120 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|     SDL - Simple DirectMedia Layer
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|     Copyright (C) 1997-2009 Sam Lantinga
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| 
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|     This library is free software; you can redistribute it and/or
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|     modify it under the terms of the GNU Lesser General Public
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|     License as published by the Free Software Foundation; either
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|     version 2.1 of the License, or (at your option) any later version.
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| 
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|     This library is distributed in the hope that it will be useful,
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|     but WITHOUT ANY WARRANTY; without even the implied warranty of
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|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|     Lesser General Public License for more details.
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| 
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|     You should have received a copy of the GNU Lesser General Public
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|     License along with this library; if not, write to the Free Software
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|     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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| 
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|     Sam Lantinga
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|     slouken@libsdl.org
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| */
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| 
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| #ifndef _SDL_thread_h
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| #define _SDL_thread_h
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| 
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| /** @file SDL_thread.h
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|  *  Header for the SDL thread management routines 
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|  *
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|  *  @note These are independent of the other SDL routines.
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|  */
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| 
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| /* Thread synchronization primitives */
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| #include "SDL_mutex.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /** The SDL thread structure, defined in SDL_thread.c */
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| struct SDL_Thread;
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| typedef struct SDL_Thread SDL_Thread;
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| 
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| /** Create a thread */
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| #if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
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| /**
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|  *  We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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|  *  creates a new thread for the calling process with the SDL_CreateThread()
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|  *  API. There is a problem with this, that only the RTL of the SDL.DLL will
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|  *  be initialized for those threads, and not the RTL of the calling application!
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|  *  To solve this, we make a little hack here.
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|  *  We'll always use the caller's _beginthread() and _endthread() APIs to
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|  *  start a new thread. This way, if it's the SDL.DLL which uses this API,
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|  *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
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|  *  the application, then the RTL of the application will be used.
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|  *  So, in short:
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|  *  Always use the _beginthread() and _endthread() of the calling runtime library!
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|  */
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| #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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| #ifndef _WIN32_WCE
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| #include <process.h> /* This has _beginthread() and _endthread() defined! */
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| #endif
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| 
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| #ifdef __OS2__
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| typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); 
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| typedef void (*pfnSDL_CurrentEndThread)(void);
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| #elif __GNUC__
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| typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
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|         unsigned (__stdcall *func)(void *), void *arg, 
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|         unsigned, unsigned *threadID);
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| typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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| #else
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| typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
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|         unsigned (__stdcall *func)(void *), void *arg, 
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|         unsigned, unsigned *threadID);
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| typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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| #endif
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| 
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| extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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| 
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| #ifdef __OS2__
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| #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
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| #elif defined(_WIN32_WCE)
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| #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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| #else
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| #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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| #endif
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| #else
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| extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
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| #endif
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| 
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| /** Get the 32-bit thread identifier for the current thread */
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| extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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| 
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| /** Get the 32-bit thread identifier for the specified thread,
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|  *  equivalent to SDL_ThreadID() if the specified thread is NULL.
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|  */
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| extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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| 
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| /** Wait for a thread to finish.
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|  *  The return code for the thread function is placed in the area
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|  *  pointed to by 'status', if 'status' is not NULL.
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|  */
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| extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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| 
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| /** Forcefully kill a thread without worrying about its state */
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| extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* _SDL_thread_h */
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