Correct spelling mistakes.

This commit is contained in:
Edward Betts 2017-11-22 07:40:20 +00:00 committed by Zack Middleton
parent 14cb72f912
commit fe42b8653d
105 changed files with 212 additions and 212 deletions

View file

@ -180,7 +180,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v
}
// if it is ok to leave in the old position, do it
// this is only relevent for riding entities, not pushed
// this is only relevant for riding entities, not pushed
// Sliding trapdoors can cause this.
VectorCopy( (pushed_p-1)->origin, check->s.pos.trBase);
if ( check->client ) {
@ -424,7 +424,7 @@ void G_MoverTeam( gentity_t *ent ) {
obstacle = NULL;
// make sure all team slaves can move before commiting
// make sure all team slaves can move before committing
// any moves or calling any think functions
// if the move is blocked, all moved objects will be backed out
pushed_p = pushed;
@ -718,7 +718,7 @@ void InitMover( gentity_t *ent ) {
qboolean lightSet, colorSet;
char *sound;
// if the "model2" key is set, use a seperate model
// if the "model2" key is set, use a separate model
// for drawing, but clip against the brushes
if ( ent->model2 ) {
ent->s.modelindex2 = G_ModelIndex( ent->model2 );
@ -1279,7 +1279,7 @@ void Reached_Train( gentity_t *ent ) {
vec3_t move;
float length;
// copy the apropriate values
// copy the appropriate values
next = ent->nextTrain;
if ( !next || !next->nextTrain ) {
return; // just stop