143 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|     SDL - Simple DirectMedia Layer
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|     Copyright (C) 1997-2009 Sam Lantinga
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| 
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|     This library is free software; you can redistribute it and/or
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|     modify it under the terms of the GNU Lesser General Public
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|     License as published by the Free Software Foundation; either
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|     version 2.1 of the License, or (at your option) any later version.
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| 
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|     This library is distributed in the hope that it will be useful,
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|     but WITHOUT ANY WARRANTY; without even the implied warranty of
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|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|     Lesser General Public License for more details.
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| 
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|     You should have received a copy of the GNU Lesser General Public
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|     License along with this library; if not, write to the Free Software
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|     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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| 
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|     Sam Lantinga
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|     slouken@libsdl.org
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| */
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| 
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| /** @file SDL_mouse.h
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|  *  Include file for SDL mouse event handling
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|  */
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| 
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| #ifndef _SDL_mouse_h
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| #define _SDL_mouse_h
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| #include "SDL_video.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct WMcursor WMcursor;	/**< Implementation dependent */
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| typedef struct SDL_Cursor {
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| 	SDL_Rect area;			/**< The area of the mouse cursor */
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| 	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
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| 	Uint8 *data;			/**< B/W cursor data */
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| 	Uint8 *mask;			/**< B/W cursor mask */
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| 	Uint8 *save[2];			/**< Place to save cursor area */
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| 	WMcursor *wm_cursor;		/**< Window-manager cursor */
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| } SDL_Cursor;
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| 
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| /* Function prototypes */
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| /**
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|  * Retrieve the current state of the mouse.
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|  * The current button state is returned as a button bitmask, which can
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|  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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|  * current mouse cursor position.  You can pass NULL for either x or y.
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|  */
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| extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
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| 
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| /**
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|  * Retrieve the current state of the mouse.
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|  * The current button state is returned as a button bitmask, which can
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|  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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|  * mouse deltas since the last call to SDL_GetRelativeMouseState().
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|  */
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| extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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| 
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| /**
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|  * Set the position of the mouse cursor (generates a mouse motion event)
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|  */
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| extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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| 
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| /**
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|  * Create a cursor using the specified data and mask (in MSB format).
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|  * The cursor width must be a multiple of 8 bits.
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|  *
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|  * The cursor is created in black and white according to the following:
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|  * data  mask    resulting pixel on screen
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|  *  0     1       White
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|  *  1     1       Black
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|  *  0     0       Transparent
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|  *  1     0       Inverted color if possible, black if not.
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|  *
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|  * Cursors created with this function must be freed with SDL_FreeCursor().
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|  */
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| extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
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| 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
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| 
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| /**
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|  * Set the currently active cursor to the specified one.
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|  * If the cursor is currently visible, the change will be immediately 
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|  * represented on the display.
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|  */
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| extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
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| 
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| /**
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|  * Returns the currently active cursor.
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|  */
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| extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
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| 
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| /**
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|  * Deallocates a cursor created with SDL_CreateCursor().
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|  */
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| extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
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| 
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| /**
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|  * Toggle whether or not the cursor is shown on the screen.
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|  * The cursor start off displayed, but can be turned off.
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|  * SDL_ShowCursor() returns 1 if the cursor was being displayed
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|  * before the call, or 0 if it was not.  You can query the current
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|  * state by passing a 'toggle' value of -1.
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|  */
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| extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
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| 
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| /*@{*/
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| /** Used as a mask when testing buttons in buttonstate
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|  *  Button 1:	Left mouse button
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|  *  Button 2:	Middle mouse button
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|  *  Button 3:	Right mouse button
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|  *  Button 4:	Mouse wheel up	 (may also be a real button)
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|  *  Button 5:	Mouse wheel down (may also be a real button)
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|  */
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| #define SDL_BUTTON(X)		(1 << ((X)-1))
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| #define SDL_BUTTON_LEFT		1
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| #define SDL_BUTTON_MIDDLE	2
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| #define SDL_BUTTON_RIGHT	3
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| #define SDL_BUTTON_WHEELUP	4
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| #define SDL_BUTTON_WHEELDOWN	5
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| #define SDL_BUTTON_X1		6
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| #define SDL_BUTTON_X2		7
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| #define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
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| #define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
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| #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
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| #define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
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| #define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
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| /*@}*/
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* _SDL_mouse_h */
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