* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() |
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|---|---|---|
| .. | ||
| mac_net.c | ||
| null_client.c | ||
| null_glimp.c | ||
| null_input.c | ||
| null_main.c | ||
| null_net.c | ||
| null_snddma.c | ||