106 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|     SDL - Simple DirectMedia Layer
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|     Copyright (C) 1997-2009 Sam Lantinga
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| 
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|     This library is free software; you can redistribute it and/or
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|     modify it under the terms of the GNU Lesser General Public
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|     License as published by the Free Software Foundation; either
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|     version 2.1 of the License, or (at your option) any later version.
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| 
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|     This library is distributed in the hope that it will be useful,
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|     but WITHOUT ANY WARRANTY; without even the implied warranty of
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|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|     Lesser General Public License for more details.
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| 
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|     You should have received a copy of the GNU Lesser General Public
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|     License along with this library; if not, write to the Free Software
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|     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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| 
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|     Sam Lantinga
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|     slouken@libsdl.org
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| */
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| 
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| #ifndef _SDL_main_h
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| #define _SDL_main_h
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| 
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| #include "SDL_stdinc.h"
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| 
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| /** @file SDL_main.h
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|  *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
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|  */
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| 
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| #if defined(__WIN32__) || \
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|     (defined(__MWERKS__) && !defined(__BEOS__)) || \
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|     defined(__MACOS__) || defined(__MACOSX__) || \
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|     defined(__SYMBIAN32__) || defined(QWS)
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| 
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| #ifdef __cplusplus
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| #define C_LINKAGE	"C"
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| #else
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| #define C_LINKAGE
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| #endif /* __cplusplus */
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| 
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| /** The application's main() function must be called with C linkage,
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|  *  and should be declared like this:
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|  *      @code
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|  *      #ifdef __cplusplus
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|  *      extern "C"
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|  *      #endif
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|  *	int main(int argc, char *argv[])
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|  *	{
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|  *	}
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|  *      @endcode
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|  */
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| #define main	SDL_main
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| 
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| /** The prototype for the application's main() function */
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| extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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| 
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| 
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| /** @name From the SDL library code -- needed for registering the app on Win32 */
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| /*@{*/
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| #ifdef __WIN32__
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| 
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| #include "begin_code.h"
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /** This should be called from your WinMain() function, if any */
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| extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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| /** This can also be called, but is no longer necessary */
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| extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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| /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
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| extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| #endif
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| /*@}*/
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| 
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| /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
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| /*@{*/
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| #if defined(__MACOS__)
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| 
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| #include "begin_code.h"
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /** Forward declaration so we don't need to include QuickDraw.h */
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| struct QDGlobals;
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| 
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| /** This should be called from your main() function, if any */
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| extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| #endif
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| /*@}*/
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| 
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| #endif /* Need to redefine main()? */
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| 
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| #endif /* _SDL_main_h */
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