Commit graph

  • 372b07a97a Fix freeing source while parsing botfiles/items.c Zack Middleton 2013-02-16 04:40:27 -06:00
  • 3041eee0cf condump improvements Ensiform 2013-02-15 22:49:08 -06:00
  • e5f7e1de52 Remove unneeded variable extern Ensiform 2013-02-15 22:03:34 -06:00
  • 2e45edb550 5717 - Gamecode can open file "" for reading Zack Middleton 2013-02-15 21:08:47 -06:00
  • 92573270de 5097 - Menu corrupted on start (on IRIX) Zack Middleton 2013-02-15 20:14:02 -06:00
  • 2819712bf0 Fixed build for mac (s/rend2/opengl2/) Zachary Slater 2013-02-15 15:57:32 -08:00
  • f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 Tim Angus 2013-02-15 23:46:37 +00:00
  • bff574e04e #5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list. SmileTheory 2013-02-12 20:53:59 -08:00
  • c0d5ba9e06 Fix compiling Zack Middleton 2013-02-11 20:45:17 -06:00
  • 91194bfc3e Fix possible delta from invalid entity Zack Middleton 2013-02-11 20:36:14 -06:00
  • 62cef99b28 Extend Team Arena name edit fields to MAX_NAME_LENGTH Zack Middleton 2013-02-11 19:51:36 -06:00
  • 6f88df262c Don't add pk3dirs if connecting to a pure server Zack Middleton 2013-02-11 19:15:14 -06:00
  • ebee21157c Change pk3dir README / comments to fit in better Zack Middleton 2013-02-11 18:02:40 -06:00
  • 37a9614179 5289 - Support for .pk3dir Andrew Browne 2013-02-11 17:58:24 -06:00
  • c9137d9d14 Update invalid g_gametype right away Zack Middleton 2013-02-11 16:43:18 -06:00
  • 50e85b23b3 Remove newlines from Rend2 error messages Zack Middleton 2013-02-11 16:37:00 -06:00
  • eab1f9720a Add missing traps to cg_local.h Zack Middleton 2013-02-11 16:28:41 -06:00
  • 2147f2b7c2 Adds Z checking to CanDamage function. Tobias Kuehnhammer 2013-02-11 16:02:01 -06:00
  • ac621642ac Unify/cleanup max snapshot entities on client and server Zack Middleton 2013-02-11 15:49:47 -06:00
  • d815052df0 Fix renderering TrueType Fonts in Rend2 Zack Middleton 2013-02-11 14:33:38 -06:00
  • 75598f1a2b Fix IPv6 favorites in q3_ui Zack Middleton 2013-02-08 18:11:03 -06:00
  • 81f92fe7f0 Extend Team Arena Favorite Address edit field to hold an IPv6 address Zack Middleton 2013-02-08 18:10:22 -06:00
  • 7b34987823 Fix resolving IPv6 favorites in Team Arena UI Zack Middleton 2013-02-08 16:47:27 -06:00
  • 2b7bf5b37e Merge branch 'master' of https://github.com/ioquake/ioq3 Zack Middleton 2013-02-07 21:04:28 -06:00
  • 7ccdff6e12 Fix creating favorite when not on view favorite servers Zack Middleton 2013-02-07 21:03:33 -06:00
  • fe47952bf5 Increase favorite address buffer size in Team Arena UI Zack Middleton 2013-02-07 20:55:51 -06:00
  • 649f0c351f Merge branch 'reactionmerge' SmileTheory 2013-02-04 20:34:58 -08:00
  • 9bace5bac7 Merge Reaction renderer features, remove "#ifdef REACTION"s SmileTheory 2013-02-04 20:33:58 -08:00
  • 80b0792980 Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd Zack Middleton 2013-02-02 22:26:22 -06:00
  • 617107429d Use Q_strncpyz in G_AddRandomBot Jeremy Davis 2013-02-02 21:58:01 -06:00
  • 9c741f95ea Remove some unused defines from msg.c Zack Middleton 2013-02-02 21:40:03 -06:00
  • b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often Zack Middleton 2013-02-01 22:07:52 -06:00
  • cda1c46e3a Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest SmileTheory 2013-01-30 17:28:34 -08:00
  • 974b938f8f Starting sunlight experimentation branch SmileTheory 2013-01-30 17:27:36 -08:00
  • b9355c5f12 The in_mouse stuff makes no sense in SDL2 Tim Angus 2013-01-28 09:25:38 +00:00
  • 517c65d85e Fix some SMP bits I missed Tim Angus 2013-01-26 21:40:45 +00:00
  • 15aad331a4 Update README Tim Angus 2013-01-25 19:52:44 +00:00
  • 51df89ab13 Remove the SMP renderer feature Tim Angus 2013-01-24 22:53:08 +00:00
  • b43f766141 Update bundled SDL headers/libs Tim Angus 2013-01-21 22:40:05 +00:00
  • 42586b782b Improve console key situation Tim Angus 2013-01-21 22:20:15 +00:00
  • 9b8711d2e1 Fix wacky patch for r_ignorehwgamma Tim Angus 2013-01-19 21:39:35 +00:00
  • aaea838d39 Convert SDL text input to UTF-32 Tim Angus 2013-01-19 21:35:09 +00:00
  • 3105d62027 Allow hardware gamma, in theory Tim Angus 2013-01-18 21:53:37 +00:00
  • 3f489fe5f2 Make UI_CVAR_CREATE use VM specific code Jeremy Davis 2013-01-17 15:21:29 -06:00
  • 61ed67bd1a Make the mousewheel work Tim Angus 2013-01-17 19:04:27 +00:00
  • f478761e07 Use SDL 2 instead of SDL 1.2 Tim Angus 2013-01-17 13:31:30 +00:00
  • 4432a80a3c Add vim stuff to .gitignore Tim Angus 2013-01-17 17:47:11 +00:00
  • 57632a0ae8 Fix typo in README Zack Middleton 2013-01-16 23:18:51 -06:00
  • 9c701a781b Run toggleconsole in binds while in menu or message mode Zack Middleton 2013-01-16 23:06:35 -06:00
  • 4ba14425ed Add togglemenu to q3_ui controls menu Zack Middleton 2013-01-16 23:04:50 -06:00
  • bf2b04254a Add togglemenu command Zack Middleton 2013-01-16 23:03:09 -06:00
  • 4de32b1c1a Fix error message in BG_EvaluateTrajectory Jeremy Davis 2013-01-14 14:50:12 -06:00
  • 76f906703e Fix error message in BG_EvaluateTrajectoryDelta Jeremy Davis 2013-01-14 00:22:57 -06:00
  • 70b165ee33 Fix screwed up whitespace in files.c Tim Angus 2013-01-13 22:17:10 +00:00
  • 5fd456ff7c Fix FS_FOpenFileRead corner case Tim Angus 2013-01-13 22:05:58 +00:00
  • 693e51c654 Remove old FIXME, pmove_framecount isn't networked Zack Middleton 2013-01-11 17:29:39 -06:00
  • 2d6b68edd8 Fix win32 console partial print being overwritten Zack Middleton 2013-01-10 16:29:54 -06:00
  • 20cd170993 Make win32 console cursor visible Zack Middleton 2013-01-10 15:34:54 -06:00
  • c1ddacf5be Fix win32 input left on buffer and overwritten Zack Middleton 2013-01-10 15:06:59 -06:00
  • eb6b5e5eab Merge branch 'master' of https://github.com/ioquake/ioq3 Zack Middleton 2013-01-09 23:18:41 -06:00
  • a99a214589 Fix #5849 - broken snapvector inverts player speed Mark 2013-01-09 23:15:21 -06:00
  • ed87774a77 #5866: Fix surface culling through portals, and use the correct number of frustum planes. SmileTheory 2013-01-09 18:30:12 -08:00
  • daa9619913 Don't look for colors past win32 input line length Zack Middleton 2013-01-09 15:42:21 -06:00
  • 768083b46f Fix win32 dedicated input line printing to backlog Zack Middleton 2013-01-09 15:21:44 -06:00
  • c501c1ad8a Colorize text on win32 console Zack Middleton 2013-01-08 17:20:01 -06:00
  • 3d311bdbe3 #5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass. SmileTheory 2013-01-07 21:29:19 -08:00
  • af77b93597 #5818 - Modular renderer and Rend2 support for MSVC. SmileTheory 2013-01-07 20:30:49 -08:00
  • 16952ee08e Fixed a typo in a comment. Ryan C. Gordon 2013-01-06 19:19:58 -05:00
  • cd1cb2c5ef Merge pull request #1 from richard-allen/master TimeDoctor 2013-01-06 16:16:13 -08:00
  • ba54979c0d Fixed a small bug in my new version of this script. Richard Allen 2013-01-06 22:18:48 +00:00
  • 20a77764dd Increase various arbitrary limits - Bug #5463 Zachary Slater 2013-01-06 01:36:39 -08:00
  • 6999fdba91 Assorted whitespace fixes Tim Angus 2013-01-05 15:35:50 +00:00
  • 631db38d25 Fix dist target and comment refering to svn Tim Angus 2013-01-05 15:35:32 +00:00
  • 20ef1b0115 Fix whitespace Tim Angus 2013-01-05 15:05:30 +00:00
  • f6c98fd29f Replace svnversion use with git equivalent Tim Angus 2013-01-03 21:08:28 +00:00
  • 2d02694749 Lets list all the valid options. Zachary Slater 2013-01-01 22:36:16 +00:00
  • b54c331d7d Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are Richard Allen 2013-01-01 22:35:49 +00:00
  • 543812ae84 mv .svnignore .gitignore Tim Angus 2013-01-01 17:34:32 +00:00
  • 6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. Richard Allen 2012-12-31 01:32:15 +00:00
  • 45bb0f7b53 Fix bot skill format so it doesn't always have a space at the beginning of it. Zack Middleton 2012-12-29 03:35:48 +00:00
  • a57a5cfd9b Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot. Zack Middleton 2012-12-29 03:33:00 +00:00
  • b791040f42 - Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform. Zack Middleton 2012-12-29 01:45:11 +00:00
  • 1c8fa31c0d Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries Richard Allen 2012-12-20 00:15:17 +00:00
  • 98677b1c72 Missed a file in the previous commit. James Canete 2012-12-18 06:21:47 +00:00
  • 78b4a3bb7a Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. James Canete 2012-12-18 06:15:38 +00:00
  • 26b1fcc471 Save all arguments from connect for reconnect command. Remove unnecessary localhost check from reconnect command. Zack Middleton 2012-12-16 19:20:08 +00:00
  • 76584dbcec Makefile fixes for OpenBSD by Jonathan Gray. (#5728) Zack Middleton 2012-12-16 02:58:47 +00:00
  • 8ef0f36a3f Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449) Zack Middleton 2012-12-16 00:15:14 +00:00
  • aac23d6934 Fix reconnect command to work after leaving server. (#5794) Zack Middleton 2012-12-15 23:33:02 +00:00
  • c5af65fe5f Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163. Zack Middleton 2012-12-15 21:55:07 +00:00
  • b943d506bf Fix clients being able to reset their player state and respawn using donedl. Zack Middleton 2012-12-15 08:08:46 +00:00
  • 3bb7138b84 Fix a couple files not ending with a newline. James Canete 2012-12-15 00:40:08 +00:00
  • 082ecc4d6c Only declare var_SampleToView in lightall shader when it is actually used. James Canete 2012-12-15 00:39:17 +00:00
  • d79ea2e5cd - Allow changing cl_voip without restarting. - Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on. Zack Middleton 2012-12-14 07:32:07 +00:00
  • 50475fc37b Fix server ignoring client move commands if voip data is included. Zack Middleton 2012-12-13 23:54:58 +00:00
  • 7786f95c06 Fix writting voip data in demos (broke in r2102). Zack Middleton 2012-12-13 05:25:50 +00:00
  • f4a0a78b43 Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813. James Canete 2012-12-10 22:35:57 +00:00
  • 8424865879 Have NSIS uninstaller delete rend2. Zack Middleton 2012-12-09 01:05:25 +00:00
  • 2e99ae093e - Include OpenGL1 and Rend2 renderers in Loki Setup Installer. Zack Middleton 2012-12-09 01:01:13 +00:00
  • a1270177c1 Include Rend2 renderer in NSIS installer. Zack Middleton 2012-12-09 00:53:52 +00:00