This website requires JavaScript.
Explore
Help
Sign in
okseby
/
Quake-III-Arena
Watch
1
Star
0
Fork
You've already forked Quake-III-Arena
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
b43f766141
Quake-III-Arena
/
code
/
asm
History
Download ZIP
Download TAR.GZ
Mark
a99a214589
Fix
#5849
- broken snapvector inverts player speed
...
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
..
ftola.asm
#5818
- Modular renderer and Rend2 support for MSVC.
2013-01-07 20:30:49 -08:00
ftola.c
My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this
2011-10-28 21:54:06 +00:00
matha.s
Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (
#5024
)
2011-06-06 14:52:49 +00:00
qasm-inline.h
Fix #if macros for idx64 and id386
2011-06-15 14:10:20 +00:00
qasm.h
- Add x86_64 support to vm_x86.c
2011-06-01 15:17:18 +00:00
snapvector.asm
#5818
- Modular renderer and Rend2 support for MSVC.
2013-01-07 20:30:49 -08:00
snapvector.c
Fix
#5849
- broken snapvector inverts player speed
2013-01-09 23:15:21 -06:00
snd_mixa.s
Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (
#5024
)
2011-06-06 14:52:49 +00:00
vm_x86_64.asm
Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
2012-08-08 09:34:03 +00:00