Correct spelling mistakes.

This commit is contained in:
Edward Betts 2017-11-22 07:40:20 +00:00 committed by Zack Middleton
parent 14cb72f912
commit fe42b8653d
105 changed files with 212 additions and 212 deletions

View file

@ -128,7 +128,7 @@ void SV_SetConfigstring (int index, const char *val) {
// spawning a new server
if ( sv.state == SS_GAME || sv.restarting ) {
// send the data to all relevent clients
// send the data to all relevant clients
for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
if ( client->state < CS_ACTIVE ) {
if ( client->state == CS_PRIMED )
@ -376,7 +376,7 @@ static void SV_ClearServer(void) {
================
SV_TouchCGame
touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
touch the cgame.vm so that a pure client can load it if it's in a separate pk3
================
*/
static void SV_TouchCGame(void) {
@ -575,7 +575,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
Cvar_Set( "sv_pakNames", p );
// if a dedicated pure server we need to touch the cgame because it could be in a
// seperate pk3 file and the client will need to load the latest cgame.qvm
// separate pk3 file and the client will need to load the latest cgame.qvm
if ( com_dedicated->integer ) {
SV_TouchCGame();
}