Correct spelling mistakes.
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14cb72f912
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fe42b8653d
105 changed files with 212 additions and 212 deletions
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@ -135,9 +135,9 @@ typedef struct client_s {
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char userinfo[MAX_INFO_STRING]; // name, etc
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char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
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int reliableSequence; // last added reliable message, not necesarily sent or acknowledged yet
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int reliableSequence; // last added reliable message, not necessarily sent or acknowledged yet
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int reliableAcknowledge; // last acknowledged reliable message
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int reliableSent; // last sent reliable message, not necesarily acknowledged yet
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int reliableSent; // last sent reliable message, not necessarily acknowledged yet
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int messageAcknowledge;
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int gamestateMessageNum; // netchan->outgoingSequence of gamestate
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@ -128,7 +128,7 @@ void SV_SetConfigstring (int index, const char *val) {
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// spawning a new server
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if ( sv.state == SS_GAME || sv.restarting ) {
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// send the data to all relevent clients
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// send the data to all relevant clients
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for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
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if ( client->state < CS_ACTIVE ) {
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if ( client->state == CS_PRIMED )
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@ -376,7 +376,7 @@ static void SV_ClearServer(void) {
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================
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SV_TouchCGame
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touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
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touch the cgame.vm so that a pure client can load it if it's in a separate pk3
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================
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*/
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static void SV_TouchCGame(void) {
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@ -575,7 +575,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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Cvar_Set( "sv_pakNames", p );
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// if a dedicated pure server we need to touch the cgame because it could be in a
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// seperate pk3 file and the client will need to load the latest cgame.qvm
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// separate pk3 file and the client will need to load the latest cgame.qvm
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if ( com_dedicated->integer ) {
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SV_TouchCGame();
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}
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@ -209,7 +209,7 @@ void QDECL SV_SendServerCommand(client_t *cl, const char *fmt, ...) {
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Com_Printf ("broadcast: %s\n", SV_ExpandNewlines((char *)message) );
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}
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// send the data to all relevent clients
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// send the data to all relevant clients
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for (j = 0, client = svs.clients; j < sv_maxclients->integer ; j++, client++) {
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SV_AddServerCommand( client, (char *)message );
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}
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@ -87,7 +87,7 @@ static void SV_EmitPacketEntities( clientSnapshot_t *from, clientSnapshot_t *to,
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if ( newnum == oldnum ) {
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// delta update from old position
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// because the force parm is qfalse, this will not result
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// in any bytes being emited if the entity has not changed at all
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// in any bytes being emitted if the entity has not changed at all
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MSG_WriteDeltaEntity (msg, oldent, newent, qfalse );
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oldindex++;
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newindex++;
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