Commit graph

  • cd3654a21f Only have bots issue vtaunt commands in Team Arena. Zack Middleton 2012-06-18 20:11:09 +00:00
  • f40042113a Let's actually use MOD_CHAINGUN! From Ensiform. Zack Middleton 2012-06-18 17:12:35 +00:00
  • 56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. Zack Middleton 2012-06-18 17:09:33 +00:00
  • a375f898f5 REFACTOR [anough to enough] Zack Middleton 2012-06-18 16:39:58 +00:00
  • 2579738256 Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform. Zack Middleton 2012-06-18 16:36:21 +00:00
  • 1d70ffc9b2 fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f()) Zack Middleton 2012-06-18 16:33:13 +00:00
  • ad5c5c32a6 REFACTOR [reletive -> relative] Zack Middleton 2012-06-18 16:32:03 +00:00
  • f3e7012bdb REFACTOR [a vs an] Zack Middleton 2012-06-18 16:31:16 +00:00
  • 4bd24d3182 never set groundEntityNum to -1, use ENTITYNUM_NONE instead Zack Middleton 2012-06-18 16:28:39 +00:00
  • 7f9a04fd80 REFACTOR Zack Middleton 2012-06-18 16:27:00 +00:00
  • 997615168a fix some typos Zack Middleton 2012-06-18 16:25:13 +00:00
  • ad8d3dc567 remove a bunch of unused stuff from game Zack Middleton 2012-06-18 16:23:43 +00:00
  • af90948182 bring some freeish()ing operations ahead from after Errorish() calls Zack Middleton 2012-06-18 16:17:39 +00:00
  • a4c61d874d add a missing '\n', remove some unwanted ones Zack Middleton 2012-06-18 16:16:57 +00:00
  • c3ca5c1caa non-missionpack build throws up a few "0" plums Zack Middleton 2012-06-18 16:14:48 +00:00
  • 2834a58600 add missing commands to autocompletition Zack Middleton 2012-06-18 16:11:35 +00:00
  • 62f7fab62e add the "execq" command, a more quiet version of the "exec" command in exec/execq, always print the extension for the filename Zack Middleton 2012-06-18 16:09:14 +00:00
  • 6ff3b03376 fix IPv6-only operation of Windows binaries Zack Middleton 2012-06-18 16:05:47 +00:00
  • c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller Zack Middleton 2012-06-18 16:03:06 +00:00
  • 2131536d07 Call sound files 'audio' not 'wav' in debug messages. Zack Middleton 2012-06-18 16:00:38 +00:00
  • a17dafc5e7 Cleaned up game server command usage messages. Zack Middleton 2012-06-18 15:58:48 +00:00
  • b5acc31a4d CVE-2012-3345 Zachary Slater 2012-06-14 18:28:58 +00:00
  • fb1f629bbc Removed unnessicary "!!". Zack Middleton 2012-06-01 19:49:07 +00:00
  • 22ecd68cf2 In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer. Zack Middleton 2012-05-20 21:22:11 +00:00
  • f8c421025e gcc 4.0 specification on mac build script Zachary Slater 2012-05-08 20:27:24 +00:00
  • 73a5f01baf Don't use local SDL headers on Linux (need system sdl-config and SDL library anyway). Zack Middleton 2012-05-07 23:31:38 +00:00
  • 5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). Zack Middleton 2012-05-07 23:06:00 +00:00
  • 2c5d0c1e3a Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). Zack Middleton 2012-05-07 22:47:19 +00:00
  • c211114cb0 #5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena) Zack Middleton 2012-05-07 22:26:03 +00:00
  • d2b035eb73 Fix (#5312) introduced by rev 2103 Thilo Schulz 2012-05-04 15:59:52 +00:00
  • ccdb11315b removing the smp stuff from the mac build script. Zachary Slater 2012-04-17 04:17:04 +00:00
  • ee9170e732 Missing a - in the CC line Zachary Slater 2012-04-14 05:43:42 +00:00
  • 3221ed291f specifying gcc to see if that fixes the mac build... Zachary Slater 2012-04-14 05:14:39 +00:00
  • f3a61afd09 Minor hack to SDL headers for building on Linux. Ryan C. Gordon 2012-04-11 04:51:58 +00:00
  • a07b8587f1 updating SDL includes to 1.2.15 Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf Zachary Slater 2012-04-10 06:44:04 +00:00
  • 3a98b67e01 updating mac SDL stuff to 1.2.15 Zachary Slater 2012-04-10 06:01:16 +00:00
  • 1db2124a65 Moved dpi variable inside BUILD_FREETYPE ifdef. Zack Middleton 2012-04-07 16:34:21 +00:00
  • a55a059abc Fixed some issues found using clang static analyzer. Zack Middleton 2012-04-07 02:53:42 +00:00
  • ce3ec3ceef #5453 - Tell command for server. Zack Middleton 2012-04-05 22:43:32 +00:00
  • 395225cb7e #5439 - Potential memory leak in host name resolution. (Eugene C.) Zack Middleton 2012-04-05 21:29:51 +00:00
  • 88020d5fb8 #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. Zack Middleton 2012-04-04 17:21:17 +00:00
  • 021ce233b2 #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. Zack Middleton 2012-04-04 17:16:11 +00:00
  • b211b35853 Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast. Zack Middleton 2012-04-02 17:23:46 +00:00
  • de1360f268 Fixed up warning messages in tr_font.c Zack Middleton 2012-03-29 06:35:33 +00:00
  • c8e790e4af Use tabs in tr_font.c Zack Middleton 2012-03-29 05:42:30 +00:00
  • 5e9c7f5b37 Removed set but not used variable 'satLevels' from tr_font.c. Zack Middleton 2012-03-29 05:31:18 +00:00
  • 4b7a623cc0 Make sure font glyph shader names are null-terminated. Zack Middleton 2012-03-29 05:28:09 +00:00
  • 94fb80f021 Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image. Zack Middleton 2012-03-29 05:15:46 +00:00
  • f15a3cca21 Fixed writing pre-rendered font TGAs, needed to flip image. Zack Middleton 2012-03-29 04:49:36 +00:00
  • ea0102d403 - Added support for enabling FreeType Support (make USE_FREETYPE=1). - Fixed compiling tr_font.c for dynamic renderer. Zack Middleton 2012-03-29 04:05:13 +00:00
  • 33d66c8034 Added range checks to j_*_axis cvars. Zack Middleton 2012-02-15 18:47:50 +00:00
  • 7a1efc19a4 Support up to 16 joystick axes, select which to use with j_*_axis cvars. Zack Middleton 2012-02-15 18:26:08 +00:00
  • 76c4346463 Added new joystick cvars to README. Zack Middleton 2012-02-15 18:15:49 +00:00
  • 91fd58f6e4 Allow analog joystick up axis to be remapped too. Zack Middleton 2012-02-15 18:09:24 +00:00
  • 6c8a9af300 fix mingw64 installer Ludwig Nussel 2012-02-07 09:29:13 +00:00
  • 7d8b751afd Patches by symlink. Zack Middleton 2012-02-06 21:28:40 +00:00
  • c84377854a Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) Zack Middleton 2012-02-06 21:05:57 +00:00
  • 3241ca6e7b Add the new ioquake3 master server as standard for sv_master2 Thilo Schulz 2012-01-24 23:42:16 +00:00
  • 5729c8c518 Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. Zack Middleton 2012-01-17 23:06:06 +00:00
  • 73744a84c6 Fixed UI to use MAX_QPATH for skin filename buffer length. Zack Middleton 2012-01-17 22:38:49 +00:00
  • 89f7863254 bugzilla bug #5273 exploit resolved, we're now disallowing forwardmove of -128 and vice versa Zachary Slater 2011-12-25 09:07:36 +00:00
  • dfd3245c38 Fix build for new modular renderer on MacOSX Thilo Schulz 2011-12-15 21:12:38 +00:00
  • 579d75c539 The mailing list sub e-mail address has been wrong for a depressingly long amount of time. Zachary Slater 2011-12-12 10:37:44 +00:00
  • bdf1af34dc Fixed typo in Makefiles copyfiles directory path check. Zack Middleton 2011-12-10 00:37:59 +00:00
  • 34b22e9119 Reverted r2209... Zack Middleton 2011-12-08 23:34:51 +00:00
  • 93d1d0f83e Show warning when renderer cannot load model after checking all supported formats, instead of after each format. Zack Middleton 2011-12-08 23:17:37 +00:00
  • 2fbf9d9006 Removed unused functoin Hunk_Trash. Zack Middleton 2011-12-08 22:54:45 +00:00
  • a5c88d0e0d Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make). Zack Middleton 2011-12-08 22:53:58 +00:00
  • 7b2f842053 Show file/line/label in Com_Error messages when run out of memory in debug build. Zack Middleton 2011-12-08 22:25:25 +00:00
  • 5c1ddf4020 Enable zone and hunk debug in debug build. Zack Middleton 2011-12-08 22:24:48 +00:00
  • 943d94bf0b Use GENTITYNUM_BITS for jumppad_ent bits. Zack Middleton 2011-12-03 20:27:18 +00:00
  • 66820c79f4 Fix net_restart when networking was temporarily disabled Thilo Schulz 2011-12-03 02:23:38 +00:00
  • fe64955c0c Removed duplicate setting of contents for trigger_hurt. Zack Middleton 2011-11-28 17:36:58 +00:00
  • 011fcabb22 Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult. Zachary Slater 2011-11-24 23:19:04 +00:00
  • 508f54854c I made an awful variant of the old make script, it removes everything universal. Just to get a quick .app build again. Zachary Slater 2011-11-20 08:59:21 +00:00
  • 88e9d66633 Disable blood on HUD when com_blood is 0. Zack Middleton 2011-11-18 21:36:59 +00:00
  • 3ecd92ed91 Add color combination green-magenta for anaglyph Thilo Schulz 2011-11-18 12:47:42 +00:00
  • fd0d156338 Added missing newlines to game dedicated chat messages. Zack Middleton 2011-11-10 04:49:07 +00:00
  • 0724458818 Fixed usage of various entity defines. Zack Middleton 2011-11-05 01:02:35 +00:00
  • 4e59ef714b Print developer message when renderer runs out of free entities. Zack Middleton 2011-11-05 00:56:26 +00:00
  • b648d6f17b Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. Zack Middleton 2011-11-03 03:52:46 +00:00
  • 6283e552d4 My bad. Revert the FPU control word to old value instead of the new one of course. Thanks to marky for reporting this Thilo Schulz 2011-10-28 21:54:06 +00:00
  • 9064a13409 Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on alloc). Zack Middleton 2011-10-28 19:43:43 +00:00
  • 5e7e61a648 * More Makefile configuration (ZTurtleMan) Tim Angus 2011-10-28 19:12:43 +00:00
  • 4ccd548512 * I zigged when I should have zagged Tim Angus 2011-10-28 18:51:31 +00:00
  • 7d570e693d * (bug #5283) Changes to the Makefile to make building standalone games easier (JBravo) Tim Angus 2011-10-27 21:39:05 +00:00
  • fd986dae06 * Fix various warnings with GCC and clang Tim Angus 2011-10-27 21:32:28 +00:00
  • 675e7a641a * clang support Tim Angus 2011-10-21 22:48:53 +00:00
  • f9cde509b2 [18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles [18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah Thilo Schulz 2011-10-14 17:03:59 +00:00
  • d4f8c4716d Force unload of running VMs when quitting through signal handler Thilo Schulz 2011-10-14 13:52:28 +00:00
  • 171f98474f BitBlt Patch #0000 (#5176) Thilo Schulz 2011-09-29 02:44:08 +00:00
  • 89d986a35b Fix a few string literals Thilo Schulz 2011-09-28 03:13:30 +00:00
  • b93a88455a Allow interpreted VM on pure servers Thilo Schulz 2011-09-27 22:56:10 +00:00
  • 7eba074ce4 Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196) Thanks to "rg3" for providing a shell account Thilo Schulz 2011-09-27 22:16:07 +00:00
  • d176ebe84a Add some checks when reloading QVMs via VM_Restart() Thilo Schulz 2011-09-27 21:49:01 +00:00
  • acc2da023c Throw error when making calls to empty VM Thilo Schulz 2011-09-27 21:17:21 +00:00
  • 8a500d71da Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for providing some explanations. Thilo Schulz 2011-09-27 14:43:20 +00:00
  • ebec84c55d Fix q3vm execution on x86/x86_64 MacOSX Thilo Schulz 2011-09-27 01:38:13 +00:00
  • 7a1f2bc92b Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann Thilo Schulz 2011-09-21 15:17:22 +00:00
  • 3f79d04536 Center ioq3 credits vertically. Zack Middleton 2011-09-20 03:39:23 +00:00