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Quake-III-Arena
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d72fd2e6e7
Quake-III-Arena
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code
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Tim Angus
d72fd2e6e7
* Video export doesn't crap out with sv_pure 1 anymore
...
* Video export doesn't crap out when writing > 2Gb files anymore
2006-03-15 22:41:38 +00:00
..
AL
* Updated AL headers
2005-12-01 20:53:28 +00:00
botlib
msvc project files updated and moved to win32/msvc
2005-12-12 17:38:03 +00:00
cgame
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
client
* Video export doesn't crap out with sv_pure 1 anymore
2006-03-15 22:41:38 +00:00
game
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
jpeg-6
* Moved various source files from their mod sdk locations to places more
2005-10-26 19:45:21 +00:00
libs
/macosx
Mac OS X work...lots of little changes that touch a lot of random places.
2005-11-26 07:46:21 +00:00
null
* Added STATUS
2005-10-29 01:53:09 +00:00
q3_ui
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
qcommon
accept pak0.pk3 in demoq3/ as well
2006-03-08 11:02:20 +00:00
renderer
* SDL build no longer requires a vid_restart when changing r_fullscreen
2006-01-25 17:57:53 +00:00
SDL12
/include
SDL and OpenAL headers.
2005-11-26 07:59:00 +00:00
server
* Displace the '\n's passed to SV_Shutdown
2006-02-28 23:01:23 +00:00
tools
* updated q3asm msvc prj.
2006-02-07 13:00:44 +00:00
ui
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
unix
* Solaris package patch
2006-03-14 22:26:35 +00:00
win32
Angst's installer + icon
2006-02-20 23:08:59 +00:00