* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() |
||
|---|---|---|
| .. | ||
| server.h | ||
| sv_bot.c | ||
| sv_ccmds.c | ||
| sv_client.c | ||
| sv_game.c | ||
| sv_init.c | ||
| sv_main.c | ||
| sv_net_chan.c | ||
| sv_rankings.c | ||
| sv_snapshot.c | ||
| sv_world.c | ||