinResponseTimeout=5.0 +PendingLeaveResponseTimeout=5.0 +PendingKickResponseTimeout=5.0 +PendingJoinRequestTimeout=5.0 +PendingPromoteResponseTimeout=10.0 +bQueryDisplayNameFromUserInterface=true +bCanTrustUserProvidedDisplayName=true +DefaultUntrustedDisplayName=Player + +[OnlineSubsystemSteam] +bEnabled=false +SteamDevAppId=0 +GameServerQueryPort=27015 +bRelaunchInSteam=false +GameVersion=1.0.0.0 +bVACEnabled=1 +bAllowP2PPacketRelay=true +P2PConnectionTimeout=90 + +[/Script/OnlineSubsystemSteam.SteamNetDriver] +NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection + +[/Script/SteamSockets.SteamSocketsNetDriver] +NetConnectionClassName=/Script/SteamSockets.SteamSocketsNetConnection +ConnectionTimeout=80.0 +InitialConnectTimeout=120.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +KeepAliveTime=0.2 +MaxClientRate=15000 +MaxInternetClientRate=10000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 + +[OnlineSubsystemMcp] +bEnabled=false +bForceEnabledInEditor=false + +[OnlineSubsystemMcp.BaseServiceMcp] +bUpdatesConnectionStatus=true + +[OnlineSubsystemMcp.OnlineChatMcp] +RestrictedPlatforms=PSN +RestrictedPlatforms=XBL + +[OnlineSubsystemAmazon] +bEnabled=false + +[OnlineSubsystemGoogle] +bEnabled=false + +[OnlineSubsystemGoogle.OnlineIdentityGoogle] +LoginRedirectUrl="http://127.0.0.1" +LoginDomains=.google.com +RedirectPort=9001 + +[OnlineSubsystemFacebook] +bEnabled=false +APIVer=v2.12 + +[OnlineSubsystemFacebook.OnlineIdentityFacebook] +LoginUrl="https://www.facebook.com/`ver/dialog/oauth" +LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" +MeURL="https://graph.facebook.com/`ver/me?access_token=`token" +LoginDomains=.facebook.com +bUsePopup=false +ProfileFields=locale +ProfileFields=link +ProfileFields=gender + +[OnlineSubsystemFacebook.OnlineSharingFacebook] +PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token" + +[OnlineSubsystemFacebook.OnlineFriendsFacebook] +FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token" +FriendsFields=locale +FriendsFields=link +FriendsFields=gender + +[OnlineSubsystemTwitch] +bEnabled=false +ClientId= + +[OnlineSubsystemTwitch.OnlineIdentityTwitch] +LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize" +bForceVerify=true +LoginRedirectUrl= +LoginDomains=.twitch.tv +TokenValidateUrl="https://api.twitch.tv/kraken" +ScopeFields=user_read +TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke" + +[OnlineSubsystemSamsung] +bEnabled=true + +[OnlineSubsystemSamsung.OnlinePurchaseSamsung] +QueryReceiptsResumeFailDelaySeconds=2.0 +CheckoutResumeFailDelaySeconds=2.0 +bIncludeSamsungLocText=true + +[OnlineSubsystemNull] +bEnabled=true +Achievement_0_Id=null-ach-0 +Achievement_0_bIsHidden=false +Achievement_0_Title=Achievement 0 +Achievement_0_LockedDesc=Achieve achievement 0 +Achievement_0_UnlockedDesc=Achievement 0 achieved +Achievement_1_Id=null-ach-1 +Achievement_1_bIsHidden=false +Achievement_1_Title=Achievement 1 +Achievement_1_LockedDesc=Achieve achievement 1 +Achievement_1_UnlockedDesc=Achievement 1 achieved +Achievement_2_Id=null-ach-2 +Achievement_2_bIsHidden=false +Achievement_2_Title=Achievement 2 +Achievement_2_LockedDesc=Achieve achievement 2 +Achievement_2_UnlockedDesc=Achievement 2 achieved +Achievement_3_Id=null-ach-3 +Achievement_3_bIsHidden=false +Achievement_3_Title=Achievement 3 +Achievement_3_LockedDesc=Achieve achievement 3 +Achievement_3_UnlockedDesc=Achievement 3 achieved +Achievement_4_Id=null-ach-4 +Achievement_4_bIsHidden=false +Achievement_4_Title=Achievement 4 +Achievement_4_LockedDesc=Achieve achievement 4 +Achievement_4_UnlockedDesc=Achievement 4 achieved +Achievement_5_Id=null-ach-5 +Achievement_5_bIsHidden=false +Achievement_5_Title=Achievement 5 +Achievement_5_LockedDesc=Achieve achievement 5 +Achievement_5_UnlockedDesc=Achievement 5 achieved +Achievement_6_Id=null-ach-6 +Achievement_6_bIsHidden=false +Achievement_6_Title=Achievement 6 +Achievement_6_LockedDesc=Achieve achievement 6 +Achievement_6_UnlockedDesc=Achievement 6 achieved +Achievement_7_Id=null-ach-7 +Achievement_7_bIsHidden=false +Achievement_7_Title=Achievement 7 +Achievement_7_LockedDesc=Achieve achievement 7 +Achievement_7_UnlockedDesc=Achievement 7 achieved +Achievement_8_Id=null-ach-8 +Achievement_8_bIsHidden=false +Achievement_8_Title=Achievement 8 +Achievement_8_LockedDesc=Achieve achievement 8 +Achievement_8_UnlockedDesc=Achievement 8 achieved +Achievement_9_Id=null-ach-9 +Achievement_9_bIsHidden=false +Achievement_9_Title=Achievement 9 +Achievement_9_LockedDesc=Achieve achievement 9 +Achievement_9_UnlockedDesc=Achievement 9 achieved + +[/Script/OnlineSubsystemUtils.OnlineBeacon] +BeaconConnectionInitialTimeout=5.0 +BeaconConnectionTimeout=45.0 + +[/Script/OnlineSubsystemUtils.OnlineBeaconHost] +ListenPort=15000 + +[/Script/OnlineSubsystemUtils.PartyBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/OnlineSubsystemUtils.SpectatorBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/Lobby.LobbyBeaconClient] +BeaconConnectionInitialTimeout=90.0 +BeaconConnectionTimeout=45.0 + +[StaticMeshLODSettings] +LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) +SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) +LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) +Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) +Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista")) +Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage")) +HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) + +[TextureTracking] + +[RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) +PathToRAC=RuntimeAssetCache + +[DerivedDataBackendGraph] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp) + +[DerivedDataBackendGraph_Fill_Seattle] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache) +Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp) + +[InstalledDerivedDataBackendGraph] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[NoShared] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreatePak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreateInstalledProjectPak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, CommandLineOverride=SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnginePak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +PakWrite=(Type=WritePak, Filename=%ENGINEDIR%DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateInstalledEnterprisePak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateProjectCache] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) + +[VirtualTextureChunkDDCCache] +UnusedFileAge=34 +MaxFileChecksPerSec=-1 ;no limit +Path=%GAMEDIR%DerivedDataCache/VT + +[DDCCleanup] +TimeToWaitAfterInit=120 +TimeBetweenDeleteingDirectories=5 +TimeBetweenDeletingFiles=2 + +[/Script/Engine.LocalPlayer] +AspectRatioAxisConstraint=AspectRatio_MaintainXFOV + +[ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D + +[AssetRegistry] +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData) +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) +bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) +CookedTagsWhitelist=(Class=World,Tag=Tests) +CookedTagsWhitelist=(Class=World,Tag=TestNames) +CookedTagsAsFName=PrimaryAssetType +CookedTagsAsFName=PrimaryAssetName +CookedTagsAsPathName=GeneratedClass +CookedTagsAsPathName=ParentClass +CookedTagsAsLocText=DisplayName +bSerializeAssetRegistry=true +bSerializeDependencies=false +bSerializeSearchableNameDependencies=false +bSerializeManageDependencies=false +bSerializePackageData=false +bFilterAssetDataWithNoTags=false +bFilterDependenciesWithNoTags=false +bFilterSearchableNames=true + +[AutomationTesting] +ImportTestPath=../../Content/EditorAutomation/ +ImportTestPackagePath=/Engine/Content/EditorAutomation +bForceSmokeTests=false + +[AutomationTesting.FbxImport] +FbxImportTestPath=../../Content/FbxEditorAutomation/ +FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut + +[AutomationTesting.Blueprint] +TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents + +[/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade +TestLevelFolders=TestMaps +MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) +ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) + +[AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV +EditorViewButtonsObject=EditorCylinder + +[/Script/NavigationSystem.NavigationSystemV1] +bAutoCreateNavigationData=true +bAddPlayersToGenerationSeeds=true + +[/Script/NavigationSystem.NavigationData] +RuntimeGeneration=Static + +[/Script/NavigationSystem.RecastNavMesh] +TileSetUpdateInterval=1.0 +MaxTileGridWidth=256 +MaxTileGridHeight=256 +DefaultDrawDistance=5000.0 +TileSizeUU=1000.f +CellSize=19.f +CellHeight=10.f +AgentRadius=34.f +AgentHeight=144.f +AgentMaxHeight=160.f +AgentMaxStepHeight=35.f +AgentMaxSlope=44.f +MinRegionArea=0.f +MergeRegionSize=400.f +bUseBetterOffsetsFromCorners=true + +[/Script/NavigationSystem.NavArea_Null] +DrawColor=(R=38,G=38,B=38,A=64) + +[/Script/NavigationSystem.NavArea_Default] +DrawColor=(R=140,G=255,B=0,A=164) + +[RemoteConfiguration] +Enabled=false +ConfigPathPrefix=\\epicgames.net\root\Home +ConfigPathSuffix=UE4Cloud +Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings + +[Engine.ErrorHandling] +bPromptForRemoteDebugging=false +bPromptForRemoteDebugOnEnsure=false + +[Niagara] +EnableNiagara=false + +[/Script/Engine.Actor] +DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable + +[/Script/Engine.TriggerVolume] +DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate + +[/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[Engine.BufferVisualizationMaterials] +BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) +CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) +CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) +FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) +ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) +MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) +Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) +Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) +Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) +SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) +SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) +SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) +SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) +Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) +SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) +WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) +AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) +CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) +SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) +Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity")) +PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) +PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) + +[DeviceProfileManager] +DeviceProfileSelectionModule=ExampleDeviceProfileSelector + +[SlateRenderer] +TextureAtlasSize=1024 +GrayscaleFontAtlasSize=1024 +ColorFontAtlasSize=512 +NumPreallocatedVertices=50000 + +[MobileSlateUI] +bTouchFallbackToMouse=true + +[Nadzorca] +StagingDir=~/LinuxServer/ +RunningDir=../../../ +ExecutableLocation=shootergame/binaries/linux/ +ExecutableName=shootergameserver +Arguments=-pak +NumberOfInstances=3 +StartingEnginePort=5000 +StartingBeaconPort=15000 + +[Pak] +ExtensionsToNotUsePluginCompression=uplugin +ExtensionsToNotUsePluginCompression=upluginmanifest +ExtensionsToNotUsePluginCompression=uproject +ExtensionsToNotUsePluginCompression=ini +ExtensionsToNotUsePluginCompression=icu +ExtensionsToNotUsePluginCompression=res + +[/Script/GameplayDebugger.GameplayDebuggingReplicator] +MaxEQSQueries=5 +DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent +DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent +DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent + +[/Script/GameplayDebugger.GameplayDebuggingHUDComponent] +MenuStartX=10.0 +MenuStartY=10.0 +DebugInfoStartX=20.0 +DebugInfoStartY=60.0 + +[/Script/IOSRuntimeSettings.IOSRuntimeSettings] +bEnableGameCenterSupport=False +bSupportsPortraitOrientation=False +bSupportsITunesFileSharing=False +bSupportsUpsideDownOrientation=False +bSupportsLandscapeLeftOrientation=True +bSupportsLandscapeRightOrientation=True +PreferredLandscapeOrientation=LandscapeLeft +bSupportsMetal=True +bCookPVRTCTextures=True +bCookASTCTextures=False +bSupportsMetalMRT=False +bDevForArmV7=False +bDevForArm64=True +bDevForArmV7S=False +bShipForArmV7=False +bShipForArm64=True +bShipForArmV7S=False +bShipForBitcode=True +bTreatRemoteAsSeparateController=False +bAllowRemoteRotation=True +bUseRemoteAsVirtualJoystick=True +bUseAbsoluteDpadValues=False +bAllowControllers=True +bBuildAsFramework=False +bGenerateFrameworkWrapperProject=True +bGeneratedSYMFile=False +bDisableHTTPS=false +bUseRSync=True +BundleDisplayName=[PROJECT_NAME] +BundleName=[PROJECT_NAME] +BundleIdentifier=com.YourCompany.[PROJECT_NAME] +VersionInfo=1.0 +FrameRateLock=PUFRL_30 +MinimumiOSVersion=IOS_11 +bSupportsIPad=True +bSupportsIPhone=True +AdditionalPlistData= +RemoteServerName= +RSyncUsername= +SSHPrivateKeyOverridePath= +bEnableRemoteNotificationsSupport=False +bEnableCloudKitSupport=False +IOSCloudKitSyncStrategy=None +bGenerateCrashReportSymbols=false +bAutomaticSigning=false +UseFastIntrinsics=False +ForceFloats=False +EnableMathOptimisations=True +MaxShaderLanguageVersion=3 +bDisableMotionData=False +bEnableAdvertisingIdentifier=True + +[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] +SDKAPILevelOverride= +NDKAPILevelOverride= +bEnableGooglePlaySupport=false +bSupportAdMob=true +bBuildForArmV7=true +bBuildForArm64=false +bBuildForX86=false +bBuildForX8664=false +bBuildForES2=false +bBuildForES31=true +bSupportsVulkan=false +bDetectVulkanByDefault=true +bSplitIntoSeparateApks=false +bPackageDataInsideApk=false +bUseExternalFilesDir=false +bPublicLogFiles=true +bCreateAllPlatformsInstall=false +Orientation=Landscape +InstallLocation=InternalOnly +DepthBufferPreference=Default +PackageName=com.YourCompany.[PROJECT] +StoreVersion=1 +StoreVersionOffsetArmV7=0 +StoreVersionOffsetArm64=0 +StoreVersionOffsetX86=0 +StoreVersionOffsetX8664=0 +VersionDisplayName=1.0 +MinSDKVersion=9 +TargetSDKVersion=28 +bEnableGradle=true +bEnableLint=false +bShowLaunchImage=true +bValidateTextureFormats=true +bMultiTargetFormat_ETC1=true +bMultiTargetFormat_ETC2=true +bMultiTargetFormat_DXT=true +bMultiTargetFormat_PVRTC=true +bMultiTargetFormat_ATC=true +bMultiTargetFormat_ASTC=true +TextureFormatPriority_ETC1=0.1 +TextureFormatPriority_ETC1a=0.15 +TextureFormatPriority_ETC2=0.2 +TextureFormatPriority_DXT=0.6 +TextureFormatPriority_PVRTC=0.8 +TextureFormatPriority_ATC=0.5 +TextureFormatPriority_ASTC=0.9 +bEnableNewKeyboard=True +bAndroidVoiceEnabled=false +bBuildWithHiddenSymbolVisibility=false +bSaveSymbols=false +bAllowControllers=True +bAllowIMU=True +bUseDisplayCutout=False +bEnableSnapshots=False +bRestoreNotificationsOnReboot=False + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKAPILevel=latest +NDKAPILevel=android-19 + +[/Script/MagicLeap.MagicLeapSettings] +bEnableZI=False +bUseVulkanForZI=True +bUseMLAudioForZI=True + +[/Script/LuminRuntimeSettings.LuminRuntimeSettings] +PackageName=com.YourCompany.[PROJECT] +ApplicationDisplayName= +bIsScreensApp=false +FrameTimingHint=FPS_60 +bProtectedContent=False +bManualCallToAppReady=False +bUseMobileRendering=true +Certificate=(FilePath="") +IconModelPath=(Path="Build/Lumin/Resources/Model") +IconPortalPath=(Path="Build/Lumin/Resources/Portal") +bUseVulkan=true +VersionCode=1 +MinimumAPILevel=6 +ControllerTrackingType=Tracked +ControllerTrackingMode=CoordinateFrameUID +AppPrivileges=LowLatencyLightwear +AppPrivileges=Internet +AppPrivileges=LocalAreaNetwork +AppPrivileges=GesturesSubscribe +AppPrivileges=GesturesConfig +AppPrivileges=CameraCapture +AppPrivileges=WorldReconstruction +AppPrivileges=PwFoundObjRead +AppPrivileges=ScreensProvider +AppPrivileges=AudioCaptureMic +AppPrivileges=IdentityRead +AppPrivileges=VoiceInput +AppPrivileges=ControllerPose +bRemoveDebugInfo=true +VulkanValidationLayerLibs=(Path="") + +[/Script/UnrealEd.CookerSettings] +DefaultPVRTCQuality=1 +DefaultASTCQualityBySpeed=1 +DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.BasePassOutputsVelocity +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.KeepDebugInfo +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR +VersionedIntRValues=r.UsePreExposure + +[/Script/Engine.PhysicsSettings] +DefaultGravityZ=-980.0 +bEnable2DPhysics=false + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +TargetedRHIs=PCD3D_SM5 +MinimumOSVersion=MSOS_Vista + +[/Script/WindowsMixedRealityRuntimeSettings.WindowsMixedRealityRuntimeSettings] +RemoteHoloLensIP= +MaxBitrate=4000 + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 + +[/Script/MacTargetPlatform.MacTargetSettings] +MaxShaderLanguageVersion=3 +TargetedRHIs=SF_METAL_SM5 +UseFastIntrinsics=False +ForceFloats=False +EnableMathOptimisations=True + +[HMDPluginPriority] +WindowsMixedRealityHMD=40 +OpenXRHMD=30 +OculusHMD=20 +SteamVR=10 + +[/Script/Engine.AISystemBase] +AISystemModuleName=AIModule +AISystemClassName=/Script/AIModule.AISystem + +[/Script/AIModule.AISystem] +PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem + +[AutomationController.History] +bTrackHistory=false +NumberOfHistoryItemsTracked=5 + +[VisualLogger] +FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations +UseCompression=false ;works only with binary files + +[GameplayDebuggerSettings] +OverHead=True +Basic=True +BehaviorTree=False +EQS=False +EnableEQSOnHUD=true +Perception=False +GameView1=False +GameView2=False +GameView3=False +GameView4=False +GameView5=False +NameForGameView1=GameView1 +NameForGameView2=GameView2 +NameForGameView3=GameView3 +NameForGameView4=GameView4 +NameForGameView5=GameView5 + +[Browser] +bForceMessageLoop=true + +[PacketSimulationProfile.Off] +PktLoss=0 +PktIncomingLoss=0 +PktLagMin=0 +PktLagMax=0 +PktIncomingLagMin=0 +PktIncomingLagMax=0 + +[PacketSimulationProfile.Average] +PktLoss=1 +PktIncomingLoss=1 +PktLagMin=30 +PktLagMax=60 +PktIncomingLagMin=30 +PktIncomingLagMax=60 + +[PacketSimulationProfile.Bad] +PktLoss=5 +PktIncomingLoss=5 +PktLagMin=100 +PktLagMax=200 +PktIncomingLagMin=100 +PktIncomingLagMax=200 + +[/Script/Engine.NetworkSettings] +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions") + +[/Script/GameplayDebugger.GameplayDebuggingControllerComponent] +CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +OnScreenDebugMessagesBind=(Key=Tab,bShift=True,bCtrl=False,bAlt=False,bCmd=False) +GameHUDBind=(Key=Tilde,bShift=True,bCtrl=False,bAlt=False,bCmd=False) + +[/Script/Engine.SkeletalMeshLODSettings] +LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5)) +LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25)) +LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125)) +LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06)) + +[/Script/Engine.PlayerCameraManager] +ServerUpdateCameraTimeout=2.0 + +[/Script/CinematicCamera.CineCameraComponent] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) +DefaultFilmbackPresetName=16:9 DSLR +DefaultFilmbackPreset=16:9 Digital Film +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7)) +DefaultLensPresetName=Universal Zoom +DefaultLensFocalLength=35 +DefaultLensFStop=2.8 + +[/Script/TcpMessaging.TcpMessagingSettings] +EnableTransport=True +ListenEndpoint= +ConnectionRetryDelay=2 + +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + +[SteamVR.Settings] +HMDWornMovementThreshold=50.0 + +[/Script/Engine.AnimationSettings] +bStripAnimationDataOnDedicatedServer=False + +[Animation.DefaultObjectSettings] +CurveCompressionSettings=/Engine/Animation/DefaultAnimCurveCompressionSettings + +[/Script/Engine.MeshSimplificationSettings] +r.MeshReductionModule=QuadricMeshReduction + +[/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn + +[/Script/ClassViewer.StructViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") + +[EngineSessionManager] +UseWatchdogMTBF=false +AllowWatchdogDialogs=false +AllowWatchdogDetectHangs=false +WatchdogMinimumHangSeconds=120 + +[/Script/LevelSequence.LevelSequence] +DefaultCompletionMode=RestoreState + +[PlatformCrypto] +PlatformRequiresDataCrypto=True +PakSigningRequired=True +PakEncryptionRequired=True + +[/Script/AppleARKit.AppleARKitSettings] +bEnableLiveLinkForFaceTracking=true +LiveLinkPublishingPort=11111 +bRequireDeviceSupportsARKit=true + +[/Script/Engine.RendererSettings] +r.GPUCrashDebugging=false + +[Messaging] +bAllowDelayedMessaging=false + +[RemoteSession] +ChannelRedirects=(OldName=FRemoteSessionFrameBufferChannel,NewName=FRemoteSessionFrameBufferChannel_DEPRECATED) + +[/Script/ChaosSolverEngine.ChaosSolverSettings] +DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor + +[/Script/Engine.VirtualTexturePoolConfig] +DefaultSizeInMegabyte=64 +Pools=(SizeInMegabyte=64, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT1, PF_DXT5)) + +[InstalledPlatforms] +HasInstalledPlatformInfo=true +InstalledPlatformConfigurations=(PlatformName="Mac", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Mac", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Mac", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine/Binaries/Mac/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Mac", Configuration="Development", PlatformType="Game", RequiredFile="Engine/Binaries/Mac/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Mac", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine/Binaries/Mac/UE4Game-Mac-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine/Binaries/IOS/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine/Binaries/IOS/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine/Binaries/IOS/UE4Game-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7-es2", RequiredFile="Engine/Binaries/Android/UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64-es2", RequiredFile="Engine/Binaries/Android/UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine/Binaries/TVOS/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine/Binaries/TVOS/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine/Binaries/TVOS/UE4Game-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Lumin", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine/Binaries/Lumin/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Lumin", Configuration="Development", PlatformType="Game", RequiredFile="Engine/Binaries/Lumin/UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Lumin", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine/Binaries/Lumin/UE4Game-Lumin-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) + +[Analytics] +UE4TypeOverride=Rocket + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + diff --git a/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini b/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini new file mode 100644 index 0000000..319dcf9 --- /dev/null +++ b/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini @@ -0,0 +1,3 @@ +[Internationalization] +ShouldUseLocalizedNumericInput=True + diff --git a/Intermediate/Config/CoalescedSourceConfigs/Input.ini b/Intermediate/Config/CoalescedSourceConfigs/Input.ini new file mode 100644 index 0000000..f6bdbd5 --- /dev/null +++ b/Intermediate/Config/CoalescedSourceConfigs/Input.ini @@ -0,0 +1,377 @@ +[/Script/Engine.InputSettings] +bEnableMouseSmoothing=True +bEnableFOVScaling=True +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bRequireCtrlToNavigateAutoComplete=False +bEnableGestureRecognizer=False +TriggerKeyIsConsideredPressed=0.75 +TriggerKeyIsConsideredReleased=0.25 +InitialButtonRepeatDelay=0.2 +ButtonRepeatDelay=0.1 +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Left_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_HandGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_IndexGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_MiddleGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_RingGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="SteamVR_Knuckles_Right_PinkyGrip",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bUseMouseForTouch=False +bCaptureMouseOnLaunch=True +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Select_Click) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Daydream_Left_Trackpad_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Trigger) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusGo_Left_Trackpad_Click) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MagicLeap_Left_Bumper) +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left) +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right) +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Vive_Right_Trackpad_X) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Daydream_Left_Trackpad_Y) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Left_Trackpad_Y) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Daydream_Left_Trackpad_X) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusGo_Left_Trackpad_X) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusGo_Left_Trackpad_Y) +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=MixedReality_Right_Thumbstick_X) +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=OculusTouch_Right_Thumbstick_X) +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=ValveIndex_Right_Thumbstick_X) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MagicLeap_Left_Trackpad_Y) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MagicLeap_Left_Trackpad_X) +ConsoleKeys=Tilde + +[/Script/Engine.PlayerInput] +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True) +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True) +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True) +DebugExecBindings=(Key=F2,Command="viewmode unlit") +DebugExecBindings=(Key=F3,Command="viewmode lit") +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting") +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity") +DebugExecBindings=(Key=F9,Command="shot showui") +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True) +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True) +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True) +DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget") +DebugExecBindings=(Key=PageUp,Command="NextDebugTarget") +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT") +DebugExecBindings=(Key=Quote,Command="EnableGDT") +DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera") + +[/Script/Engine.Console] +HistoryBot=-1 + +[/Script/EngineSettings.ConsoleSettings] +MaxScrollbackSize=1024 +AutoCompleteMapPaths=Content/Maps +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed") +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn't pass previously set options") +ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") +ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") +ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") +ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") +ManualAutoCompleteList=(Command="GetAllLocation",Desc=" Log location names for all instances of classname") +ManualAutoCompleteList=(Command="Obj List ",Desc=" ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="") +ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") +ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") +ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=) +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=) +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=) +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=) +ManualAutoCompleteList=(Command="Stat ANIM",Desc=) +ManualAutoCompleteList=(Command="Stat NET",Desc=) +ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") +ManualAutoCompleteList=(Command="ListTextures",Desc="Lists all loaded textures and their current memory footprint") +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures") +ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations") +ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes") +ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes") +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") +ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") +ManualAutoCompleteList=(Command="AudioDebugSound",Desc=" Rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="AudioMemReport",Desc="Lists info for audio memory") +ManualAutoCompleteList=(Command="AudioMixerDebugSound",Desc=" With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity") +ManualAutoCompleteList=(Command="AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Cue' or 'Wave') with provided name to unity") +ManualAutoCompleteList=(Command="AudioSetDynamicSoundVolume",Desc="Name= Type= Vol= Sets volume for given sound type ('Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="AudioSoloSoundClass",Desc=" Solos USoundClass") +ManualAutoCompleteList=(Command="AudioSoloSoundCue",Desc=" Solos USoundCue") +ManualAutoCompleteList=(Command="AudioSoloSoundWave",Desc=" Solos USoundWave") +ManualAutoCompleteList=(Command="ClearSoloAudio",Desc="Clears solo'ed object") +ManualAutoCompleteList=(Command="DisableLPF",Desc="Disables low-pass filter") +ManualAutoCompleteList=(Command="DisableEQFilter",Desc="Disables EQ") +ManualAutoCompleteList=(Command="DisableRadio",Desc="Disables radio effect") +ManualAutoCompleteList=(Command="DumpSoundInfo",Desc="Dumps sound information to log") +ManualAutoCompleteList=(Command="EnableRadio",Desc="Enables radio effect") +ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="Isolates dry audio") +ManualAutoCompleteList=(Command="IsolateReverb",Desc="Isolates reverb") +ManualAutoCompleteList=(Command="ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") +ManualAutoCompleteList=(Command="ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") +ManualAutoCompleteList=(Command="ListSoundClassVolumes",Desc="Lists all sound class volumes") +ManualAutoCompleteList=(Command="ListSoundDurations",Desc="Lists durations of all active sounds") +ManualAutoCompleteList=(Command="ListSounds",Desc="Lists all the loaded sounds and their memory footprint") +ManualAutoCompleteList=(Command="ListWaves",Desc="List the WaveInstances and whether they have a source") +ManualAutoCompleteList=(Command="PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio") +ManualAutoCompleteList=(Command="PlaySoundCue",Desc="Plays the given soundcue") +ManualAutoCompleteList=(Command="PlaySoundWave",Desc=" Plays the given soundwave") +ManualAutoCompleteList=(Command="ResetSoundState",Desc="Resets volumes to default and removes test filters") +ManualAutoCompleteList=(Command="SetBaseSoundMix",Desc=" Sets the base sound mix") +ManualAutoCompleteList=(Command="ShowSoundClassHierarchy",Desc="") +ManualAutoCompleteList=(Command="SoloAudio",Desc="Solos the audio device associated with the parent world") +ManualAutoCompleteList=(Command="SoundClassFixup",Desc="Deprecated") +ManualAutoCompleteList=(Command="TestLFEBleed",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="TestLPF",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers") +ManualAutoCompleteList=(Command="ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all") +ManualAutoCompleteList=(Command="ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=) +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=) +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=) +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=) +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=) +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=) +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=) +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Shows active SoundCues") +ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Shows active SoundMixes") +ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Shows modulator debug info as provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Shows modulator debug help provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Shows active SoundReverb") +ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Shows active SoundWaves") +ManualAutoCompleteList=(Command="Stat Sounds",Desc=" <-debug> Shows active SoundCues and SoundWaves") +ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions") +ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.") +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=) +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=) +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") +ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") +ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.") +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") +ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.") +ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.") +ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.") +ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.") +BackgroundOpacityPercentage=85.000000 +InputColor=(R=230,G=230,B=230,A=255) +HistoryColor=(R=180,G=180,B=180,A=255) +AutoCompleteCommandColor=(B=185,G=109,R=144,A=255) +AutoCompleteCVarColor=(B=86,G=158,R=86,A=255) +AutoCompleteFadedColor=(R=100,G=100,B=100,A=255) + diff --git a/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini b/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/Intermediate/Config/CoalescedSourceConfigs/SourceControlSettings.ini b/Intermediate/Config/CoalescedSourceConfigs/SourceControlSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/Intermediate/ReimportCache/3688439234.bin b/Intermediate/ReimportCache/3688439234.bin new file mode 100644 index 0000000..b894439 Binary files /dev/null and b/Intermediate/ReimportCache/3688439234.bin differ diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png new file mode 100644 index 0000000..e788449 Binary files /dev/null and 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