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AL
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
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asm
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Don't define ELF, use __ELF__ instead
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2007-11-06 16:41:57 +00:00 |
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botlib
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* remove COM_Compress() call on script buffer loaded into memory. I assume
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2008-03-28 03:26:59 +00:00 |
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cgame
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Show true framerate with stereo separation enabled
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2008-05-03 12:58:14 +00:00 |
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client
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* Fixed client binary dedicated server
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2008-07-06 01:30:42 +00:00 |
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game
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pass the correct size to Q_vsnprintf (Ian Lindsay)
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2008-06-20 07:08:42 +00:00 |
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jpeg-6
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don't read more memory than available in jpg decode
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2008-02-14 11:13:42 +00:00 |
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libcurl/curl
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* add cURL support for HTTP/FTP downloading (bug 2661)
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2006-09-11 16:41:55 +00:00 |
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libs
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
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libspeex
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* Fix to speex compile warning
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2008-07-06 00:28:42 +00:00 |
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null
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
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q3_ui
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minor spelling fix.
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2008-06-25 06:20:23 +00:00 |
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qcommon
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* Change dedicated cvar to CVAR_LATCH on the dedicated server
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2008-07-06 00:31:52 +00:00 |
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renderer
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* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
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2008-07-05 23:50:38 +00:00 |
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sdl
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* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
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2008-07-05 23:50:38 +00:00 |
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SDL12/include
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* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
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2007-05-22 03:46:11 +00:00 |
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server
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* In the dedicated binary, prevent setting dedicated cvar to 0
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2008-07-06 01:00:00 +00:00 |
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sys
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Add gamedirectory in .app to searchpath on MacOSX
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2007-12-14 21:53:57 +00:00 |
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tools
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* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
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2008-07-05 23:50:38 +00:00 |
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ui
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* Fix some recently introduced warnings
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2008-04-12 18:58:06 +00:00 |