125 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|     SDL - Simple DirectMedia Layer
 | |
|     Copyright (C) 1997-2009 Sam Lantinga
 | |
| 
 | |
|     This library is free software; you can redistribute it and/or
 | |
|     modify it under the terms of the GNU Lesser General Public
 | |
|     License as published by the Free Software Foundation; either
 | |
|     version 2.1 of the License, or (at your option) any later version.
 | |
| 
 | |
|     This library is distributed in the hope that it will be useful,
 | |
|     but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | |
|     Lesser General Public License for more details.
 | |
| 
 | |
|     You should have received a copy of the GNU Lesser General Public
 | |
|     License along with this library; if not, write to the Free Software
 | |
|     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 | |
| 
 | |
|     Sam Lantinga
 | |
|     slouken@libsdl.org
 | |
| */
 | |
| 
 | |
| #ifndef _SDL_timer_h
 | |
| #define _SDL_timer_h
 | |
| 
 | |
| /** @file SDL_timer.h
 | |
|  *  Header for the SDL time management routines
 | |
|  */
 | |
| 
 | |
| #include "SDL_stdinc.h"
 | |
| #include "SDL_error.h"
 | |
| 
 | |
| #include "begin_code.h"
 | |
| /* Set up for C function definitions, even when using C++ */
 | |
| #ifdef __cplusplus
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| /** This is the OS scheduler timeslice, in milliseconds */
 | |
| #define SDL_TIMESLICE		10
 | |
| 
 | |
| /** This is the maximum resolution of the SDL timer on all platforms */
 | |
| #define TIMER_RESOLUTION	10	/**< Experimentally determined */
 | |
| 
 | |
| /**
 | |
|  * Get the number of milliseconds since the SDL library initialization.
 | |
|  * Note that this value wraps if the program runs for more than ~49 days.
 | |
|  */ 
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
 | |
| 
 | |
| /** Wait a specified number of milliseconds before returning */
 | |
| extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
 | |
| 
 | |
| /** Function prototype for the timer callback function */
 | |
| typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
 | |
| 
 | |
| /**
 | |
|  * Set a callback to run after the specified number of milliseconds has
 | |
|  * elapsed. The callback function is passed the current timer interval
 | |
|  * and returns the next timer interval.  If the returned value is the 
 | |
|  * same as the one passed in, the periodic alarm continues, otherwise a
 | |
|  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
 | |
|  * is cancelled.
 | |
|  *
 | |
|  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
 | |
|  *
 | |
|  * The timer callback function may run in a different thread than your
 | |
|  * main code, and so shouldn't call any functions from within itself.
 | |
|  *
 | |
|  * The maximum resolution of this timer is 10 ms, which means that if
 | |
|  * you request a 16 ms timer, your callback will run approximately 20 ms
 | |
|  * later on an unloaded system.  If you wanted to set a flag signaling
 | |
|  * a frame update at 30 frames per second (every 33 ms), you might set a 
 | |
|  * timer for 30 ms:
 | |
|  *   @code SDL_SetTimer((33/10)*10, flag_update); @endcode
 | |
|  *
 | |
|  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
 | |
|  *
 | |
|  * Under UNIX, you should not use raise or use SIGALRM and this function
 | |
|  * in the same program, as it is implemented using setitimer().  You also
 | |
|  * should not use this function in multi-threaded applications as signals
 | |
|  * to multi-threaded apps have undefined behavior in some implementations.
 | |
|  *
 | |
|  * This function returns 0 if successful, or -1 if there was an error.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
 | |
| 
 | |
| /** @name New timer API
 | |
|  * New timer API, supports multiple timers
 | |
|  * Written by Stephane Peter <megastep@lokigames.com>
 | |
|  */
 | |
| /*@{*/
 | |
| 
 | |
| /**
 | |
|  * Function prototype for the new timer callback function.
 | |
|  * The callback function is passed the current timer interval and returns
 | |
|  * the next timer interval.  If the returned value is the same as the one
 | |
|  * passed in, the periodic alarm continues, otherwise a new alarm is
 | |
|  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
 | |
|  */
 | |
| typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
 | |
| 
 | |
| /** Definition of the timer ID type */
 | |
| typedef struct _SDL_TimerID *SDL_TimerID;
 | |
| 
 | |
| /** Add a new timer to the pool of timers already running.
 | |
|  *  Returns a timer ID, or NULL when an error occurs.
 | |
|  */
 | |
| extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
 | |
| 
 | |
| /**
 | |
|  * Remove one of the multiple timers knowing its ID.
 | |
|  * Returns a boolean value indicating success.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
 | |
| 
 | |
| /*@}*/
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include "close_code.h"
 | |
| 
 | |
| #endif /* _SDL_timer_h */
 | 
