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Quake-III-Arena
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966ffaa0f2
Quake-III-Arena
/
code
History
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Aaron Gyes
966ffaa0f2
o rly
2006-02-20 22:08:23 +00:00
..
AL
* Updated AL headers
2005-12-01 20:53:28 +00:00
botlib
msvc project files updated and moved to win32/msvc
2005-12-12 17:38:03 +00:00
cgame
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
client
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
game
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
jpeg-6
* Moved various source files from their mod sdk locations to places more
2005-10-26 19:45:21 +00:00
libs
/macosx
Mac OS X work...lots of little changes that touch a lot of random places.
2005-11-26 07:46:21 +00:00
null
* Added STATUS
2005-10-29 01:53:09 +00:00
q3_ui
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
qcommon
o rly
2006-02-20 22:08:23 +00:00
renderer
* SDL build no longer requires a vid_restart when changing r_fullscreen
2006-01-25 17:57:53 +00:00
SDL12
/include
SDL and OpenAL headers.
2005-11-26 07:59:00 +00:00
server
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
tools
* updated q3asm msvc prj.
2006-02-07 13:00:44 +00:00
ui
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
unix
Generate new 32x32 raster image from new svg, kill off old uglies.
2006-02-18 19:28:50 +00:00
win32
Clean up ARGB 16*16 icon too.
2006-02-20 21:13:19 +00:00