Initial Commit.

This commit is contained in:
Sebastian Cabrera 2016-02-23 21:41:52 -05:00
commit 678ba3e1b8
10 changed files with 349 additions and 0 deletions

6
wat/.classpath Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
<classpathentry kind="output" path="bin"/>
</classpath>

17
wat/.project Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>wat</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.8

1
wat/bin/.gitignore vendored Normal file
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/bz/

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package bz.bronze.wat;
public class Collisions {
public void check()
{
if (Player.x1 == Player.x2 - Player.width2)
{
if (Player.isAlive2)
{
System.out.println("GET REKT BRO!");
Player.width1 += 50;
Player.height1 += 50;
Player.isAlive2 = false;
}
}
}
}

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package bz.bronze.wat;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Controls implements KeyListener {
// Player 1 Booleans \\
static boolean moveUp1;
static boolean moveDown1;
static boolean moveLeft1;
static boolean moveRight1;
// Player 2 Booleans \\
static boolean moveUp2;
static boolean moveDown2;
static boolean moveLeft2;
static boolean moveRight2;
// Shared Booleans \\
static boolean reset;
public void keyTyped(KeyEvent e) {
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
System.out.println("Key Code Pressed: " + keyCode);
switch (keyCode)
{
// Player 1 Controls \\
case 87:
moveUp1 = true;
break;
case 83:
moveDown1 = true;
break;
case 68:
moveRight1 = true;
break;
case 65:
moveLeft1 = true;
break;
// Player 2 Controls \\
case 38:
moveUp2 = true;
break;
case 40:
moveDown2 = true;
break;
case 39:
moveRight2 = true;
break;
case 37:
moveLeft2 = true;
break;
// Shared Controls \\
case 32:
reset = true;
break;
case 16:
Player.speedModifier = 3;
break;
}
}
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
System.out.println("Key Code Released: " + keyCode);
switch (keyCode)
{
// Player 1 Controls
case 87:
moveUp1 = false;
break;
case 83:
moveDown1 = false;
break;
case 68:
moveRight1 = false;
break;
case 65:
moveLeft1 = false;
break;
// Player 2 Controls
case 38:
moveUp2 = false;
break;
case 40:
moveDown2 = false;
break;
case 39:
moveRight2 = false;
break;
case 37:
moveLeft2 = false;
break;
// Shared Controls \\
case 32:
reset = false;
break;
case 16:
Player.speedModifier = 1;
break;
}
}
}

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package bz.bronze.wat;
import javax.swing.*;
public class Game {
static JFrame window = new JFrame();
static JPanel container = new JPanel();
static Renderer renderer = new Renderer();
static Player player = new Player();
static Collisions collisions = new Collisions();
static String title = "io.agar";
static int width = 800;
static int height = 600;
static int tickRate = 60;
static int SKIPTICKS = 1000 / tickRate;
static long SLEEPTIME = 0;
static long NEXT = System.currentTimeMillis();
static boolean isRunning;
public void tick()
{
while (isRunning)
{
NEXT += SKIPTICKS;
SLEEPTIME = NEXT - System.currentTimeMillis();
if(SLEEPTIME >= 0) {
try {
player.move();
collisions.check();
Thread.sleep(SLEEPTIME);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
else {
// Running behind!
System.out.println("Running Behind!");
}
renderer.repaint();
}
}
public void init()
{
isRunning = true;
window.addKeyListener(new Controls());
window.add(renderer);
window.setTitle(title);
window.setSize(width, height);
window.setLocationRelativeTo(null);
window.setResizable(false);
window.setVisible(true);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

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package bz.bronze.wat;
public class Main {
public static void main(String[] args)
{
Game aa = new Game();
aa.init();
aa.tick();
}
}

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package bz.bronze.wat;
public class Player {
static int x1 = 0;
static int y1 = 0;
static int width1 = 200;
static int height1 = 200;
static int moveSpeed1 = 1;
static boolean isAlive1 = true;
static int x2 = 500;
static int y2 = 400;
static int width2 = 150;
static int height2 = 150;
static int moveSpeed2 = 2;
static boolean isAlive2 = true;
static int speedModifier = 1;
public void move()
{
// Player 1 Movement \\
if (Controls.moveUp1)
{
y1 -= moveSpeed1 * speedModifier;
}
if (Controls.moveDown1)
{
y1 += moveSpeed1 * speedModifier;
}
if (Controls.moveRight1)
{
x1 += moveSpeed1 * speedModifier;
}
if (Controls.moveLeft1)
{
x1 -= moveSpeed1 * speedModifier;
}
// Player 2 Movement \\
if (Controls.moveUp2)
{
y2 -= moveSpeed2 * speedModifier;
}
if (Controls.moveDown2)
{
y2 += moveSpeed2 * speedModifier;
}
if (Controls.moveRight2)
{
x2 += moveSpeed2 * speedModifier;
}
if (Controls.moveLeft2)
{
x2 -= moveSpeed2 * speedModifier;
}
// Shared Player Methods \\
if (Controls.reset)
{
x1 = 0;
y1 = 0;
x2 = 500;
y2 = 400;
}
}
}

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package bz.bronze.wat;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
public class Renderer extends JPanel {
private static final long serialVersionUID = -9142234797559997422L;
public void paintComponent(Graphics g)
{
super.paintComponent(g); // Wipes Previous Frames
g.setColor(Color.CYAN); // Set Player 1 Color
if (Player.isAlive1)
{
g.fillOval(Player.x1, Player.y1, Player.width1, Player.height1);
}
g.setColor(Color.RED); // Set Player 2 Color
if (Player.isAlive2)
{
g.fillOval(Player.x2, Player.y2, Player.width2, Player.height2);
}
}
}