Running a server using the client engine would send server snapshots
to loopback and LAN clients each client frame (com_maxfps).
This causes excessive network traffic and likely does not provide new
information to the clients because SV_Frame() won't have run between
the extra snapshots.
This commit restores the original behavior of respecting local/LAN
client's snaps userinfo and sv_fps. The issue was introduced by the
following commit:
Commit
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|---|---|---|
| .. | ||
| server.h | ||
| sv_bot.c | ||
| sv_ccmds.c | ||
| sv_client.c | ||
| sv_game.c | ||
| sv_init.c | ||
| sv_main.c | ||
| sv_net_chan.c | ||
| sv_rankings.c | ||
| sv_snapshot.c | ||
| sv_world.c | ||