more or less any input event; fine for the server, not so much use for the client * In the main loop, don't bother sleeping if it's going to be less than 10ms as the methods we're using to sleep at the moment aren't very precise * Add Sys_PlatformInit for platform specific initialisation * In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order to get better fullscreen mouse input (in conjunction with a patched SDL DLL http://bugzilla.libsdl.org/show_bug.cgi?id=265) |
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|---|---|---|
| .. | ||
| con_log.c | ||
| con_passive.c | ||
| con_tty.c | ||
| con_win32.c | ||
| sys_loadlib.h | ||
| sys_local.h | ||
| sys_main.c | ||
| sys_unix.c | ||
| sys_win32.c | ||
| win_resource.h | ||
| win_resource.rc | ||