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70fca10af2
Quake-III-Arena
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code
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Thilo Schulz
70fca10af2
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
2006-04-26 11:27:12 +00:00
..
AL
* Updated AL headers
2005-12-01 20:53:28 +00:00
botlib
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
2006-04-21 17:04:21 +00:00
cgame
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
client
* cl_guid for semi-reliable server authentication (from tjw)
2006-04-22 22:21:56 +00:00
game
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
2006-04-21 17:04:21 +00:00
jpeg-6
* Moved various source files from their mod sdk locations to places more
2005-10-26 19:45:21 +00:00
libs
/macosx
Mac OS X work...lots of little changes that touch a lot of random places.
2005-11-26 07:46:21 +00:00
null
* Added STATUS
2005-10-29 01:53:09 +00:00
q3_ui
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
qcommon
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
2006-04-26 11:27:12 +00:00
renderer
* Anisotropic texture filtering (from Echon)
2006-04-22 22:14:15 +00:00
SDL12
/include
SDL and OpenAL headers.
2005-11-26 07:59:00 +00:00
server
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
2006-04-26 11:27:12 +00:00
tools
SunOS -> sunos (patch by Vincent Cojot)
2006-04-23 20:59:06 +00:00
ui
- change long to intptr_t for 64bit windows compatability
2006-02-18 19:07:23 +00:00
unix
* Anisotropic texture filtering (from Echon)
2006-04-22 22:14:15 +00:00
win32
* Anisotropic texture filtering (from Echon)
2006-04-22 22:14:15 +00:00