SDL doesn't provide exact the exact time that input events happen so use the earliest possible time that an event could happen. This make sub-frame input actions such as walking take affect immediately instead of in the next frame. Based on patch by Alexander "wareya" Nadeau. |
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| .. | ||
| sdl_gamma.c | ||
| sdl_glimp.c | ||
| sdl_icon.h | ||
| sdl_input.c | ||
| sdl_snd.c | ||