OpenGL2: Preallocate grid surfaces like other BSP surfaces.
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3 changed files with 65 additions and 88 deletions
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@ -2152,10 +2152,10 @@ CURVE TESSELATION
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#define PATCH_STITCHING
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srfBspSurface_t *R_SubdividePatchToGrid( int width, int height,
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void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
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srfBspSurface_t *R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
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srfBspSurface_t *R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
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void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
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void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
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void R_FreeSurfaceGridMesh( srfBspSurface_t *grid );
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/*
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