Commit graph

  • f6f3a19f73 OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs SmileTheory 2013-12-09 17:33:54 -08:00
  • 4c9d39ae6e Fix some file paths for msvc 2008 SmileTheory 2013-12-09 17:15:29 -08:00
  • d2846c06ac Fix checking if MP dylibs exist in make-macosx-app.sh Zack Middleton 2013-12-08 15:52:08 -06:00
  • 2ba7a33715 Have ui_test cmd in missionpack ui return qtrue Zack Middleton 2013-12-07 21:27:17 -06:00
  • fa9fd1b1fc Support spatialized raw streams in base sound, e.g. for VoIP Zack Middleton 2013-12-07 00:07:07 -06:00
  • 7c0491d7fd Add latch to r_centerWindow and r_allowResize Zack Middleton 2013-12-06 23:42:23 -06:00
  • ca23b626a0 r_noborder changes require a restart IR4T4 2013-11-10 17:15:06 +01:00
  • 973a616061 Fix white flash levelshot bug in OpenGL1 Zack Middleton 2013-12-06 23:02:00 -06:00
  • 37de879211 Add cvar_modified command Zack Middleton 2013-12-01 23:16:51 -06:00
  • c02528cf1d Merge pull request #21 from cmf028/master James Canete 2013-12-01 19:33:51 -08:00
  • e01b66aef5 Fix glsl DEFORM_BULGE calculation cmf028 2013-12-01 21:19:26 -06:00
  • 0a4da32d62 Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes Zack Middleton 2013-11-30 03:15:56 -06:00
  • ecc1f23b1d OpenGL2: Remove redundant GLS_* enum. SmileTheory 2013-11-29 23:40:48 -08:00
  • 6f3edb20b8 #6069: Remove md4 model support. SmileTheory 2013-11-29 16:13:47 -08:00
  • 952fd0489c Readd backspace char event for UI VM text fields Zack Middleton 2013-11-26 16:58:56 -06:00
  • ad514c9689 Merge branch 'master' into sdl2 Zack Middleton 2013-11-26 16:57:10 -06:00
  • 9d9715c63d Updating the tracking code properly. Zachary J. Slater 2013-11-25 16:23:26 -08:00
  • 2044bcb12d Silence warnings about unused static functions in opengl2 Zack Middleton 2013-11-25 15:27:09 -06:00
  • d31bf95493 Add header for standalone game licensing Zack Middleton 2013-11-23 20:19:41 -06:00
  • 94bffacdb2 Improve github interperation of README.md Zack Middleton 2013-11-23 19:38:09 -06:00
  • fe09fb77b9 Update and rename README to README.md Zachary J. Slater 2013-11-22 18:07:09 -08:00
  • 1633ac5b93 Make kamikaze timer loops use level.num_entities instead of MAX_GENTITIES Zack Middleton 2013-11-21 02:19:15 -06:00
  • 57eae5da91 Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9 Zack Middleton 2013-11-20 23:17:57 -06:00
  • 8af9516e88 End current draw surface before drawing cinematic Zack Middleton 2013-11-20 21:37:17 -06:00
  • d63d7ba6bf OpenGL2: Use RGBA16F format for HDR. SmileTheory 2013-11-20 00:48:18 -08:00
  • e686010d73 #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). SmileTheory 2013-11-20 00:45:08 -08:00
  • dadd808da5 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git SmileTheory 2013-11-19 03:26:41 -08:00
  • c350963bf2 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t SmileTheory 2013-11-19 03:23:50 -08:00
  • 6e02a846f1 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t SmileTheory 2013-11-19 03:18:23 -08:00
  • 3736968943 Merge branch 'master' into sdl2 Zack Middleton 2013-11-17 19:01:35 -06:00
  • 6e5f8cc918 OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. SmileTheory 2013-11-12 19:21:51 -08:00
  • a53e7c3074 Fix comparing unsigned values to < 0 in gl2 Zack Middleton 2013-11-11 01:12:42 -06:00
  • 93be2655f8 Remove unused cvar_t variable cl_trn Ensiform 2013-11-11 01:09:10 -06:00
  • 203ab7b9af Fix cinematics often being silent on OS X Zack Middleton 2013-11-10 23:39:50 -06:00
  • b3bd74fce7 Fix restoring loop sound position on OS X Zack Middleton 2013-11-10 23:28:54 -06:00
  • 5795be68f6 Make OpenAL buffer management work on OS X Zack Middleton 2013-11-10 22:42:48 -06:00
  • d526eacd10 Fix flares being invisible after vid_restart Zack Middleton 2013-11-09 16:57:43 -06:00
  • ae57eebf52 Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes SmileTheory 2013-11-08 22:19:32 -08:00
  • baf5737779 Remove function prototypes for non-existant Sys_* DLL functions Zack Middleton 2013-10-27 00:51:53 -05:00
  • 028f0f1ac4 Remove old comment that FS_Seek doesn't work on zipped files Zack Middleton 2013-10-26 23:53:44 -05:00
  • 2d45e57068 Support FS_SEEK_END and negative offset for zipped files in FS_Seek Zack Middleton 2013-10-26 22:43:53 -05:00
  • c69db4a400 Remove unused variable baseOffset from fsh[] Zack Middleton 2013-10-26 22:36:09 -05:00
  • 90c98c90a3 Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek Zack Middleton 2013-10-26 22:31:44 -05:00
  • ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. SmileTheory 2013-11-08 01:46:17 -08:00
  • d295db747c OpenGL2: Small optimizations and comments in world VBO creation and surface merging. SmileTheory 2013-11-07 04:03:52 -08:00
  • fd4cd6612d Fix running if built on OS X 10.9 Zack Middleton 2013-11-06 22:23:33 -06:00
  • 7672533e8f OpenGL2: Prefer VBO/IBO sizes of around 4MB. SmileTheory 2013-11-05 20:07:10 -08:00
  • 8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. SmileTheory 2013-11-05 00:08:59 -08:00
  • a7c5fc0ee7 OpenGL2: Some small shader optimizations. SmileTheory 2013-11-04 22:50:53 -08:00
  • 0e25d0357b OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting. SmileTheory 2013-11-04 21:53:05 -08:00
  • 3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. SmileTheory 2013-11-03 19:34:22 -08:00
  • 779ebfacfd Merge branch 'master' into sdl2 Tim Angus 2013-11-02 19:12:52 +00:00
  • 7ae49cc237 Fix video recording sync drift (patch refactored but original author unknown) Tim Angus 2013-11-02 19:11:14 +00:00
  • ae0e09aba9 Remove vertexLightmap from textureBundle_t, it's never qtrue Zack Middleton 2013-11-02 02:59:31 -05:00
  • 6bd52de44e Remove unused shader state code from tr_local.h Zack Middleton 2013-11-02 02:35:59 -05:00
  • 0f30dad10a Merge last two commits into renderergl2 Zack Middleton 2013-10-29 23:22:02 -05:00
  • 611d913443 Initialize blendIndexesType and blendWeightsType Zack Middleton 2013-10-29 23:18:05 -05:00
  • f55bb272b6 Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE Zack Middleton 2013-10-29 23:11:32 -05:00
  • c28fabf505 IQM int/float vertex arrays were already swapped Zack Middleton 2013-10-29 23:07:15 -05:00
  • 0bf1f3d0ba Add support for IQM int blend indices and float blend weights Zack Middleton 2013-10-29 22:09:06 -05:00
  • 1515841b38 Support IQMs with joints and no poses Zack Middleton 2013-10-29 20:46:12 -05:00
  • e0a42885d9 Clear more variables in CL_InitServerInfo Zack Middleton 2013-10-28 14:36:56 -05:00
  • 5fdff01d1b Check #ifdef MACOS_X not #if MACOS_X Zack Middleton 2013-10-20 13:58:30 -05:00
  • 8c1d3c635c Use bundle icon on Mac OS X instead of internal 32x32 window icon Zack Middleton 2013-10-19 01:54:58 -05:00
  • 983ebbb4a6 Ignore -psn* arguments on Mac OS X Zack Middleton 2013-10-19 00:47:21 -05:00
  • cb153f2aaa Fix warning that SDL_GetKeyboardState return value is used non-const Zack Middleton 2013-10-19 00:39:07 -05:00
  • c6a61d212a Fix SDL2 losing event subsystem Zack Middleton 2013-10-18 16:31:19 -05:00
  • 535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. SmileTheory 2013-10-15 01:19:16 -07:00
  • 01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. SmileTheory 2013-10-14 03:58:13 -07:00
  • 08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. SmileTheory 2013-10-14 01:55:54 -07:00
  • f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. SmileTheory 2013-10-10 03:41:31 -07:00
  • a836c2db89 Drop sounds starting with * before allocating sfx slot Zack Middleton 2013-10-09 09:50:28 -05:00
  • e4227d1cd5 Revert "5097 - Menu corrupted on start (on IRIX)" Zack Middleton 2013-10-08 08:01:00 -05:00
  • c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. SmileTheory 2013-10-07 01:46:50 -07:00
  • 6831db0563 Merge pull request #16 from cmf028/sdl2 Tim Angus 2013-09-30 01:39:00 -07:00
  • acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. SmileTheory 2013-09-24 03:29:49 -07:00
  • 11c3bed74d Send key up events for the mouse wheel cmf028 2013-09-20 20:12:17 -05:00
  • 7d83bba2d0 Set com_minimized to 0 when the window is restored cmf028 2013-09-20 20:06:28 -05:00
  • d7444b8ca1 Don't set the window title twice cmf028 2013-09-20 20:05:31 -05:00
  • 1ec9f8d1a8 Fix building sdl2 branch on travis-ci Zack Middleton 2013-09-21 00:34:29 -05:00
  • 82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware SmileTheory 2013-09-20 17:20:36 -07:00
  • fcaab903d1 Fix UI parse message for menu files Zack Middleton 2013-09-19 21:41:27 -05:00
  • 3ab895d1cd OpenGL2: reduce varying usage in lightall shader. SmileTheory 2013-09-17 23:52:40 -07:00
  • cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug SmileTheory 2013-09-17 15:33:46 -07:00
  • 42501db862 OpenGL2: Some shader cleanup SmileTheory 2013-09-16 23:41:04 -07:00
  • 5985cca2e6 OpenGL2: Speed up fog shader slightly. SmileTheory 2013-09-16 23:20:44 -07:00
  • 76e49b668e Merge branch 'master' into sdl2 Tim Angus 2013-09-16 22:34:51 +01:00
  • a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. SmileTheory 2013-09-16 14:26:42 -07:00
  • e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. SmileTheory 2013-09-16 05:57:14 -07:00
  • 7e875c6941 #5979: Cubemap support for opengl2. SmileTheory 2013-09-16 00:54:26 -07:00
  • 58b8cfa0b3 Various fixes from Fuma Tim Angus 2013-09-15 23:54:52 +01:00
  • 68a616c7f1 Free bot client if cannot load bot Zack Middleton 2013-09-08 21:59:58 -05:00
  • 27ddba9c2e Fix crash caused by too many surfaces in skin Zack Middleton 2013-09-04 20:36:45 -05:00
  • 61dd609aee Fix warning message in animation.cfg parsing functions Razish 2013-09-04 15:48:12 -05:00
  • 462694763e Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich) Tim Angus 2013-09-04 17:55:54 +01:00
  • 99317a9e9a Make cgame's tcmd use trap_SendClientCommand for "gc" Zack Middleton 2013-09-03 18:19:48 -05:00
  • c79e0dfc25 Fix targetNum check in cgame's tcmd Zack Middleton 2013-09-01 20:58:51 -05:00
  • fb9270306b Fix initial window position being top left Tim Angus 2013-08-29 19:15:35 +01:00
  • daf71ca502 Fix recursive crash when home path cannot be created Thilo Schulz 2013-08-25 12:00:30 +02:00
  • 311376af8a Fix upside-down SSAO. SmileTheory 2013-08-23 01:51:58 -07:00