Commit graph

  • 468da0fabc OpenGL2: Generate less shaders when r_sunlightMode is disabled. SmileTheory 2017-01-26 19:58:28 -08:00
  • 6b514ee532 Correct test for GL_EXT_texture_env_add support Wolf 2017-01-25 17:58:09 -06:00
  • d85a544bf2 Merge pull request #230 from fmwviormv/patch-1 Tim Angus 2017-01-25 10:42:49 +00:00
  • 7efe1c97a7 Merge pull request #99 from openmoh/ioq3-SSE-msg Zachary J. Slater 2017-01-24 19:28:41 -10:00
  • 6e4e6e8925 Merge pull request #91 from lnussel/master Zachary J. Slater 2017-01-24 19:27:13 -10:00
  • bf3c88dcc1 Merge pull request #227 from smcv/old-style-declaration Zachary J. Slater 2017-01-24 19:17:40 -10:00
  • 0238810f34 OpenGL2: Render dlights only when r_lightmap is 0. SmileTheory 2017-01-24 20:17:06 -08:00
  • 294109628d OpenGL2: Fix bug in generating normal maps for non-square textures. SmileTheory 2016-12-12 15:33:54 -08:00
  • 06b47ad2a9 GLimp_HaveExtension() -> SDL_GL_ExtensionSupported() SmileTheory 2016-12-10 00:35:17 -08:00
  • 0672905ef1 OpenGL2: Detect Intel graphics and avoid/use certain operations there. SmileTheory 2016-12-07 22:30:55 -08:00
  • 730207817e OpenGL2: Don't bind null framebuffers when not using framebuffers. SmileTheory 2016-12-07 14:13:29 -08:00
  • c68e471430 Don't have clients use private slots when sv_privatePassword is unset Zack Middleton 2016-05-15 23:47:01 -05:00
  • ab8bcf5c5b OpenGL2: glGetIntegerv -> qglGetIntegerv SmileTheory 2016-11-25 02:13:03 -08:00
  • 93066d2e05 OpenGL2: Don't draw viewmodels in portal views. SmileTheory 2016-11-25 01:30:21 -08:00
  • 2349ef038e OpenGL2: Don't interleave texCoords and lightCoords in tess. SmileTheory 2016-11-25 01:17:46 -08:00
  • 1c1e1f61f1 Allow overriding platform in NSIS installer Zack Middleton 2016-11-01 17:53:23 -05:00
  • 7a73646157 Prefer mingw-w64 for cross-compiling Zack Middleton 2016-11-01 17:44:40 -05:00
  • 2ab109b772 Avoid 'register' declarations Simon McVittie 2016-09-29 23:37:15 +01:00
  • 10f33b892b Fix removing/creating PID file for base game when switching to/from mods Zack Middleton 2016-10-27 22:54:33 -05:00
  • f7711a8119 OpenGL2: Add more ambient to lightmapped materials. SmileTheory 2016-10-27 02:12:32 -07:00
  • 8955752457 OpenGL2: Prioritize loading .png images over all others besides .dds. SmileTheory 2016-10-27 02:11:29 -07:00
  • ffcec94f50 OpenGL2: Load images with "_nh" suffix as parallax normalmaps. SmileTheory 2016-10-27 02:10:40 -07:00
  • 89701a1a45 OpenGL2: Faster mipmap generation. SmileTheory 2016-10-21 19:48:02 -07:00
  • ba59df8c8c OpenGL2: Remove check for GL_ARB_texture_non_power_of_two. SmileTheory 2016-10-21 16:58:42 -07:00
  • 41ae7815c9 OpenGL2: Remove half float support. SmileTheory 2016-10-20 20:09:12 -07:00
  • 863adfcfc2 OpenGL2: Fix fog color. SmileTheory 2016-10-12 23:17:19 -07:00
  • ad819edcc4 OpenGL2: Workaround for multiple deforms on MD3 mesh. https://github.com/ioquake/ioq3/issues/122 SmileTheory 2016-10-11 04:18:41 -07:00
  • aa79738c50 OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. SmileTheory 2016-10-11 03:28:20 -07:00
  • 239f539702 OpenGL2: Non-square merged lightmaps. SmileTheory 2016-10-10 03:06:03 -07:00
  • c80f341711 Handle ERR_DROP during Com_GameRestart Zack Middleton 2016-10-09 19:17:58 -05:00
  • 978afd7590 Avoid shuting down opus voip codec multiple times Zack Middleton 2016-10-09 18:29:36 -05:00
  • 755b2f38f0 Offer post-crash safe settings on a per-mod basis Zack Middleton 2016-10-09 16:55:36 -05:00
  • 2ef641b969 reset samplefrac to 8-bits, to prevent overflow fmwviormv 2016-10-07 01:21:15 +03:30
  • 1246d16834 Default cl_renderer to opengl2. SmileTheory 2016-10-02 20:00:59 -07:00
  • f71fe6b613 Merge pull request #226 from smcv/underflow Tim Angus 2016-09-27 21:07:05 +01:00
  • cce24668f7 Merge pull request #225 from smcv/reproducible-date Tim Angus 2016-09-27 21:05:24 +01:00
  • 5a33abe90c Merge pull request #224 from smcv/notshlib Tim Angus 2016-09-27 21:03:45 +01:00
  • 3bd30f1f4f Merge pull request #223 from smcv/seperating Tim Angus 2016-09-27 21:03:00 +01:00
  • f1a133acf1 UI_BuildFindPlayerList: make a sizeof() more obviously correct Simon McVittie 2016-09-25 16:59:12 +01:00
  • 01bfb1540f UI_BuildFindPlayerList: avoid array underflow Simon McVittie 2016-09-25 16:57:52 +01:00
  • c5b6bb0d4b snd_wavelet: avoid undefined pointer below array bounds Simon McVittie 2016-09-25 16:43:54 +01:00
  • 1cfa16674c OpenGL2: Some tr_image refactoring/cleanup. SmileTheory 2016-09-22 23:04:13 -07:00
  • 9c76b546e3 Pick up date from SOURCE_DATE_EPOCH, for reproducible builds Simon McVittie 2015-04-02 11:10:26 +01:00
  • cab94d0559 Introduce NOTSHLIBLDFLAGS, used to link executables only Simon McVittie 2016-03-21 08:55:23 +00:00
  • 7d4f9525df Fix mis-spellings of "separating" as "seperating" Simon McVittie 2016-09-21 20:15:01 +01:00
  • 8417c184b4 OpenGL2: Clamp entity lighting to more resemble OpenGL1. SmileTheory 2016-09-14 04:19:46 -07:00
  • 8749d62bbd OpenGL2: Remove per fragment tangent space calculation code. SmileTheory 2016-09-14 03:57:51 -07:00
  • 4faf1008a0 OpenGL2: Remove map color scaling and r_forceSunMapLightScale. SmileTheory 2016-09-14 02:59:54 -07:00
  • 4c169ab574 Merge pull request #221 from tkoeppe/strncpy Tim Angus 2016-09-13 13:55:08 +01:00
  • 90f2f02c55 [code/botlib/l_precomp.c] Fix string buffer overflow Thomas Köppe 2016-09-13 13:36:15 +01:00
  • bd062f713a Merge pull request #216 from tkoeppe/abs Tim Angus 2016-09-13 10:34:48 +01:00
  • bbc9e263f0 OpenGL2: Fix more reversed VectorCopy4() usage. SmileTheory 2016-09-13 01:41:46 -07:00
  • 7d063ba81d Merge pull request #220 from tkoeppe/shift Tim Angus 2016-09-12 18:00:21 +01:00
  • fe111df610 [qcommon/msg.c] Remove dead code (which had undefined behaviour) Thomas Köppe 2016-09-12 12:41:37 +01:00
  • ec3779988c OpenGL2: Fix reversed VectorCopy4() usage. SmileTheory 2016-09-11 16:08:18 -07:00
  • 497a74f22a Fix undefined behavior when shifting left by 32. SmileTheory 2016-09-07 16:56:23 -07:00
  • 927c9cc23c OpenGL2: Make R_FreeSurfaceGridMeshData() static. SmileTheory 2016-09-07 14:59:19 -07:00
  • f9e5712311 OpenGL2: Fix missing bounds calculation when loading BSP surfaces. SmileTheory 2016-09-06 19:44:14 -07:00
  • dfbaf50324 OpenGL2: Store normals/tangents as int16_t[4]. SmileTheory 2016-09-06 00:57:15 -07:00
  • 0eb72cd8c4 [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values Thomas Köppe 2016-09-01 17:29:32 +01:00
  • 762f50757d Merge pull request #213 from tkoeppe/abs Tim Angus 2016-08-23 21:19:36 +01:00
  • 3c8da8ca07 [game/ai_main.c] Use floating-point fabs() for floating-point values Thomas Köppe 2016-08-23 19:30:02 +01:00
  • c5c01e771a Fix joystick w/o controller mapping not working with SDL update. SmileTheory 2016-08-16 19:01:18 -07:00
  • fb65e1232f Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped James Canete 2016-08-16 18:57:30 -07:00
  • 966d39efed Add stripped SDL2 reference dll's to repo MAN-AT-ARMS 2016-08-16 10:50:24 -04:00
  • e8c5b3a535 Merge pull request #207 from MAN-AT-ARMS/sdl204 James Canete 2016-08-16 01:18:05 -07:00
  • 4f9310dfa4 Update SDL2 to 2.0.4 MAN-AT-ARMS 2016-08-15 22:20:00 -04:00
  • 4ce600f5ac Missing bit of previous commit. SmileTheory 2016-08-14 22:22:20 -07:00
  • fe8ac838e2 OpenGL2: Preallocate grid surfaces like other BSP surfaces. SmileTheory 2016-08-14 22:22:20 -07:00
  • 1cf0b21cda Fix black screen when in_joystick disabled but controller connected. SmileTheory 2016-08-11 00:46:43 -07:00
  • f47aaa2a61 Minor URL change. Zachary J. Slater 2016-08-07 23:53:38 -10:00
  • 6262972488 Fix stricmp usage in previous commit. SmileTheory 2016-08-08 02:43:02 -07:00
  • b7f2ebd477 Better gamepad support. SmileTheory 2016-08-08 02:36:10 -07:00
  • 879fb555a5 Minor updates to README.md Zachary J. Slater 2016-08-04 21:05:33 -10:00
  • d09866861e Controller hot plug support. SmileTheory 2016-08-04 21:32:35 -07:00
  • 1972128927 Better defaults for joystick axes. SmileTheory 2016-08-04 21:31:26 -07:00
  • 5252e28163 OpenGL2: Fix shader error logs. SmileTheory 2016-08-04 20:16:22 -07:00
  • 29ac117154 OpenGL2: Let unlit materials use parallax maps. SmileTheory 2016-07-29 01:53:50 -07:00
  • e022abeebb OpenGL2: Fix GL_EXT_direct_state_access function names. SmileTheory 2016-07-28 20:04:25 -07:00
  • 5eae6de2f4 Fix some typos in comments Sebastian Buchwald 2016-07-26 14:41:03 +02:00
  • 8c6d43e6be Remove dead variables Sebastian Buchwald 2016-07-26 14:39:18 +02:00
  • 1051df45e3 Merge pull request #197 from tkoeppe/null Tim Angus 2016-07-26 11:03:22 +01:00
  • bbe99a8c6b [null/null_glimp.c] Fix up bitrot in null impl Thomas Köppe 2016-07-26 10:52:15 +01:00
  • 716438168f OpenGL2: Use loader for all extension funcs. SmileTheory 2016-07-26 00:41:31 -07:00
  • 2ef99c8528 Merge pull request #195 from tkoeppe/intfix Tim Angus 2016-07-25 21:08:07 +01:00
  • 18d6c8fda2 [botlib] Use floating point absolute value rather than truncate to integer Thomas Köppe 2016-07-25 18:30:48 +01:00
  • 9a5add2b60 [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong Thomas Köppe 2016-07-25 18:30:15 +01:00
  • f0086e8c2a OpenGL2: Add new GL function loader. SmileTheory 2016-07-25 06:30:25 -07:00
  • 251c983681 OpenGL2: Require OpenGL 2.0. SmileTheory 2016-07-24 21:29:13 -07:00
  • ebc7894777 Fix OpenGL2 readme missing text in md James Canete 2016-07-11 20:47:39 -07:00
  • 0ad4381a11 Make using Yacc optional, disabled by default Zack Middleton 2016-06-15 12:17:58 -05:00
  • 4474297af8 Fix bot team order to kill last player it killed Zack Middleton 2016-07-10 00:36:21 -05:00
  • 274fa898b1 Fix typo of empty in ai_main.c Zack Middleton 2016-06-27 21:13:27 -05:00
  • 9d6a95d4ad Missed this Cvar_Get() on com_introPlayed Thilo Schulz 2016-06-16 03:29:02 +02:00
  • bb7ad55382 Only play logo/intro if their filenames have been defined in q_shared.h Thilo Schulz 2016-06-16 02:30:14 +02:00
  • 9f6c4942ee Remove note that r_allowResize requires SDL backend Zack Middleton 2016-02-04 21:01:37 -06:00
  • 780f0a5d3e Prevent CL_RunCinematic from reading cinTable[-1] Zack Middleton 2016-06-15 13:26:08 -05:00
  • 0334f4a59b OpenGL2: Remove duplicate textureFloat = qfalse Zack Middleton 2016-06-10 07:00:18 -05:00
  • 420bd09164 OpenGL2: Remove loading (unused) glDrawBuffersARB Zack Middleton 2016-06-10 06:56:53 -05:00
  • ef2184df1c Erroneously removed that line in .gitignore Thilo Schulz 2016-06-15 18:58:44 +02:00