Commit graph

  • 2b52867b74 Code cleanup patch by devhc Thilo Schulz 2011-02-08 18:19:31 +00:00
  • 9f786f4def - A few code cleanups in gamecode - Add a bit of stuff from Zakk Middleton Thilo Schulz 2011-02-08 18:06:39 +00:00
  • d2612c8a36 Fix levelshot so that it cannot be executed by remote clients (#4339) Thilo Schulz 2011-02-08 17:58:31 +00:00
  • be4e459148 mage size_t typedef unsigned int instead of just int, thx devhc for suggesting Thilo Schulz 2011-02-08 17:25:45 +00:00
  • 48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot Thilo Schulz 2011-02-07 05:20:31 +00:00
  • fd4cf3b783 Thank you devhc Thilo Schulz 2011-02-07 04:34:39 +00:00
  • 54aa7f2583 Allow user to specify different temp dir for building (#4349) Thilo Schulz 2011-02-07 04:03:19 +00:00
  • 1d2d67cdde strdup still not accepted by some systems. *sigh*. Thilo Schulz 2011-02-07 03:56:15 +00:00
  • a2715bc283 Fix buffer overflow, reported by Mads Lind Thilo Schulz 2011-02-06 20:35:46 +00:00
  • 0e6427f3ff - Hopefully fix (#3984) compiler errors on Solaris while not introducing too many new ones on the other platforms - With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c Thilo Schulz 2011-02-06 20:26:18 +00:00
  • 58a8f5ef8b Fix GNU/kFreeBSD patch by Cyril Brulebois. --> ... <-- Thilo Schulz 2011-02-06 20:10:43 +00:00
  • 0afedc928c How could this stay undiscovered for so long? Unbelievable. Thilo Schulz 2011-02-06 20:06:03 +00:00
  • f03ee4b61c Oops typo. Thilo Schulz 2011-02-06 18:59:39 +00:00
  • 44fb8f49b6 Fix adding multiple entries for same server when using globalservers several times, patch by Tequila Thilo Schulz 2011-02-06 17:59:23 +00:00
  • 61c8b878b8 Fix tourney score board. Thanks Zack Middleton for the patch and report Thilo Schulz 2011-02-06 17:33:51 +00:00
  • cef9b8ce62 Fix compilation on alpha, fix by Steve Langasek (#4703) Thilo Schulz 2011-02-06 17:19:06 +00:00
  • f34b96b586 Fix flag collision in botlib code, thanks Cyrri for reporting (#4886) Thilo Schulz 2011-02-04 18:23:52 +00:00
  • 387e33a4e3 Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting Thilo Schulz 2011-02-04 17:50:34 +00:00
  • 7bb5906599 Patch by Simon McVittie to improve dynamic library loading (#4700) Thilo Schulz 2011-02-04 17:47:57 +00:00
  • d2f8b9f4bb Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks. Thilo Schulz 2011-02-04 17:31:12 +00:00
  • c61ad8a074 * Fix fp literals Tim Angus 2011-02-04 17:22:42 +00:00
  • 8869e989e4 typos, patch by Ansgar Burchardt <ansgar@43-1.org> Thilo Schulz 2011-02-04 17:18:40 +00:00
  • 31d99e2c4e Fix division by zero, reported by Simon McVittie Thilo Schulz 2011-02-04 17:16:53 +00:00
  • dc92a6cd79 Fix #4683, thanks Zack Middleton Thilo Schulz 2011-02-04 17:01:08 +00:00
  • 91f3c1596f Ben Millwood fixing his own stuff (#4598) Thilo Schulz 2011-02-04 16:09:05 +00:00
  • e66abb3237 - Add support for linearly desaturating images via r_greyscale - Use correct luminance values for rendering textures Patch submitted by Forrest Voight. Thilo Schulz 2011-02-04 16:04:37 +00:00
  • 13836e5f4a Thanks for the patch, gimhael. (#4576) Thilo Schulz 2011-02-04 15:21:15 +00:00
  • ecbe1ab9fd Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629 Thilo Schulz 2011-02-04 15:11:57 +00:00
  • 01d7eaddf5 https://bugzilla.icculus.org/show_bug.cgi?id=4576 Thilo Schulz 2011-02-04 15:07:32 +00:00
  • d563deba76 Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 Thilo Schulz 2011-02-04 14:44:17 +00:00
  • f6ea5315f7 Fix a warning Thilo Schulz 2011-02-04 14:19:51 +00:00
  • 2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 Thilo Schulz 2011-02-04 13:43:41 +00:00
  • 67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server Thilo Schulz 2011-02-04 13:25:51 +00:00
  • 0eb5d1720c Fix banfile writing to wrong game directory Thilo Schulz 2011-02-04 12:34:11 +00:00
  • 3148416c04 - Change runtime standalone detection: * com_standalone now read-only * add new cvars com_basegame, com_homepath * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699 - Replace a few hardcoded string literals with macros - Add checks for Team Arena PK3s to FS_CheckPak0() Thilo Schulz 2011-02-04 12:04:56 +00:00
  • 774955c748 whatever devhc you're right Thilo Schulz 2011-02-03 17:34:26 +00:00
  • cf791d14c5 - Fix bug #4769 remote server crash - Fix potential 1-byte-buffer overflow in gamecode Thilo Schulz 2011-02-03 02:54:36 +00:00
  • 16c83ae2c5 Server crash can cause recursive call to Com_Error, too Thilo Schulz 2011-02-02 23:57:22 +00:00
  • 4982bf8e6b r1833 now made some Linux systems spit out warnings. Fix this once and for all Thilo Schulz 2011-02-02 16:49:52 +00:00
  • e5dbce839a - Use select() to sleep when idle as opposed to busy waiting. - Introduce com_busyWait cvar to go back to old behaviour Thilo Schulz 2011-02-02 16:46:23 +00:00
  • fa8201c9b6 Delete unused variable Thilo Schulz 2011-01-31 22:09:47 +00:00
  • 0baadba7d1 Windows doesn't know z in format string Thilo Schulz 2011-01-31 21:13:37 +00:00
  • 5cd116d3ad Only adjust timer resolution for clients Thilo Schulz 2011-01-31 20:32:00 +00:00
  • e0a85521c9 Explicitly set timer resolution on windows Thilo Schulz 2011-01-31 20:23:05 +00:00
  • 14c5a82c14 cvar is called fs_game (bug 4866) Ludwig Nussel 2011-01-30 13:34:54 +00:00
  • f725b23c4f Fix floating point imprecision causing glitches in snapshot sending Thilo Schulz 2011-01-29 22:01:55 +00:00
  • cd3e202fca - Add parameter checking to CL_*Ping* functions. - Remove unused CL_UpdateServerInfo function Thilo Schulz 2011-01-27 17:07:07 +00:00
  • 0c662f25f2 Make Ludwig happy Thilo Schulz 2011-01-27 16:41:08 +00:00
  • de0e3cba34 Fix hanging client when map_restart executed on the server while client is still loading the map Thilo Schulz 2011-01-27 16:40:15 +00:00
  • d1c0401c73 well, shit. Thilo Schulz 2011-01-27 12:34:58 +00:00
  • 92495a70bc Fix compiler warnings (#4887) Thilo Schulz 2011-01-27 11:13:39 +00:00
  • e2e8b566e7 Sony NGP Support. Zachary Slater 2011-01-27 07:30:21 +00:00
  • 2a083d6d60 add a missing \n from a cgame print (thanks again /dev/hc) Zachary Slater 2011-01-27 07:22:25 +00:00
  • 5e2ccac7f0 remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!) Zachary Slater 2011-01-27 07:20:56 +00:00
  • 80c24e46e8 ffffffffffffffffffffaaaaaaaaaaaaaassssssssst math movement on freebsd to OPTIMIZE Zachary Slater 2011-01-27 07:19:25 +00:00
  • 275d3b45b5 Patch from /dev/humancontroller (thx) Zachary Slater 2011-01-27 07:00:35 +00:00
  • 74be070642 Make sure com_developer global var gets written right after developer has been read from cmd line Thilo Schulz 2011-01-25 16:18:49 +00:00
  • b179fb087c Make sure status reply always has at least one space between address and qport, important for ipv6 addresses. Thilo Schulz 2011-01-25 15:16:50 +00:00
  • 5c0ae99642 Make number of supported master servers tunable via define Thilo Schulz 2011-01-25 02:04:25 +00:00
  • bf07014b1d Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too. Thilo Schulz 2011-01-24 18:09:20 +00:00
  • 4f7317c617 Fix bug reported by cyrri Thilo Schulz 2011-01-24 18:04:20 +00:00
  • 6179036ac9 Fix name resolution for domains with A and AAAA record Thilo Schulz 2011-01-24 01:55:12 +00:00
  • 8243a77c0e Revert changes because dpmaster doesn't work that way. Thilo Schulz 2011-01-24 01:24:07 +00:00
  • 7861cde4a2 Make it use the correct game name in getserversExt queries Thilo Schulz 2011-01-24 00:21:33 +00:00
  • b0a753eb0f Fix this bug in a better way. Thilo Schulz 2011-01-22 01:13:30 +00:00
  • fdb66505bf Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE) Thilo Schulz 2011-01-22 01:10:34 +00:00
  • 7471510c8e Shut up compiler error Thilo Schulz 2011-01-21 20:47:32 +00:00
  • 35c1e98934 * (bug #4842) Speedup shader buffer creation (Eugene C.) Tim Angus 2010-12-19 18:17:56 +00:00
  • 7000b9a315 * (bug #4853) Fix comment that refers to old code Tim Angus 2010-12-19 17:45:03 +00:00
  • c081b9c1fd * (bug #4800) Don't prepend a slash to console commands if they're empty * (bug #4800) Limit console input length such that there is always room for a leading slash Tim Angus 2010-12-19 17:35:01 +00:00
  • c314f29290 * Use correct compiler defines for OS detection on Windows Tim Angus 2010-12-19 16:34:35 +00:00
  • c51d99117c use mmap on freebsd too Ludwig Nussel 2010-11-22 07:12:35 +00:00
  • df758ba6c2 Bugzilla #4629 commands sent to client when disconnecte Zachary Slater 2010-10-25 06:43:55 +00:00
  • a4327ef965 Bugzilla #4753 Potential buffer overflow in UpdateTournamentInfo() Zachary Slater 2010-10-25 06:39:11 +00:00
  • 956f495726 Bugzilla #4749 TAHUD: Fix hud fallback Zachary Slater 2010-10-25 06:34:33 +00:00
  • 9d53ced8c9 the dishes, and Bugzilla bug 4780 are DONE. Zachary Slater 2010-10-19 06:48:02 +00:00
  • 19320515c9 Bug 4566: Slackbuild update for 64bit. Zachary Slater 2010-10-19 06:40:49 +00:00
  • edb7cd9840 uninstall zlib1.dll, disable description panel (bug 4779) Ludwig Nussel 2010-10-12 06:27:27 +00:00
  • cd8a5aaec8 Followup to #4733 Thilo Schulz 2010-09-01 11:50:09 +00:00
  • b1a86fb3d9 Fix flaw in my fix to #4737, thanks Zakk Middleton Thilo Schulz 2010-09-01 11:43:19 +00:00
  • fa34239f58 another fix. Thanks Zakk Middleton Thilo Schulz 2010-08-30 23:25:44 +00:00
  • a13aaa8b0b fix typo Thilo Schulz 2010-08-30 23:21:34 +00:00
  • eb2860f756 Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch. Thilo Schulz 2010-08-29 18:11:15 +00:00
  • 5fe2a61910 Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: #4740 #4741 #4742 #4743 #4744 Thilo Schulz 2010-08-29 18:08:29 +00:00
  • 83a3e2ae1b First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: #4736 #4730 #4731 #4732 #4733 #4735 #4736 #4737 #4738 #4739 Thilo Schulz 2010-08-29 17:32:54 +00:00
  • 392b246ee9 Fix bug in uncompressed MDR model loading, thansk to Zack "ZTurtleMan" Middleton for reporting. Thilo Schulz 2010-08-29 16:49:42 +00:00
  • 3ff2666375 Fix buffer overflow, report and patch by Eugene C. (#4669) Thilo Schulz 2010-07-02 20:21:20 +00:00
  • 31b3acf587 Fix typo Thilo Schulz 2010-06-21 20:20:04 +00:00
  • 1434fd1845 fix typo Ludwig Nussel 2010-06-21 07:11:52 +00:00
  • 233fcb0caa fix stack alignment dynamically for OP_BLOCK_COPY Ludwig Nussel 2010-06-02 14:46:16 +00:00
  • 2950bb98ea fix OP_BLOCK_COPY alignment for win64 (patch by Marcus Meissner) Ludwig Nussel 2010-05-17 08:59:53 +00:00
  • 368a3be2a6 64bit Windows fix (patch by Marcus Meissner) Ludwig Nussel 2010-04-16 09:29:34 +00:00
  • 112287088e rename x86_64 -> x64 for Windows Ludwig Nussel 2010-03-19 08:59:22 +00:00
  • 65212bbeb2 package zlib1.dll in nsis installer Ludwig Nussel 2010-03-19 08:59:20 +00:00
  • 2728dc403a fix mingw32 build Ludwig Nussel 2010-03-19 08:59:17 +00:00
  • 05d7ce9c18 don't link librt on FreeBSD (bug 4507) Ludwig Nussel 2010-03-06 11:55:29 +00:00
  • 760f4a1949 64bit Windows support (patch by Michael Menegakis) Ludwig Nussel 2010-02-28 09:00:02 +00:00
  • 34d616dbef enable (dummy) cdkey calls in standalone mode to prevents mods from crashing Ludwig Nussel 2010-02-28 08:58:03 +00:00
  • a9fdf0ef3b need to hardcode "baseq3" to prevent download of id files even if compiled STANDALONE Ludwig Nussel 2010-02-28 08:56:54 +00:00
  • 3ebe048968 * Fix a memory leak in OS X Sys_Dialog * Fix compilation on Snow Leopard Tim Angus 2010-02-26 16:32:49 +00:00