Refactoring patch by DevHC
This commit is contained in:
parent
21668c0616
commit
fef4d12d68
31 changed files with 60 additions and 98 deletions
|
@ -920,7 +920,7 @@ Only in One Flag CTF games
|
|||
{NULL}
|
||||
};
|
||||
|
||||
int bg_numItems = sizeof(bg_itemlist) / sizeof(bg_itemlist[0]) - 1;
|
||||
int bg_numItems = ARRAY_LEN( bg_itemlist ) - 1;
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -469,7 +469,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) {
|
|||
if( bg_itemlist[client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_AMMOREGEN ) {
|
||||
int w, max, inc, t, i;
|
||||
int weapList[]={WP_MACHINEGUN,WP_SHOTGUN,WP_GRENADE_LAUNCHER,WP_ROCKET_LAUNCHER,WP_LIGHTNING,WP_RAILGUN,WP_PLASMAGUN,WP_BFG,WP_NAILGUN,WP_PROX_LAUNCHER,WP_CHAINGUN};
|
||||
int weapCount = sizeof(weapList) / sizeof(int);
|
||||
int weapCount = ARRAY_LEN( weapList );
|
||||
//
|
||||
for (i = 0; i < weapCount; i++) {
|
||||
w = weapList[i];
|
||||
|
|
|
@ -1158,7 +1158,7 @@ void Cmd_GameCommand_f( gentity_t *ent ) {
|
|||
if ( player < 0 || player >= MAX_CLIENTS ) {
|
||||
return;
|
||||
}
|
||||
if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
|
||||
if ( order < 0 || order > ARRAY_LEN( gc_orders ) ) {
|
||||
return;
|
||||
}
|
||||
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
|
||||
|
|
|
@ -486,7 +486,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
|||
killerName = "<world>";
|
||||
}
|
||||
|
||||
if ( meansOfDeath < 0 || meansOfDeath >= sizeof( modNames ) / sizeof( modNames[0] ) ) {
|
||||
if ( meansOfDeath < 0 || meansOfDeath >= ARRAY_LEN( modNames ) ) {
|
||||
obit = "<bad obituary>";
|
||||
} else {
|
||||
obit = modNames[meansOfDeath];
|
||||
|
|
|
@ -181,7 +181,7 @@ static cvarTable_t gameCvarTable[] = {
|
|||
|
||||
};
|
||||
|
||||
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[0] );
|
||||
static int gameCvarTableSize = ARRAY_LEN( gameCvarTable );
|
||||
|
||||
|
||||
void G_InitGame( int levelTime, int randomSeed, int restart );
|
||||
|
|
|
@ -54,7 +54,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
|
||||
typedef struct {
|
||||
entityState_t s; // communicated by server to clients
|
||||
entityState_t unused; // apparently this field was put here accidentally
|
||||
// (and is kept only for compatibility, as a struct pad)
|
||||
|
||||
qboolean linked; // qfalse if not in any good cluster
|
||||
int linkcount;
|
||||
|
@ -83,8 +84,8 @@ typedef struct {
|
|||
// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
|
||||
// an ent will be excluded from testing if:
|
||||
// ent->s.number == passEntityNum (don't interact with self)
|
||||
// ent->s.ownerNum = passEntityNum (don't interact with your own missiles)
|
||||
// entity[ent->s.ownerNum].ownerNum = passEntityNum (don't interact with other missiles from owner)
|
||||
// ent->r.ownerNum == passEntityNum (don't interact with your own missiles)
|
||||
// entity[ent->r.ownerNum].r.ownerNum == passEntityNum (don't interact with other missiles from owner)
|
||||
int ownerNum;
|
||||
} entityShared_t;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue