Correct spelling mistakes.
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parent
14cb72f912
commit
fe42b8653d
105 changed files with 212 additions and 212 deletions
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@ -803,7 +803,7 @@ static void NeedCDKeyAction( qboolean result ) {
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void UI_SetActiveMenu( uiMenuCommand_t menu ) {
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// this should be the ONLY way the menu system is brought up
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// enusure minumum menu data is cached
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// ensure minimum menu data is cached
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Menu_Cache();
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switch ( menu ) {
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@ -221,7 +221,7 @@ typedef struct
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int width;
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int height;
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int columns;
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int seperation;
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int separation;
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} menulist_s;
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typedef struct
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@ -339,14 +339,14 @@ static void PlayerModel_PicEvent( void* ptr, int event )
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Q_strncpyz(s_playermodel.modelskin,buffptr,pdest-buffptr+1);
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strcat(s_playermodel.modelskin,pdest + 5);
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// seperate the model name
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// separate the model name
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maxlen = pdest-buffptr;
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if (maxlen > 16)
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maxlen = 16;
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Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
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Q_strupr( s_playermodel.modelname.string );
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// seperate the skin name
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// separate the skin name
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maxlen = strlen(pdest+5)+1;
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if (maxlen > 16)
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maxlen = 16;
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@ -494,14 +494,14 @@ static void PlayerModel_SetMenuItems( void )
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s_playermodel.selectedmodel = i;
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s_playermodel.modelpage = i/MAX_MODELSPERPAGE;
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// seperate the model name
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// separate the model name
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maxlen = pdest-buffptr;
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if (maxlen > 16)
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maxlen = 16;
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Q_strncpyz( s_playermodel.modelname.string, buffptr, maxlen );
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Q_strupr( s_playermodel.modelname.string );
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// seperate the skin name
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// separate the skin name
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maxlen = strlen(pdest+5)+1;
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if (maxlen > 16)
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maxlen = 16;
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@ -881,13 +881,13 @@ static void ScrollList_Init( menulist_s *l )
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if( !l->columns ) {
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l->columns = 1;
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l->seperation = 0;
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l->separation = 0;
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}
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else if( !l->seperation ) {
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l->seperation = 3;
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else if( !l->separation ) {
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l->separation = 3;
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}
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w = ( (l->width + l->seperation) * l->columns - l->seperation) * SMALLCHAR_WIDTH;
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w = ( (l->width + l->separation) * l->columns - l->separation) * SMALLCHAR_WIDTH;
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l->generic.left = l->generic.x;
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l->generic.top = l->generic.y;
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@ -926,14 +926,14 @@ sfxHandle_t ScrollList_Key( menulist_s *l, int key )
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// check scroll region
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x = l->generic.x;
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y = l->generic.y;
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w = ( (l->width + l->seperation) * l->columns - l->seperation) * SMALLCHAR_WIDTH;
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w = ( (l->width + l->separation) * l->columns - l->separation) * SMALLCHAR_WIDTH;
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if( l->generic.flags & QMF_CENTER_JUSTIFY ) {
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x -= w / 2;
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}
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if (UI_CursorInRect( x, y, w, l->height*SMALLCHAR_HEIGHT ))
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{
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cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH;
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column = cursorx / (l->width + l->seperation);
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column = cursorx / (l->width + l->separation);
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cursory = (uis.cursory - y)/SMALLCHAR_HEIGHT;
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index = column * l->height + cursory;
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if (l->top + index < l->numitems)
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@ -1285,7 +1285,7 @@ void ScrollList_Draw( menulist_s *l )
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y += SMALLCHAR_HEIGHT;
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}
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x += (l->width + l->seperation) * SMALLCHAR_WIDTH;
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x += (l->width + l->separation) * SMALLCHAR_WIDTH;
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}
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}
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