Correct spelling mistakes.
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14cb72f912
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fe42b8653d
105 changed files with 212 additions and 212 deletions
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@ -128,7 +128,7 @@ void SV_SetConfigstring (int index, const char *val) {
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// spawning a new server
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if ( sv.state == SS_GAME || sv.restarting ) {
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// send the data to all relevent clients
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// send the data to all relevant clients
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for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
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if ( client->state < CS_ACTIVE ) {
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if ( client->state == CS_PRIMED )
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@ -376,7 +376,7 @@ static void SV_ClearServer(void) {
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================
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SV_TouchCGame
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touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
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touch the cgame.vm so that a pure client can load it if it's in a separate pk3
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================
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*/
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static void SV_TouchCGame(void) {
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@ -575,7 +575,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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Cvar_Set( "sv_pakNames", p );
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// if a dedicated pure server we need to touch the cgame because it could be in a
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// seperate pk3 file and the client will need to load the latest cgame.qvm
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// separate pk3 file and the client will need to load the latest cgame.qvm
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if ( com_dedicated->integer ) {
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SV_TouchCGame();
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}
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