Correct spelling mistakes.
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105 changed files with 212 additions and 212 deletions
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@ -569,7 +569,7 @@ static void VectorArrayNormalize(vec4_t *normals, unsigned int count)
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// Vanilla PPC code, but since PPC has a reciprocal square root estimate instruction,
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// runs *much* faster than calling sqrt(). We'll use a single Newton-Raphson
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// refinement step to get a little more precision. This seems to yeild results
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// refinement step to get a little more precision. This seems to yield results
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// that are correct to 3 decimal places and usually correct to at least 4 (sometimes 5).
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// (That is, for the given input range of about 0.6 to 2.0).
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do {
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@ -844,7 +844,7 @@ static void LerpMeshVertexes(md3Surface_t *surf, float backlerp)
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{
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#if idppc_altivec
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if (com_altivec->integer) {
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// must be in a seperate function or G3 systems will crash.
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// must be in a separate function or G3 systems will crash.
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LerpMeshVertexes_altivec( surf, backlerp );
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return;
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}
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