135 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|     SDL - Simple DirectMedia Layer
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|     Copyright (C) 1997-2009 Sam Lantinga
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| 
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|     This library is free software; you can redistribute it and/or
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|     modify it under the terms of the GNU Lesser General Public
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|     License as published by the Free Software Foundation; either
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|     version 2.1 of the License, or (at your option) any later version.
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| 
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|     This library is distributed in the hope that it will be useful,
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|     but WITHOUT ANY WARRANTY; without even the implied warranty of
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|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|     Lesser General Public License for more details.
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| 
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|     You should have received a copy of the GNU Lesser General Public
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|     License along with this library; if not, write to the Free Software
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|     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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| 
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|     Sam Lantinga
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|     slouken@libsdl.org
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| */
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| 
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| /** @file SDL_keyboard.h
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|  *  Include file for SDL keyboard event handling
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|  */
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| 
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| #ifndef _SDL_keyboard_h
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| #define _SDL_keyboard_h
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| #include "SDL_keysym.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /** Keysym structure
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|  *
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|  *  - The scancode is hardware dependent, and should not be used by general
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|  *    applications.  If no hardware scancode is available, it will be 0.
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|  *
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|  *  - The 'unicode' translated character is only available when character
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|  *    translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
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|  *    this is a UNICODE character corresponding to the keypress.  If the
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|  *    high 9 bits of the character are 0, then this maps to the equivalent
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|  *    ASCII character:
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|  *      @code
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|  *	char ch;
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|  *	if ( (keysym.unicode & 0xFF80) == 0 ) {
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|  *		ch = keysym.unicode & 0x7F;
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|  *	} else {
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|  *		An international character..
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|  *	}
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|  *      @endcode
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|  */
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| typedef struct SDL_keysym {
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| 	Uint8 scancode;			/**< hardware specific scancode */
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| 	SDLKey sym;			/**< SDL virtual keysym */
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| 	SDLMod mod;			/**< current key modifiers */
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| 	Uint16 unicode;			/**< translated character */
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| } SDL_keysym;
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| 
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| /** This is the mask which refers to all hotkey bindings */
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| #define SDL_ALL_HOTKEYS		0xFFFFFFFF
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| 
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| /* Function prototypes */
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| /**
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|  * Enable/Disable UNICODE translation of keyboard input.
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|  *
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|  * This translation has some overhead, so translation defaults off.
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|  *
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|  * @param[in] enable
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|  * If 'enable' is 1, translation is enabled.
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|  * If 'enable' is 0, translation is disabled.
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|  * If 'enable' is -1, the translation state is not changed.
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|  *
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|  * @return It returns the previous state of keyboard translation.
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|  */
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| extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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| 
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| #define SDL_DEFAULT_REPEAT_DELAY	500
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| #define SDL_DEFAULT_REPEAT_INTERVAL	30
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| /**
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|  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
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|  *
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|  *  @param[in] delay
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|  *  'delay' is the initial delay in ms between the time when a key is
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|  *  pressed, and keyboard repeat begins.
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|  *
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|  *  @param[in] interval
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|  *  'interval' is the time in ms between keyboard repeat events.
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|  *
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|  *  If 'delay' is set to 0, keyboard repeat is disabled.
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|  */
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| extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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| extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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| 
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| /**
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|  * Get a snapshot of the current state of the keyboard.
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|  * Returns an array of keystates, indexed by the SDLK_* syms.
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|  * Usage:
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|  *	@code
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|  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
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|  *	if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
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|  *	@endcode
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|  */
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| extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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| 
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| /**
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|  * Get the current key modifier state
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|  */
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| extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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| 
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| /**
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|  * Set the current key modifier state.
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|  * This does not change the keyboard state, only the key modifier flags.
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|  */
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| extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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| 
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| /**
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|  * Get the name of an SDL virtual keysym
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|  */
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| extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* _SDL_keyboard_h */
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