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84296bfc2c
Quake-III-Arena
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code
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Thilo Schulz
84296bfc2c
Fixed a crash in md4 routines when using them on files with zero length, reported by Lukasz Saduniowski.
2006-06-01 00:58:19 +00:00
..
AL
* Updated AL headers
2005-12-01 20:53:28 +00:00
botlib
- "baseq3" literal replacement patch (by Erik Auerswald) applied
2006-04-26 13:36:58 +00:00
cgame
Added return; statement so it doesn't complain when it receives a remapShader command.
2006-05-06 12:11:24 +00:00
client
Forgot to check for windows-style path seperator in precaution against directory traversal abuse.
2006-06-01 00:23:46 +00:00
game
- "baseq3" literal replacement patch (by Erik Auerswald) applied
2006-04-26 13:36:58 +00:00
jpeg-6
* Moved various source files from their mod sdk locations to places more
2005-10-26 19:45:21 +00:00
libs
/macosx
Mac OS X work...lots of little changes that touch a lot of random places.
2005-11-26 07:46:21 +00:00
null
* Added STATUS
2005-10-29 01:53:09 +00:00
q3_ui
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
2006-05-06 01:56:24 +00:00
qcommon
Fixed a crash in md4 routines when using them on files with zero length, reported by Lukasz Saduniowski.
2006-06-01 00:58:19 +00:00
renderer
* Fix the MinGW build. Ugh.
2006-05-06 16:01:41 +00:00
SDL12
/include
SDL and OpenAL headers.
2005-11-26 07:59:00 +00:00
server
Fixed missing initialization of idPack and missionPack variables which may result in failure to autodownload files from the server even if legitimate.
2006-05-15 19:50:44 +00:00
tools
SunOS -> sunos (patch by Vincent Cojot)
2006-04-23 20:59:06 +00:00
ui
Fix remapShader command in cgame and tweak it in ui.
2006-05-06 10:54:55 +00:00
unix
add update_url. Maybe we need it in the future
2006-05-06 08:46:21 +00:00
win32
Applied parts of Josh Weisskopf's patch to make naming of executables consistent with Linux.
2006-05-16 07:11:39 +00:00