Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
This commit is contained in:
parent
fd90f4f579
commit
fee5a4a157
6 changed files with 36 additions and 27 deletions
|
@ -467,7 +467,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
|
|||
Cmd_RemoveCommand( VMA(1) );
|
||||
return 0;
|
||||
case CG_SENDCLIENTCOMMAND:
|
||||
CL_AddReliableCommand( VMA(1) );
|
||||
CL_AddReliableCommand(VMA(1), qfalse);
|
||||
return 0;
|
||||
case CG_UPDATESCREEN:
|
||||
// this is used during lengthy level loading, so pump message loop
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue