Correct spelling mistakes.
This commit is contained in:
parent
14cb72f912
commit
fe42b8653d
105 changed files with 212 additions and 212 deletions
|
@ -471,7 +471,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
|
||||
//
|
||||
// change the tess parameters if needed
|
||||
// a "entityMergable" shader is a shader that can have surfaces from seperate
|
||||
// a "entityMergable" shader is a shader that can have surfaces from separate
|
||||
// entities merged into a single batch, like smoke and blood puff sprites
|
||||
if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || pshadowed != oldPshadowed || cubemapIndex != oldCubemapIndex
|
||||
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
|
||||
|
@ -689,7 +689,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
|
|||
RB_EndSurface();
|
||||
}
|
||||
|
||||
// we definately want to sync every frame for the cinematics
|
||||
// we definitely want to sync every frame for the cinematics
|
||||
qglFinish();
|
||||
|
||||
start = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue