Text_Width's scale argument will be multiplied by glyphScale, so don't pass useScale that is already multiplied by glyphScale as this makes the scale too big. |
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|---|---|---|
| .. | ||
| ui_atoms.c | ||
| ui_gameinfo.c | ||
| ui_local.h | ||
| ui_main.c | ||
| ui_players.c | ||
| ui_public.h | ||
| ui_shared.c | ||
| ui_shared.h | ||
| ui_syscalls.asm | ||
| ui_syscalls.c | ||